Author Topic: New Assets Thread  (Read 2224 times)

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Offline ~SJ~NotSoCoolJ

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Re: New Assets Thread
« Reply #60 on: January 06, 2011, 08:59:32 AM »
Why all the hate on I.S.? I take I.S. assets all the time and kill all of you with them. I'm that guy in the Bushy that runs right up to your lines and steals your Novacat while your team is powerless to stop me. Those PPCs from god that automagically seem to find your CT when you're red. Probably from my Osiris. Not a whole lot of clan assets can out DPS a Warhammer Prime. They certainly don't have the armor to last as long. You all know I'm a big fan of the Thanatos. Tell me you take those lightly?

Offline AlfalphaCat

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Re: New Assets Thread
« Reply #61 on: January 06, 2011, 09:12:07 AM »
IS tech is inferior.
Yeah, and the Clans still got their asses kicked by the Comstar! :P

That whole honor thing didn't work out very well for them.

Fixed,

Well, actually us Snakey fellows taught them a thing or two, about a thing or two, with a little help from some our "friends".  All the IS hate is because the Clan Invasion was a giant cheap trick that ended in failure, because the Clans, in reality, are just as fapped up as the IS Successor States.  Can't we all just get along?  Oh wait, that would be a boring war game.  Clan tech superiority is a myth, don't be scared...shot 'em in the face!!!! ;D :P :P :P

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Offline Arghy

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Re: New Assets Thread
« Reply #62 on: January 06, 2011, 10:02:32 AM »
I think a merc mindset for the open servers and we could have IS vs clan servers on the side--regardless of your military status their not going to give every mech pilot an assault mech so the soldiers not buying their equipment is out the window there. I'd love for the unique IS tech(X-pulse/RAC) to have its own special benefit like multiple ammo types for the RAC so its actually superior with the right ammo against the right target then other AC's. I always thought IS tech also ran alot cooler then clan tech since they had better heatsinks so their lasers ran hotter--this could be balanced by the fact that their lasers run hot so you need to buy those special heatsinks to be better then the IS mechs.

Granted its not canon but so is alot of stuff in MWLL so a little variation to the balance to make it awesome would be awesome. I'm personally in love with the RAC5 atlas so get on that special AP/HE/HEAP done asap so i can run all my RAC's in that order and chew mechs up! I also thought that only IS had inferno missiles since the clan hated them or just refused to use them due to HONOR so inferno missiles for SRM would be ~awesome~

Offline Stahlseele

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Re: New Assets Thread
« Reply #63 on: January 06, 2011, 02:19:57 PM »
I want Precision AC Ammo!
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline ~SJ~ Riker

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Re: New Assets Thread
« Reply #64 on: January 06, 2011, 06:59:01 PM »
Thank you AlphaCat...

Most people don't realize that Comstar and the Clans are pretty much on the same level technology wise. The IS are nothing more than a bunch of angry children fighting over the last cookie. Kerensky's dream will be seen... If it wasn't for the bleeding heart Wardens you would have been crushed...


Online =KoS= Saber15

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Re: New Assets Thread
« Reply #65 on: January 06, 2011, 08:58:59 PM »

Well yeah, but that's just the way it is. That's the verse. IS tech is inferior.
But it means that IS assets (and all the weeks of work put into them) will be completely ignored by players once they get enough money to buy the superior-in-every-way Clan tech.
How many Catapults do you see walking around when players have enough money for a Vulture?


Most people don't realize that Comstar and the Clans are pretty much on the same level technology wise. The IS are nothing more than a bunch of angry children fighting over the last cookie. Kerensky's dream will be seen... If it wasn't for the bleeding heart Wardens you would have been crushed...
The Clans have been developing their tech. ComStar just maintained and worshiped (until the Mori administration) their tech.
The Clans are nothing more than a bunch of angry children fighting over the last cookie. Focht's dream will be seen... If it wasn't for the iron heart Katrina you would have been crushed...  :P

"Concentrate on the moment, each moment is its own reality. It has a particular thisness. You can't predict, but you can explain. Or try. If you are observant, and lucky, you can say, this is why this is happening! It's very interesting!"

Offline IG142

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Re: New Assets Thread
« Reply #66 on: January 06, 2011, 09:22:30 PM »

Well yeah, but that's just the way it is. That's the verse. IS tech is inferior.
But it means that IS assets (and all the weeks of work put into them) will be completely ignored by players once they get enough money to buy the superior-in-every-way Clan tech.
How many Catapults do you see walking around when players have enough money for a Vulture?

If Clan tech didn't exist, how many people would buy Catapults when they could afford Awesomes? If you can afford a Clan heavy superior to a similar IS heavy, you can certainly afford a (nominally) equally superior IS assault, and Vultures don't look so omnipotent when compared to Awesomes. The Clan heavies and IS assaults just have different playstyles. There is no strength difference between the sides (assuming proper price balancing) until you reach Clan assaults that have no IS equal, in which case...
...for a given amount of money a Clan player can get a Kodiak and obliterate an Atlas the IS player got. But the IS player has funds leftover to upgrade a teammate to an Awesome, which trounces the Kodiak's Cougar ally and has an even chance of finishing off the Kodiak. The only time it would be a problem is if everyone on a team could afford Kodiaks, which I think is....unlikely, now.

