Author Topic: What is up with MRMs? Flight path of 2-6 missiles veering off.  (Read 1510 times)

0 Members and 2 Guests are viewing this topic.

Offline =KoS= Tripod

  • Alphatester
  • Living Legend
  • *
  • Posts: 3458
  • Karma: 134
  • tactical genious
    • Kos Boards
Re: What is up with MRMs? Flight path of 2-6 missiles veering off.
« Reply #30 on: January 13, 2011, 09:12:47 PM »
Zombie mechs have been known since 010, i think it's a combination of client desync and the player of the asset crashing or something like that
well it was MY mech, and I was watching it run away, so I'm pretty sure I didn't crash ;)
"The ambassador and the general were briefing me on the—the vast majority of Iraqis want to live in a peaceful, free world. And we will find these people and we will bring them to justice."~ George W. Bush

Remember kids, all people are born equal. Some just get dropped more afterwards.

I teamstack    OMN. It's the shizzle      No! I am too sexy for you!     Also, This

Online IG142

  • Lance Sergeant
  • **
  • Posts: 485
  • Karma: 24
Re: What is up with MRMs? Flight path of 2-6 missiles veering off.
« Reply #31 on: January 13, 2011, 09:21:11 PM »
Its a fun bug. I laugh every time I see a mech without the parking brake on.


On the subject of the MRM flight path trouble, does it happen with every launcher? I seem to remember noticing it a lot more with MRM20s than anything else, but that could just be because the giant swarms from heavier launchers mask errant missiles.
Mechman

Offline 7.[WD]Ragor

  • Star Colonel
  • ****
  • Posts: 1284
  • Karma: 101
  • Maj.7thWolf'sDragoons a.D.
    • 7th. Regiment 'eta' Wolf Dragoons
Re: What is up with MRMs? Flight path of 2-6 missiles veering off.
« Reply #32 on: January 13, 2011, 09:29:27 PM »
(...)

On the subject of the MRM flight path trouble, does it happen with every launcher? I seem to remember noticing it a lot more with MRM20s than anything else, but that could just be because the giant swarms from heavier launchers mask errant missiles.

Only MRM10&20 have that issue.
My way to deal with it: aim slightly above the target, fire the salvo and then move the reticule over the target and the whole salvo gets back on track including the 'mavericks'.