Author Topic: MWLL Launcher and in game performance.  (Read 1720 times)

0 Members and 2 Guests are viewing this topic.

Offline AtlasNR

  • Bondsman
  • *
  • Posts: 11
  • Karma: 0
Re: MWLL Launcher and in game performance.
« Reply #60 on: January 06, 2011, 04:01:56 PM »
DX10 in x64 and I have no issues on either of those maps at maxed settings.

Running on a Core i5 750 @ 3.0ghz, 8gb of DDR3 1333mhz, and a GTX465 1gb

Offline Le_Petit_Lapin

  • Bondsman
  • *
  • Posts: 23
  • Karma: 0
Re: MWLL Launcher and in game performance.
« Reply #61 on: January 06, 2011, 04:28:40 PM »
I'm fine on all maps, except that Desert one with the meteors falling from the sky? Thats Death Valley right?

I suspect it might be a driver issue, I upgraded to the latest ones (05/01/2011 IIRC) and the skipping was a lot less.......but still skipping.

Running on a Core i5 @ 3.8Ghz, 8GB Ram similarly overclocked, and a ATi 6870 running at Stock with a slight memory O/C IIRC.

As I say, stable on all other maps?  ??? I tried turning the graphics settings right down, but it still bloody skips on that map, so just whacked them up again. :D I dunno.

What effects do you lose dropping to Dx9 64bit?

Offline -AAA-

  • Alphatester
  • Lance Captain
  • *
  • Posts: 662
  • Karma: 45
Re: MWLL Launcher and in game performance.
« Reply #62 on: January 07, 2011, 02:18:39 AM »
Effectively none, especially with the CCC pack.