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SINGLE PLAYER CAMPAIGN HELL YEAH
Quote from: ~SJ~ Blhurr on January 15, 2011, 01:26:47 AMQuote from: Defender on January 14, 2011, 10:55:04 PMQuote from: ~SJ~ Wolf on January 14, 2011, 05:35:26 PMmultiplayer campaign mode against player controlled NPCs.Good Luck with that.And why not? The technical constraints in getting an AI to work with a character entity we created from scratch and MacGuyver'd to work just barely enough to be functional by players as well as the near impossibility of getting flowgraphs to work properly in crysis multiplayer is what defines my statement, as if we haven't thought about this before with a solid understanding of the underlying technical framework before us.For a singleplayer mod, there may be the slight possibility of success. For Multiplayer, neigh impossible. More power to those who try, but like I said, Good luck with that.
Quote from: Defender on January 14, 2011, 10:55:04 PMQuote from: ~SJ~ Wolf on January 14, 2011, 05:35:26 PMmultiplayer campaign mode against player controlled NPCs.Good Luck with that.And why not?
Quote from: ~SJ~ Wolf on January 14, 2011, 05:35:26 PMmultiplayer campaign mode against player controlled NPCs.Good Luck with that.
multiplayer campaign mode against player controlled NPCs.
ahem.http://forum.mechlivinglegends.net/index.php/topic,11883.0.html well it's not official dev stuff but still. campaign no, but at least training.
LRMs are nerfed to the point there is no point playing as a support.
Quote from: Tsorevitch on January 23, 2011, 11:43:19 PMLRMs are nerfed to the point there is no point playing as a support.Quite a few mech wracks of mine say otherwise.Try out ATMs if you want something more hard-hitting or even direct-fire support.Also don't forget that LRMs are not always what's needed in 0.4 TC, so direct comparisons to 0.3 SA are moot.