Author Topic: Ok, enough with the Jesus Tanks.  (Read 5896 times)

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Offline xInVicTuSx

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Ok, enough with the Jesus Tanks.
« on: January 01, 2011, 03:10:20 PM »
Yes, its time to talk about OP tanks.
I know you're all used to OP areo threads, but lets critique these combined arms further.

Ive been concerned ever since the armor increase that the Demo had turned into a rather bland and annoying to fight roflstomp machine.
But wait! Now we have the Morrigu, now clan gets their own brand of Jesus Tank but now with 900m weapons!

Now don't get me wrong, I love both to death, particularly the Morr. However, its time to put the foot down and say this is a combined arms mechwarrior game.
Why does it annoy me? Because its like trying to fight a Brick that has massive cannons on it AND NEVER DIES.

Lets see... how many CERLBL does it take to get to the center of an Atlas? 19 turns out, Ironic with its 19 tons of armor in CBT.
Now, how many of those does it take to destroy the turret on a Demo or Morrigu? 25 turns out.... how many to destroy the tank through the turret? about 32..................... lolwut?
To translate, it takes the Novacat A six and a half alphas to do it.  Therefore omgwtfbbq lessen armor plz.

Furthermore, these jesus tanks are not fun to fight, when you fight a mech you have the option of legging, going for the weapon arms, going for the CT or the side torsos, or a cockpit shot.
When you fight a tank, you can go for the turret, or the sides or front or back, problem is that unlike a mech, all he has to do is turn his damaged side away from you and he can still shoot you. Thus most of the time you will be shooting the turret, a big brick to shoot over and over.

Now lets consider their price, Morrig's put you back a good 110-130k, while the Demo Prime, basically the best one, is under 80k.
What mech can I get for 80k on the IS side? A cheap WH perhaps? Lets see, who is going to win in a fight between a AC10 WH and a Demo prime? Any guesses?

The Morrigu is more highly priced, but again, lets put the ERPPC Morrigu against say, the Novacat C. Who is going to win? Well since the Ncat has less armor than an Atlas, and the Morrigu much more.. Imma say the Morrigu.
That just isn't right... Tanks should be cheaper alternatives to mechs, good, but not AS good as the heavier more expensive mechs. Right now they are as good if not better than the top tier mechs because of their epic armor.

Finally, lets go back to my mechwarrior game statement, you know, the type that gives the devs instant hemorrhoids.  ;)
Can we at least get them down to Atlas levels of armor? Note that epic Clan Assaults can only have as much armor as the Atlas, which means your 170k death machine is more than likely going to get beaten out... by a tank... that is just lame man, LAME. And to all the talk of countering them with Areo and BA.. sure.. those can counter mechs too.. so what?
I think the Partisan and Oro are in a good place, as are the hovercrafts, its just these super heavy tanks are anti fun atm.

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Offline Incubus 24-7

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Re: Ok, enough with the Jesus Tanks.
« Reply #1 on: January 01, 2011, 03:22:49 PM »
yes especially now where u mostly run around in medium or heavy mechs. those heavy tanks are really scary.
the only way is to outmaneuver them and shut them down with 1 or 2 teammates.
but that would encourage teamplay and we really don't want that, don't we? ;)
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Re: Ok, enough with the Jesus Tanks.
« Reply #2 on: January 01, 2011, 03:33:42 PM »
I think they still need pretty heavy turret armor; I was constantly get my turret blasted off a couple seconds into a fight in 0.3.2

Nerf the armor a little bit, I'd' say. Main battle tanks like the Demolisher and Morrigu are pretty much helpless against competent battlearmor, and totally helpless against air. It's just other ground assets that they blast to tiny bits.

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Offline 7.[WD]Ragor

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Re: Ok, enough with the Jesus Tanks.
« Reply #3 on: January 01, 2011, 03:37:53 PM »
yes especially now where u mostly run around in medium or heavy mechs. those heavy tanks are really scary.
the only way is to outmaneuver them and shut them down with 1 or 2 teammates.
but that would encourage teamplay and we really don't want that, don't we? ;)

QFT.

(Just to clarify: everytime I use the term 'tank' in my post I am talking about the Demolisher and the Morrigu.)
In a 1on1 duel situation the tank wins. A tank can suck up lots of damage, I agree. The drawback of tanks are their bad maneuverability and their drawbacks in fighting BAs and ASF.
All tanks have very restricted movement on every map compared to mech. Tank drivers can get stuck very easily on every map. AND 'NO', THIS IS NOT BAD MAP DESIGN, I would call it a noobish and dumb tank driver...
A mech (even with slower topseed than the tank) can always outrun a tank and avoid the fight until he found some teammates and then swarm the tank. 2 light mechs can easily destroy a demo prime when they know what they are doing, without receiving any damage.

EDIT:
I think they still need pretty heavy turret armor; I was constantly get my turret blasted off a couple seconds into a fight in 0.3.2

Nerf the armor a little bit, I'd' say. (...)

Exactly this has been done for 0.4: Upgraded turret armor therefore less for the mainbody/superstructure.
« Last Edit: January 01, 2011, 03:43:00 PM by 7.[WD]Ragor »

Offline Cosmitz

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Re: Ok, enough with the Jesus Tanks.
« Reply #4 on: January 01, 2011, 03:39:21 PM »
Flamers do wonders. But i do agree, tanks are pretty armored up the ass. I was on TC Thunder Rift and i capped the enemy close-garage. I sold my shadowcat and took a Demolisher i think with 2x LBX20. Hello TURRET OF DEATH WITH INFINITE REPAIRS. I took down about 8 mechs with 2 reps before they just overwhelmed me because my teammates were more or less cabbages.

