Author Topic: 0.4 - a thank you thread  (Read 921 times)

0 Members and 2 Guests are viewing this topic.

Offline Cygma

  • MWLL Developer
  • Star Colonel
  • *
  • Posts: 1452
  • Karma: 62
    • 7th Regiment Wolfs Dragoons
Re: 0.4 - a thank you thread
« Reply #15 on: December 31, 2010, 02:48:03 PM »
There is one trap though where you can fall and get back as BA. I do not know if it is intended or not.
Can you point out where and what exactly happens there?
<Insert cool content here>

Offline Mekabuser=12thVR=

  • Star Captain
  • ***
  • Posts: 798
  • Karma: 40
Re: 0.4 - a thank you thread
« Reply #16 on: December 31, 2010, 03:01:47 PM »
rolling out on Death valley for the first time I was just ALL smiles.
Great work !!!!! Happy New Year!!!!

Offline Seraph

  • Lead Developer
  • Living Legend
  • *
  • Posts: 4078
  • Karma: 101
    • The Living Legends Mercenary Unit
Re: 0.4 - a thank you thread
« Reply #17 on: December 31, 2010, 03:07:08 PM »
rolling out on Death valley for the first time I was just ALL smiles.
Great work !!!!! Happy New Year!!!!

Glad you got it to work :D Have fun out there and play nice!
Seraph - "The Can Man"
In the heat of battle, legends are born ...



Offline DFDelta

  • Star Colonel
  • ****
  • Posts: 1721
  • Karma: 114
    • My Youtube page
Re: 0.4 - a thank you thread
« Reply #18 on: December 31, 2010, 03:49:21 PM »
There is one trap though where you can fall and get back as BA. I do not know if it is intended or not.
Can you point out where and what exactly happens there?

If I had a map I could mark the spot (at least roughly the area where to look)
On the pleateau in the northeast, where most the fighting takes place there is a small hole, somewhere at the mountain ridge that seperates it from the western valley that leads to the northwest base (don't remember which side spawns there). Hard to describe the exact position  :P
The hole is small, about the size of a Bushwacker in all dimensions, but if you fall in there all the sides are too steep to leave without JJs.
Never arm once what you could arm twice.

In Lyran Commonwealth, Atlas scouts you.

Offline Cygma

  • MWLL Developer
  • Star Colonel
  • *
  • Posts: 1452
  • Karma: 62
    • 7th Regiment Wolfs Dragoons
Re: 0.4 - a thank you thread
« Reply #19 on: December 31, 2010, 04:42:13 PM »
If I had a map I could mark the spot (at least roughly the area where to look)
There you go. I haven't found it yet.

Edit: Nevermind, found it.

[attachment deleted by admin]
« Last Edit: December 31, 2010, 04:53:16 PM by 7.[WD]Cygma »
<Insert cool content here>

Offline Vlaad

  • MWLL Developer
  • Lance Captain
  • *
  • Posts: 503
  • Karma: 63
  • 80 percent human
Re: 0.4 - a thank you thread
« Reply #20 on: December 31, 2010, 05:06:13 PM »
@ Devs

Like I said in my first post on this forum I say it now: It hard to belive that this is actually a community project open to everyone. When I first ran 0.4 release I could not gather for some that this is actually MWLL. It is rather like a new game with feel of 0.3 iteration.
Also: curse you for making me buy crysis/warhead! 

Thank you for all the hard work in your free time that you people have put in this mod and happy new year!
"The howler monkey is the guy who calls in a meeting just to avoid doing real work. He never shuts up, challenges every opinion and opens EVERYTHING up fo debate. He thinks he's helping but hes really just mindlessly shreaking into the jungle. Without him tigers would be inventing jet-skis. Rhinos would be speaking Japanese. Shit would get DONE."

Offline DFDelta

  • Star Colonel
  • ****
  • Posts: 1721
  • Karma: 114
    • My Youtube page
Re: 0.4 - a thank you thread
« Reply #21 on: December 31, 2010, 05:10:20 PM »
Should be somewhere around the cliffs, where I painted it red.
I dropped into it 2 times (yeah, I am that dumb) while standing on that mountain firing on the enemy team that was camping in their own base.
I walked backwards, down the hill, to avoid being blown to pieces, and suddenly im in a hole, just big enough for my Bushy to turn around, but too steep to walk out of it.


EDIT:
Found it  ;D
That hole is too steep to be exited by anything without JJS, or at least to be left by Bushwackers.

