So this might come off as a rage post, however, it's not (completely). There really needs to be something done about kill stealing. Since coming into .4, a lot has improved; but, as it stands, I think this is a pretty big deal for vets and new comers alike. Teamwork is everything right? Then why should a person not being a teamplayer be rewarded as such?
For example: just today, I lost 10 kills, back-to-back mind you, on TC Mirage. It's pretty ridiculous running up front, taking all the damage, and dealing all the damage you can just for someone (who was previously staring at the sun 800m back when you left) to run up and think "oooo easy kill" and snatch all your hard work away with their less than satisfactory attempt at teamwork and be rewarded significantly. It's an extremely sorry ploy, and, as such, it deserves an equally fractionated amount of cash and rank . It does nothing but infuriate the person actually attempting to move up, and I believe it hampers proper rank and cash advancement from my experience.
Is there anyway at all to implement some type of "kill-assist" system, where whoever did the most damage gets most of the points at the kill? As it stands now, because of these camper style, vulture-esque tactics, individuals stay far below the rank they should be when they are in-fact actually working significantly harder by comparison.
Thoughts?