Author Topic: Piloting Tips?  (Read 944 times)

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Nable

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Piloting Tips?
« on: January 03, 2011, 10:44:40 AM »
Would anyone have any piloting and/or gunnery tips to share with a newbie? I've been playing this game for a couple of days now, and for the most part I have been enjoying myself (except when my team is losing by 400 tickets), and I have noticed that my piloting skills are sub-par. Whenever I'm toe to toe with another enemy, he always seems to get behind me, I turn around, he circles around me and we're right back where we started. That said, I could really use some help maneuvering my mech. Anyone have any suggestions?

PS: Please, do not leave a reply saying "practice more" or anything like that. I know that's the obvious solution, but I'm looking for specific tips or maneuvers here.


Offline Seraph

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Re: Piloting Tips?
« Reply #1 on: January 03, 2011, 10:51:33 AM »
Hit "X" to break faster, keep turning at increased speed, also turn the torso in the same direction, if you feel he gets away too fast, turn the other way to catch 'em :)
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Offline darktimes

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Re: Piloting Tips?
« Reply #2 on: January 03, 2011, 11:01:43 AM »
what you describe is the circle of death. its when both mechs circle around eachother at top speed.

1. variate your throttle. don't run 100% all the time. especially when you're in a fast mech. when you're slower you can turn tighter, giving you an advantage in aiming.

2. be vary of the torso twist level of your mech. some can turn 360° while others are limited. the bushwacker per example, won't be able to turn and fire back if you're on his back, while a vulture or Raven can.

3. use and be vary of your environment. if you run into other mechs or walls you come to a dead stop, avoid that, but if you have trees or buildings (base) between you and your enemy you can use it as cover.

4. know your mech, know his weapons, the torso twist, the turn rate, the armour levels, and know your enemies mech.
if you have a lasermech don't go directly brawling, stay away a few hundred meters and toast your target while its fighting a brawler variant.
Run away when someone closes in on you and you only got LRMs. RUN.

5. always fight with teammates. lone mechs are dead mechs. the one with the heavier and more armoured mech goes first and draws fire.

6. when faced with heavy weapons like gauss or PPCs or ACs, look where its mounted. when its on the arm, destroy the arm first. preferably with Lasers. A shadowcat without arms is disarmed and can paint a red target cross on itself.

7. know your missile types. LRMs can seriously annoy and damage the entire enemy mechs at a distance. sadly the current maps make it hard to exploit their range. there's way too much cover. ERLRM are heavier and less hard hitting, but fire ludicrous far. ATMs are the most damaging missiles, but have a minimal arming range of 200 meters. they're not brawling weapons. SRM come in 3 flavours. SRMs, dumb fire missiles. SSRMs, lock on missiles, and (C)DualSSRMS, which fire double and faster.

8 line up your shots, keep the lasers on the target, lead for ballistic weapons, /exception LBX, and keep a minimal distance of 100 meter from the target if you can.

9. don't attack Tank turrets. DON'T. the front armor of an atlas has less armour than a Tank turret. attack its sides instead, and keep in cover. NEVER go into a base when a tank is inside. demolishers will eat your face.
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Offline =KoS=toasterpastries

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Re: Piloting Tips?
« Reply #3 on: January 03, 2011, 11:34:05 AM »
+1 to darktimes, great tips.

I <3 making heavy-hitters waste ammo by anticipating when they are going to fire again, and make a sudden speed or direction shift on them.
Letting a ballistic sniper lead a shot on you, only to slam the boost at the right moment and make them miss, is satisfying stuff.

If my little Puma can make a Vulture A waste all his ammo and have to go back, I consider that a win.


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Offline =CJW= Namarah (W)

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Re: Piloting Tips?
« Reply #4 on: January 03, 2011, 11:57:56 AM »
+1 from em as well. things i try to do. (And sometimes fail misabraly at.) but yeah good tips for any one me thinks. :D
of course you should fight fire with fire you should fight everything with fire.

I'm from wales where the men are men, and the sheep are scared.

Don't take me toooooo seriously I'm a welshman.

Nable

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Re: Piloting Tips?
« Reply #5 on: January 03, 2011, 12:03:40 PM »
Great tips so far everyone, thanks very much

Just a few questions:

1) @darktimes: In your second suggestion you say to be wary of the torso twist range. Where can I find the torso twist range for all of the mechs?

2) @darktimes: In your fifth suggestion, you say to stick with a group. I do try to follow people to where they're going so I can back them up, but half the time I cannot find anyone. How can I locate my teammates more efficiently?

3) @ toasterpastries: You said you slam the "boost" right as they're about to shoot. Mechs have a boost? What is the default key to use it?

Offline =CJW= Namarah (W)

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Re: Piloting Tips?
« Reply #6 on: January 03, 2011, 12:34:30 PM »
Nable to question 3 its shift. Not all mech have MASC but all tanks you can get a boost. But you will overheat. (Exept for hovercrafts)
of course you should fight fire with fire you should fight everything with fire.

I'm from wales where the men are men, and the sheep are scared.

Don't take me toooooo seriously I'm a welshman.

