Author Topic: Ok, enough with the Jesus Tanks.  (Read 5896 times)

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Online =KoS= Saber15

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Re: Ok, enough with the Jesus Tanks.
« Reply #30 on: January 01, 2011, 11:32:50 PM »
Also why does the morrigu turret turn slower when zoomed it? it doesn't make much sense that the turret would slow down that much just by looking through some optics. Makes it painful to aim at anything with a decent zoom level unless they aren't really moving.
I'm pretty sure all tanks, mechs, and Aeros do this when you zoom. It's so you can accurately shoot at distance more easily.

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Offline Xesle

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Re: Ok, enough with the Jesus Tanks.
« Reply #31 on: January 02, 2011, 01:32:58 AM »
I think that tanks could use a bit of a nerf on armor.  In a Kagoshima TC match I survived an encounter in which I destroyed a mauler, an osiris, and damaged a Thor badly while I was in a Demolisher Prime.  The only support I had was another fellow in a badly damaged Oro, who died after killing a medium mech that was with the same group early in the fight.  Afterwards, i retreated to an allied base and continued to fight there until I was eventually destroyed by a force of a couple Bushies, an Oro, and a Morrigu.
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Offline Taemien

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Re: Ok, enough with the Jesus Tanks.
« Reply #32 on: January 02, 2011, 01:40:49 AM »
I think the tank assets are fine in this round.

Though I think the Morrigu should see a heatsink nerf. Not alot, just enough so that you have to chain fire the HBL's instead of being able to alpha them.

Maybe even give that particular variant single heatsinks. Just throwing ideas out there.

Offline dsi1

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Re: Ok, enough with the Jesus Tanks.
« Reply #33 on: January 02, 2011, 01:49:36 AM »
I think the tank assets are fine in this round.

Though I think the Morrigu should see a heatsink nerf. Not alot, just enough so that you have to chain fire the HBL's instead of being able to alpha them.

Maybe even give that particular variant single heatsinks. Just throwing ideas out there.

You realize that you take damage every time you fire if you alpha with any of the energy based Morrigu, right? (Morrigus? Morrigi?) If you flush coolant during the firing you'll be out in a few shots.

People just need to learn to not fire at the turrets in the new version, the sides and even the fronts are much weaker.

Offline Waysted

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Re: Ok, enough with the Jesus Tanks.
« Reply #34 on: January 02, 2011, 02:11:30 AM »
Yea, the PPC & HBL Morrigus spike and take damage if you alpha.  It's nice in .4 that turrets can't be blown off as easily.  The only thing I see as an 'issue' is that assault mechs are supposed to be feared, right?  I don't fear any of the Assault mechs honestly, but my blood gets pumping when I see a Morrigu.  Simply because it's a nightmare to take apart.

Also, stop standing in front of the freaking Morrigu and you'll have a lot less problems.  It's turret turns so slooow a Huit could practically circle strafe it.

Offline Come and See

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Re: Ok, enough with the Jesus Tanks.
« Reply #35 on: January 02, 2011, 05:50:23 AM »
The reason why Tank's are so popular now is because of their damage : cost and the slow ranking system.

For 70k you can get a Demolisher Prime which is just as strong as an Assault instead of running around in a Medium Mech.

Offline DracheM

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Re: Ok, enough with the Jesus Tanks.
« Reply #36 on: January 02, 2011, 06:06:25 AM »
Don't forget that they can also be repaired at the light/med mech bays whereas mechs of the same weight class cannot.

I like this, though. Good, possibly unintentional canon feel. :P

Offline Come and See

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Re: Ok, enough with the Jesus Tanks.
« Reply #37 on: January 02, 2011, 06:09:49 AM »
Don't forget that they can also be repaired at the light/med mech bays whereas mechs of the same weight class cannot.

I like this, though. Good, possibly unintentional canon feel. :P

Almost forgot, you can buy them at the capturable hangers to. So it's a consequence of slow ranking -> low cost / high damage -> being able to buy at forward hangers.

I'm not even joking ... I see more vehicles now than ever before. Usually there was 1-2 people playing a Demolisher, but now I seen half the team running around in Parti's, Huit's, Oro's, and Demolisher's. It's especially blatant on Kiroshima cause of the terrain.

Offline MerfMerf

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Re: Ok, enough with the Jesus Tanks.
« Reply #38 on: January 02, 2011, 06:32:52 AM »
I will give a +1 to the thought of some rebalancing to the Demolisher at least (I do not have enough experience with/against Morrigu to comment on it).
The Demolisher prime was perfect in 0.3 I think. I still wanted to smash something when I got a more expensive mech shot out by it but calming down I could see how it needed to have about that level of power for the balance to work. It is now very much cheaper (I use "very" since one have to also take into account price increases across the board while the Demo got a reduction). The Demo Prime was one of the few tanks that saw any amount of use in scrims and league games in 0.3 and it is I think if anything a testament to that it had a very proper place in the game hierarchy in 0.3.