Make independent weapons disable-able.. as in, make the turret actually two turrets that can be disabled individually. Atleast we can disable half its firepower faster. I have no need to actually destroy them.

Offline SquareSphere }12thVR{

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Re: Ok, enough with the Jesus Tanks.
« Reply #5 on: January 01, 2011, 04:45:32 PM »
 against the heavier tanks, you need faster assets than are faster than their turret turn speed.  ALSO, the player needs to know how to NOT keep running full tilt and try to stay in the dead angle.
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Offline Come and See

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Re: Ok, enough with the Jesus Tanks.
« Reply #6 on: January 01, 2011, 06:22:21 PM »
I can tell they boosted the turret armor of the Demolisher so you can't mindlessly faceroll it anymore and take it down in several bursts.

The Morrigu has some serious armor on its turret -- more than an atlas -- but the easiest way to take it down from what I've seen is to shoot its sides. The sides have about a 1/5th as much armor and I've been soloed by LBX Loki's in 3-4 bursts as they run around me in circles shooting my side and I could barely keep up with them with my slow turret rotation.

I think Tank's are a better position than they were last patch, but they still have their disadvantages against mechs. It's just if you go frontal to frontal attack then the tanks thicker armor is going to prevail.

Offline darktimes

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Re: Ok, enough with the Jesus Tanks.
« Reply #7 on: January 01, 2011, 07:23:54 PM »
wait. tank > assault in frontal ASSAULT?

I see a logical flaw there.

also that a tank has more armor than the the heaviest, most armored assault and have comparable weapons to them is just uncomprehendable. it becomes right out rage inducing when you see that it costs LESS.

how the hell did this come through the tests?
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Offline KingLeerUK

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Re: Ok, enough with the Jesus Tanks.
« Reply #8 on: January 01, 2011, 07:33:34 PM »
1. Tank armour didn't not appreciably change, instead the distribution of the existing armour was changed to give more to the turret and less to the other components.  Why?  Because the typical 0.3.2 engagment tactic for a tank was to circle-strafe it and continually hit the turret from all sides.  Why should a Puma consistenty win fights against a Demolisher?  This change was made to give tanks additional survivability against faster targets.
 
2. Tanks will generally have fewer weapon mounts than equivalent tonnage 'Mechs.  Where does the extra tonnage go?  Armour.
 
3. Tanks have lower mobility (both in terrain traversal and speed) than 'Mechs, being able to soak up damage like a brick is what makes them unique.
 
4. MechWarrior: Living Legends is a BATTLETECH combined arms game, not a MechWarrior combined arms game.  Tanks and all other assets are represented in their proper context, not 'Mech-centric.
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Offline ~SJ~ Wolf

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Re: Ok, enough with the Jesus Tanks.
« Reply #9 on: January 01, 2011, 07:36:18 PM »
wait. tank > assault in frontal ASSAULT?

I see a logical flaw there.

also that a tank has more armor than the the heaviest, most armored assault and have comparable weapons to them is just uncomprehendable. it becomes right out rage inducing when you see that it costs LESS.

how the hell did this come through the tests?

A tank has less surface area to cover, so the armor while weighing the same can be thicker.

Offline 7.[WD]Ragor

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Re: Ok, enough with the Jesus Tanks.
« Reply #10 on: January 01, 2011, 07:53:15 PM »
random bla bla

A tank has less surface area to cover, so the armor while weighing the same can be thicker.

This.
Plus a tank only has 5 sections (front, sides, back, turret) to split up the armor tonnage where a mech has 9...

Edit: bad typo   ;D
« Last Edit: January 01, 2011, 07:59:20 PM by 7.[WD]Ragor »

Offline ~SJ~ Wolf

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Re: Ok, enough with the Jesus Tanks.
« Reply #11 on: January 01, 2011, 07:57:11 PM »
My Morrigu treads on water and turned coolant to whine. What now bitches

Offline ratbuddy

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Re: Ok, enough with the Jesus Tanks.
« Reply #12 on: January 01, 2011, 08:16:54 PM »
Thread fail. Atlas has almost double the armor of a Demolisher, and you can hit the Demo's weak spot from EVERY side.

That's ignoring other things like maneuverability and weapons loadout, too.

Tanks need a buff if anything.

Offline Steelbarrage

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Re: Ok, enough with the Jesus Tanks.
« Reply #13 on: January 01, 2011, 08:17:25 PM »
Devs, your intentions of good are well received but you have to remember a lot of tanks park right outside of TC bases beat the piss out of lights while base turrets mess them up. Then the tanks fall back and repair. The amount of armor is too much for lights to dissect before it falls back. Kagoshima makes this worse because there is barely any room to maneuver, plus base turrets are even worse. Thanks for bringing us TC but assets cannot be balanced with traditional battle in mind.

Offline ~SJ~ Wolf

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Re: Ok, enough with the Jesus Tanks.
« Reply #14 on: January 01, 2011, 08:17:56 PM »
Thread fail. Atlas has almost double the armor of a Demolisher, and you can hit the Demo's weak spot from EVERY side.

That's ignoring other things like maneuverability and weapons loadout, too.

Tanks need a buff if anything.

Try rereading, this is about the Morrigu not the Demo.