Offline Taemien

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Re: Piloting Tips?
« Reply #7 on: January 03, 2011, 02:06:40 PM »
One of the bad habits I had in MW3 and MW4 that I brought to MWLL was while engaging I would switch directions. I'd be moving forward and then try to reverse throttle and move backward. Do not do this. When in a fight, always move forward for maximum speed and use cover whenever possible.

If you stop, your opponent WILL line up a deadly shot.

However this doesn't always mean move to close with an enemy. Move perpendicular to them. Moving straight at a foe makes you an easy target. When moving towards them, your center-mast does NOT move, it just gets bigger. Keep in mind the shape of your mech. If you're in a Bushwacker or Shadowcat, face the enemy. Your silhouette is bigger from the side. In mechs like the Awesome or Mauler, turn to the side if you're not firing, your arm will take the brunt of the damage. Yeah you may lose it, but you're not dead, and thats why the manufacturer of the mech blessed you with a second one.

Offline darktimes

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Re: Piloting Tips?
« Reply #8 on: January 03, 2011, 02:21:38 PM »
1. the torso twist range isn't listed, you have to learn them ingame.

2. pressing M will give you the big map, the blue markings are your teammates. if they aren't shown look if they're maybe dead in the scoreboard, and wait for them. or simply out of radar range.

3. some mechs are equipped with special equipment called MASC, its basically spring for mechs, but you'll overheat quickly.
like earlier said all vehicles have boost of varying efficiency. a boost on a demolisher won't do much, as a Harrasser gets a real kick out of it.
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If you get shot with an AC-20 in the head the hula girl has real Hula girl Physics™!
- Matt Newman, Producer,  Project planning and management of MWO.

Offline Cygma

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Re: Piloting Tips?
« Reply #9 on: January 03, 2011, 02:23:31 PM »
ATMs are the most damaging missiles, but have a minimal arming range of 200 meters.
ATMs minimum range is 150 meters AFAIR.
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Offline darktimes

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Re: Piloting Tips?
« Reply #10 on: January 03, 2011, 02:36:22 PM »
yeah, but when the enemy is that close he's probably running to you, and is soon under 150. 200 is just my rule of thumb, as sometimes the ATMs bug out on me and don't do the damage, even if beyond 150.

same with the LRM minimal range of 300 meters. a guy standing 320m away is not going to be hit, the missiles will harmlessly explode behind him as they simply can't arc enough.
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If you get shot with an AC-20 in the head the hula girl has real Hula girl Physics™!
- Matt Newman, Producer,  Project planning and management of MWO.

Offline Come and See

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Re: Piloting Tips?
« Reply #11 on: January 03, 2011, 03:47:51 PM »
Welcome to the world of piloting. Let me see if I can help you. :)

Dog Fighting

Basically how it is right now is in a typical dog-fighting scenario (Sulla vs Sulla) both planes are basically equal in terms of movement. Here's some tips to avoid enemies on your rear.

* Zip-zag or move left to right in an unpredictable pattern when they're behind you. This causes the enemy to have a harder time firing at you.
* Turn into them. This works good against Shiva's chasing Sulla's because you can easily get behind them.
* Use terrain. Look for little holes or places that you think you can squeeze your plane through. 9 out of 10 times the enemy pilot will follow you blindly and will smack himself into a wall.
* Use your friends. Look for friendly anti-aircraft tanks or base turrets. Lead your pesty attacker into them and they'll immediately pull away.
* Turn into your opponent. This is where things get fun. Both planes of equal speed and turning won't be able to do much against each other except spin around for a couple of minutes. Use this near base turrets or friends.
* Hit the deck. Fly low to the ground and it makes it harder for your opponent to get behind you. This + zip-zagging makes it nearly impossible for them to get you.

Basically your goal in dog fighting is to survive or kill them. Resort to cheesy tactics such as flying your enemy into base turrets and they'll get in the hint eventually and stop chasing you.

Offline xDeityx

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Re: Piloting Tips?
« Reply #12 on: January 03, 2011, 08:04:54 PM »
Great tips. Now I feel like an ass for directing all my fire into the turret of a tank and wondering why it takes so long to die.
"Out of every 100 men, ten shouldn't even be there, eighty are just targets, nine are the real fighters, and we are lucky to have them, for they make the battle. Ah, but the One, One is a Warrior, and He will bring the others back." --  Heraclitus

Offline -AAA-

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Re: Piloting Tips?
« Reply #13 on: January 03, 2011, 08:08:40 PM »
I would recommend taking a look at our resident training academy: http://forum.mechlivinglegends.net/index.php/topic,11348.msg178907.html

It's nothing formal; just get in touch with a trainer via PM and work out a time to link up and go over some things.  There is a curriculum in place that should take about an hour and a half, maybe less, to go through.  1 on 1 training ftw!

Offline Come and See

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Re: Piloting Tips?
« Reply #14 on: January 03, 2011, 08:33:05 PM »
Great tips. Now I feel like an ass for directing all my fire into the turret of a tank and wondering why it takes so long to die.

It depends on the plane. The Shiva LBX variant hammers Tank Turrets real good and you can take down a Demolisher in 3 passes.