I see arguments that the Atlas has more armour. Well, what matters is how much it takes to take it out. Invictus (forgive me for not using your amount of caps and foregoing the added x-es) already touched on that subject by comparing turret with CT. It is true that the turret can be hit from all angles, but it can also return fire in all angles. The Atlas needs to face its opponent to fire. The Atlas is also slow and cumbersome like the tanks (Slower, but handles terrain better)!. Tanks also have a very low profile which I find very useful.

Also, the argument that lights can beat them? Hmmn. I find that a bit hard to swallow as well. Outrun the turret twist? Maybe for a short bit, but if all else tails, tanker swivels turret the other way around. Ther is not enough time for a light mech to turn around and keep outside the arc. Hit and run, outrange or overwhelm are is options one have.

The good thing with this reallocation of armour to further increase the turret is that it might actually make it worth shooting another component. That would be nice. The only other area that could potentially be worth shooting in 0.3 was the rear armour and only if the tank driver was caught too far from cover since it could otherwise just reverse into a wall negating the shots you had placed in its rear. So in summary I simply think the value of the Demo Prime is not matched by its price (it is too cheap).

/Merf - Thinks with all the talk of tanks being supposed to have this or that role, it would be beneficial to know what role the devs intended the different tanks to have.

Offline ~SJ~NotSoCoolJ

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Re: Ok, enough with the Jesus Tanks.
« Reply #39 on: January 02, 2011, 07:42:41 AM »
All you have to do is jump on the turret Merf. You got no JJ, then your SOL I guess. I know not everyone is going to be able to do that. You probably wont be able to do it if the tanks whole team is there but I have killed a few with the Osiris by just jumping on its turret and hitting it with the LBLs over and over again as the tank freaks out and tries to sling me off. Particularly effective on marshes. The AC20 Scat works great for that because you can hit the rear armor at will when standing on the top.

The Demo is quite beefy. It's not that hard to dodge AC20 fire in light Mechs though. I killed a ROFL Waffle Loki yesterday with the X-pulse Raven. Caught him with the MRMs a few times before he could close the distance and my X-pulse was rocking the whole time. PEW PEW. So good.

Offline =KoS= Eldragon

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Re: Ok, enough with the Jesus Tanks.
« Reply #40 on: January 02, 2011, 08:29:59 AM »
The low profile and tight turning makes tanks excellent base defenders. If I need to defend a capture point there is no vehicle I would rather have than a demolisher prime. Hide behind a wall or low building and go passive and wait until someone wanders in.

I'm not sure if tanks in general should be made more expensive, or just AC20s (all variants). Because seems like everything packing AC20 these days is really good.

Offline =KoS= Tripod

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Re: Ok, enough with the Jesus Tanks.
« Reply #41 on: January 02, 2011, 08:33:57 AM »
Having it so that the tank's body has one huge health bar but takes extra damage when hit from the back and less when hit from the front would fix the "turn for invincibility" issue
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Offline Kadreal

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Re: Ok, enough with the Jesus Tanks.
« Reply #42 on: January 02, 2011, 09:58:24 AM »
Also why does the morrigu turret turn slower when zoomed it? it doesn't make much sense that the turret would slow down that much just by looking through some optics. Makes it painful to aim at anything with a decent zoom level unless they aren't really moving.
I'm pretty sure all tanks, mechs, and Aeros do this when you zoom. It's so you can accurately shoot at distance more easily.

This is understandable for things that already turn quite quickly when not zoomed. But with the morrigu it feels like it takes a lot of effort to just move the turret on a stationary target at no zoom, and zooming doesn't help. Especially once you throw in targets that are moving at all, as now your already poor tracking is cut in half. It'd be nice if the morrigu wouldn't reduce it's turrets speed for the first zoom level, but then decrease for the final zoom level, so it would have decent sensitivity while zoomed but still extremely clunky tracking overall at close range.

I find myself not zooming with the morrigu even for stationary targets at 600 meters+ just because it takes too damn long to drag the gun over to them while zoomed.

Offline Taemien

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Re: Ok, enough with the Jesus Tanks.
« Reply #43 on: January 02, 2011, 10:49:38 AM »
Something I'd like to mention. I'm liking the fact that I'm seeing lots of hovercraft and tanks. When did you ever see an Oro in previous versions? Now I see them every match. Hell I used one today. Tanks have a purpose and do it well. Are they better then mechs, absolutely not. A mech can just get around better. But if you need a slugger that can take a decent hit and put it out and not need it to move much, tank is a good thing.

I find myself swapping back and forth between mechs and tanks depending on what I think is needed. This is a good thing.

Offline HAARP

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Re: Ok, enough with the Jesus Tanks.
« Reply #44 on: January 02, 2011, 03:24:54 PM »
The low profile and tight turning makes tanks excellent base defenders. If I need to defend a capture point there is no vehicle I would rather have than a demolisher prime. Hide behind a wall or low building and go passive and wait until someone wanders in.
And thats exactly how it's intended to be used. The Demo is a terrifying city brawler. You don't want to dance with it in confined spaces :D