Basically, it makes the Clan team more focused on the glory of an individual. Sounds right to me.
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Offline ~SJ~ Riker

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Re: New Assets Thread
« Reply #67 on: January 06, 2011, 11:27:30 PM »
The Clans have been developing their tech. ComStar just maintained and worshiped (until the Mori administration) their tech.
The Clans are nothing more than a bunch of angry children fighting over the last cookie. Focht's dream will be seen... If it wasn't for the iron heart Katrina you would have been crushed...  :P

+1 Karma...  ;)

Offline Arghy

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Re: New Assets Thread
« Reply #68 on: January 07, 2011, 01:29:06 AM »

Well yeah, but that's just the way it is. That's the verse. IS tech is inferior.
But it means that IS assets (and all the weeks of work put into them) will be completely ignored by players once they get enough money to buy the superior-in-every-way Clan tech.
How many Catapults do you see walking around when players have enough money for a Vulture?

If Clan tech didn't exist, how many people would buy Catapults when they could afford Awesomes? If you can afford a Clan heavy superior to a similar IS heavy, you can certainly afford a (nominally) equally superior IS assault, and Vultures don't look so omnipotent when compared to Awesomes. The Clan heavies and IS assaults just have different playstyles. There is no strength difference between the sides (assuming proper price balancing) until you reach Clan assaults that have no IS equal, in which case...
...for a given amount of money a Clan player can get a Kodiak and obliterate an Atlas the IS player got. But the IS player has funds leftover to upgrade a teammate to an Awesome, which trounces the Kodiak's Cougar ally and has an even chance of finishing off the Kodiak. The only time it would be a problem is if everyone on a team could afford Kodiaks, which I think is....unlikely, now.

Basically, it makes the Clan team more focused on the glory of an individual. Sounds right to me.

There we go thats the idea--no clan vs Is medium it would always be clan medium vs IS heavy/assault. Honestly the assaults are fairly evenly balanced--the MKII has better speed and prolly some more weapons then the atlas but the atlas has(should have) more armor with decent weapons. If the entire clan team could afford assaults(almost impossible with the rank system) the entire IS team would be in assaults with plenty of cash to spare where the clan would be hard pressed to replace a lost assault.

Offline xInVicTuSx

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Re: New Assets Thread
« Reply #69 on: January 07, 2011, 01:52:46 AM »
Clan tech being better than IS tech is in the end, somewhat of a myth.

I've piloted both and am honestly better with IS tech.

They reflect different philosophies. Clan is glass cannon, IS is DPS workhorse.

Raven can tank an Uller easy but is going to take forever to kill it so it evens out. Take an Owens B against some ullers and see the difference in philosophy. Hell its even possible to solo the heavier Clan lights in IS lights if you have MASC and room to maneuver.

Scat vs Bushwacker? Same thing, sure the scat has comparable armor and is harder to hit, but its main firepower usually is all stuffed on one arm which once destroyed, spells the end of its effective role on the battlefield. Whereas the bushy (take the A or the E or the B) has spread out weapons, they are the same speed, but the bushy is no where near as maneuverable as the Scat.

To the heavies, a Thanatos can take on pretty much take on any clan heavy if piloted right. The Catapult is basically a better dedicated missile mech than the Vulture: JJs, armor, and pods in ears rather than torsos evidence this. The WH is sort of weak with its meh armor and slow speed, but it has lots of role options in the game now. Loki's have trash armor and can be easily taken out if you know they are coming.

The only real outclassing will probably be in the Assault category but we will see, the weaknesses of Assault are being SO DAMN SLOW and most clan assaults share this problem and the amount of weapons they boat cannot exceed too much what we already have in Clan heavies, its simply that they will have more armor but slower speed. 

As it is now, Speed>>>>>>Armor when it comes to mechs, its why an Osiris can honestly have a better chance against a UAC20 Loki than a UAC Mauler can. To this point I'm not too impressed with Assault performance, not being able to work alone really hurts because they are really expensive so its hard to field more than one or two at a time. Also, both the Mauler and Awesome are just as fat and just as slow as the Atlas but have less armor, honestly at least for the Mauler, I wouldn't mind curbing its weapons down to add more armor overall.

Clan weapons do have drawbacks even if its something as simple as heat. Don't let the flat increase damage fool you.

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Offline -AAA-

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Re: New Assets Thread
« Reply #70 on: January 07, 2011, 01:56:30 AM »

Offline dCK-Ad_Hominem

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Re: New Assets Thread
« Reply #71 on: January 07, 2011, 12:04:17 PM »
IS heavies aren't necessarily less dangerous. If I am at 80k right now I will almost always pull out an mrm pult, simply because the Shadow Cat has lost its potential in this version (thanks Bushy E). While I may not like IS, the Cata B certainly is a beast to face and to use and it is, in my eyes, more fight to fight assault tanks than most of the Timber Wolves.