Author Topic: Mechwarrior Living Legends 0.4.X Feedback thread  (Read 12757 times)

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Offline ~SJ~ Blhurr

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Re: Mechwarrior Living Legends 0.4.X Feedback thread
« Reply #465 on: January 15, 2011, 02:03:31 AM »
Yeah I was talking more meta-game than actual programming.
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Offline Arghy

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Re: Mechwarrior Living Legends 0.4.X Feedback thread
« Reply #466 on: January 15, 2011, 06:50:32 AM »
SINGLE PLAYER CAMPAIGN HELL YEAH

Offline AlfalphaCat

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Re: Mechwarrior Living Legends 0.4.X Feedback thread
« Reply #467 on: January 15, 2011, 10:25:18 AM »
SINGLE PLAYER CAMPAIGN HELL YEAH

I think that he means a multiplayer scenario, where the Non Player Characters are 'played' by other players.  Not really single player, and no AI would be involved.  Am I right? :) ???  Like you had a Dungeon Master, but he used other ppl to play the monsters and such.

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Offline (TLL)Siilk

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Re: Mechwarrior Living Legends 0.4.X Feedback thread
« Reply #468 on: January 15, 2011, 01:13:49 PM »
SINGLE PLAYER CAMPAIGN HELL YEAH

 Sorry to disappoint, but, unfortunately, there would be no single player in MWLL. It's not planned to be implemented at any point in the future and even it's theoretical possibility is rather questinoable. Not only such project would require enormously more efforts, compared to multiplayer, but it would also present the dev team with a lot of new technical difficulties(like crysis/crysis wars AI being unable to control mechs at all) that would be a serious obstacles on their own.



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Offline ~SJ~ Wolf

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Re: Mechwarrior Living Legends 0.4.X Feedback thread
« Reply #469 on: January 15, 2011, 01:20:04 PM »
multiplayer campaign mode against player controlled NPCs.

Good Luck with that.

And why not?

The technical constraints in getting an AI to work with a character entity we created from scratch and MacGuyver'd to work just barely enough to be functional by players as well as the near impossibility of getting flowgraphs to work properly in crysis multiplayer is what defines my statement, as if we haven't thought about this before with a solid understanding of the underlying technical framework before us.

For a singleplayer mod, there may be the slight possibility of success. For Multiplayer, neigh impossible.
More power to those who try, but like I said, Good luck with that.

There is no AI. The NPC team is controlled by players filling the "extra" roles. They follow a strict script, use predetermined assets, and take real time instruction to ensure the battle continues as planned. The PC team has mission objectives, reacts to scripted changes in the mission, and has actual freedom to complete their objectives. After a few more goes we will have a video up for the community to watch. It should be fairly epic.

Offline aTolyK

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Re: Mechwarrior Living Legends 0.4.X Feedback thread
« Reply #470 on: January 15, 2011, 01:26:56 PM »
ahem.
http://forum.mechlivinglegends.net/index.php/topic,11883.0.html
 ;)

well it's not official dev stuff but still. campaign no, but at least training.
Are we here yet?

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Offline ~SJ~ Wolf

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Re: Mechwarrior Living Legends 0.4.X Feedback thread
« Reply #471 on: January 15, 2011, 01:30:10 PM »
ahem.
http://forum.mechlivinglegends.net/index.php/topic,11883.0.html
 ;)

well it's not official dev stuff but still. campaign no, but at least training.

Not sure where you are going with that.

Offline (TLL)Siilk

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Re: Mechwarrior Living Legends 0.4.X Feedback thread
« Reply #472 on: January 16, 2011, 02:30:55 PM »
ahem.
http://forum.mechlivinglegends.net/index.php/topic,11883.0.html
 ;)

well it's not official dev stuff but still. campaign no, but at least training.

 I'd be very glad you guys would succeed. Any progress so far?



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Offline aTolyK

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Re: Mechwarrior Living Legends 0.4.X Feedback thread
« Reply #473 on: January 16, 2011, 02:34:42 PM »
sadly I sux at sandbox so I'm doing the design.
finished on paper. now need to make heightmap, shaders (suck at those too  :P) and other stuff.
including photoshop topview.
Are we here yet?

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Offline ~SJ~ Xarg Talasko

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Re: Mechwarrior Living Legends 0.4.X Feedback thread
« Reply #474 on: January 21, 2011, 11:12:29 AM »
Can we please dramatically raise the stall threshold for the Shiva and Sulla, they can STILL just literally sit in midair floating, while firing. This is so very very retarded/unrealistic.


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Offline Tsorevitch

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Re: Mechwarrior Living Legends 0.4.X Feedback thread
« Reply #475 on: January 23, 2011, 11:43:19 PM »
MWLL is not fun any more. LRMs are nerfed to the point there is no point playing as a support. It just all got down to laser/AC brawling.
spend 45 mins today in LRM hower on an open map not getting a single rang and earning ~30k for the whole time.

Offline Cygma

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Re: Mechwarrior Living Legends 0.4.X Feedback thread
« Reply #476 on: January 23, 2011, 11:47:28 PM »
LRMs are nerfed to the point there is no point playing as a support.
Quite a few mech wracks of mine say otherwise.
Try out ATMs if you want something more hard-hitting or even direct-fire support.
Also don't forget that LRMs are not always what's needed in 0.4 TC, so direct comparisons to 0.3 SA are moot.
« Last Edit: January 24, 2011, 12:00:56 AM by 7.[WD]Cygma »
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Offline Tsorevitch

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Re: Mechwarrior Living Legends 0.4.X Feedback thread
« Reply #477 on: January 24, 2011, 12:09:14 AM »
LRMs are nerfed to the point there is no point playing as a support.
Quite a few mech wracks of mine say otherwise.
Try out ATMs if you want something more hard-hitting or even direct-fire support.
Also don't forget that LRMs are not always what's needed in 0.4 TC, so direct comparisons to 0.3 SA are moot.
Will try, tnks. Are any staring vehicles with ATMs?

Offline xInVicTuSx

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Re: Mechwarrior Living Legends 0.4.X Feedback thread
« Reply #478 on: January 24, 2011, 12:15:35 AM »
LRMs are fine. Use ATMs instead.

;)

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Offline «اك§» Trooper_Thorn

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Re: Mechwarrior Living Legends 0.4.X Feedback thread
« Reply #479 on: January 24, 2011, 01:10:00 PM »
Use Partisan with 2 ERLRM 20's killed 3 assaults with it the other night and got plenty of points just got to keep moving and shooting.

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