[attachment deleted by admin]
« Last Edit: December 31, 2010, 05:28:36 PM by DFDelta »
Never arm once what you could arm twice.

In Lyran Commonwealth, Atlas scouts you.

Offline Salvatoris

  • Lance Sergeant
  • **
  • Posts: 379
  • Karma: 68
Re: 0.4 - a thank you thread
« Reply #22 on: December 31, 2010, 08:06:17 PM »
There is one trap though where you can fall and get back as BA. I do not know if it is intended or not.

If you can recreate that, please post it up for the devs.  Unfortunately, mechs can fall through a spot too small to see.  I knew there was a trap like that on the map once upon a time... just didn't know there were still any.  It should be an easy fix, but would also require an update for the whole map file.. so It might be something they want to wait on.

Offline Frostiken

  • Star Colonel
  • ****
  • Posts: 1909
  • Karma: 194
Re: 0.4 - a thank you thread
« Reply #23 on: December 31, 2010, 08:14:33 PM »
The ATM / LBL Mad Dog is my new favorite AA platform :)

It's a pity it's so gimped with the torso pitch, it has such a wide open cockpit it would be perfect for an AA mech, especially since it's already fire-support.

Offline SquareSphere }12thVR{

  • Living Legend
  • *******
  • Posts: 4516
  • Karma: 186
  • pancake slinging, Square (care) Bear of MWLL
    • 12th Vegan Rangers - Boards
Re: 0.4 - a thank you thread
« Reply #24 on: December 31, 2010, 10:56:35 PM »
Devs this 040 release has been fantastic.  Game play  is so deep know I feel like we'll be discovering new thing for a long while :D 
Want to give organized battles a spin?
Not sure about your skills but want to test them out?
Looking for a casual unit?
12th Vegan Rangers are recruiting!  Click here to check out our new boards!

FLAWLESS VICTORY


Online =KoS= Saber15

  • Alphatester
  • Star Colonel
  • *
  • Posts: 1802
  • Karma: 119
  • RIP AND TEAR
Re: 0.4 - a thank you thread
« Reply #25 on: January 01, 2011, 03:42:46 AM »
MWLL 0.4.2 is now my favorite game  ;D

"Concentrate on the moment, each moment is its own reality. It has a particular thisness. You can't predict, but you can explain. Or try. If you are observant, and lucky, you can say, this is why this is happening! It's very interesting!"

Offline =CJW= Rad Hanzo

  • Lance Captain
  • ***
  • Posts: 724
  • Karma: 23
  • Ever did a 540 Indy Grab with an Atlas ?
Re: 0.4 - a thank you thread
« Reply #26 on: January 02, 2011, 04:04:31 AM »
MWLL 0.4.2 is now my favorite game  ;D


Must approve full-heartedly....Arma2OA is off the line now for some time to come ....hehehe
And again...
<3 to the Devs
Q9550 @3.83GHZ;Win7-64Bit;Asus P5Q-Deluxe;Asus GTX580 DC2 (905Core/1810Shader/2099Mem);8GB Corsair XMS2 899MHz



Appearances on the photos: Deathbane , Bill , Rad|Yalk , Bill , Rad
Location : Frontsteps, Imperial War Museum, London

Offline ~SJ~ Wolf

  • Penalty bench
  • Star Colonel
  • *****
  • Posts: 1342
  • Karma: 147
  • The HNIC of Toast is too baller for avatars.
Re: 0.4 - a thank you thread
« Reply #27 on: January 02, 2011, 05:08:06 AM »
I am thankful for...
  • New loadouts
  • Additional variants
  • a reload on the scat a
  • new maps that are the most beautiful to play on
  • All three unit additions
  • Improved performance

and most of all

it was 100% worth the wait

Offline Humbug

  • Bondsman
  • *
  • Posts: 48
  • Karma: 3
Re: 0.4 - a thank you thread
« Reply #28 on: January 02, 2011, 05:29:03 AM »
I don't know how any of the other versions were but this one is by FAR the best Mechwarrior game I've played and I've played them all. It has perfectly captured all the dirtiness and brutality of the battletech universe. It really feels like you're right there fighting for your life and honor and it's still just in beta!

If I could imagine how awesome this game will be when it's final my head would probably explode from the sheer awesomeness of it. If it had an epic campaign like the one from MW2: Mercenaries I'd probably call in sick and not leave home for weeks.

I'm not overreacting either. You're seriously creating something really epic here guys. Keep up the good work!