Author Topic: Positives and moving forward in balance.  (Read 812 times)

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Offline GB-72AT Talon

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Re: Positives and moving forward in balance.
« Reply #15 on: January 05, 2011, 07:58:13 PM »
Ok so, after reading the initial batch of threads of OP NERF RAGE (a few of which are my own ;))inevitable for new releases, lets start documenting what has improved so we can see where the mod is moving forward nicely.

I'll start my list with Jump jets, the minimum fall distance change has helped them immensely for me, the constant jamming my toes on tiny rocks of inclines seems to be largely solved and I have found them much more useful.

Both ATMs and Heavy Lasers appear to be quite balanced and fun weapons to use.

The wars code has really helped me with both AC and SRM detection.

The balance between AC20 and UAC20 turned out better than I thought, they seem to relate to each other nicely.

Most of the new variants seem pretty solid and I noticed one of the Uziel variants, the RAC2 one, was changed in exactly the way I suggested, the MRM was downgraded to 10 and the RAC2s were given two tons of ammo, so that it good.

Also, RACs in general are more useful now, particularly the 2s seem to do much more reliable damage to ground targets while I approve of the new RAC5 pricing. Mr.Bubbles has avenged the honor of the RACless joke mech.

LOVE the new Vulture variants, laser/ missile combos are the only true Maddogs. ;) 

New pricing system is great in many ways, Love the cheaper Warhammers and Oros especially.

LBX is pretty beast now, at least the 20s, I have yet to test the 10s though.

The return of the AC5 Partisan and having it be starting rank has been crucial for early game heavy options, they seem to deal pretty good damage to lights and Areos.

New mauler variants look good but I havn't tried them much yet.

Finally, X-pulse lasers are a big step in the right direction for pulse lasers as a whole, on demand is sweet even if the damage/heat rate is a bit low on them but overall I like where this is going and hope normal pulse lasers soon follow.

I'll post more as I find them. Remember, post what you think is going in the RIGHT direction, would like to see how much consensus there is.

Well there you go being all positive and crap....yo....



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Offline =CJW= Rad Hanzo

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Re: Positives and moving forward in balance.
« Reply #16 on: January 05, 2011, 07:59:16 PM »
+1 Karma to :
MerfMerf
Deathbane
Seraph
SquareSphere

Postings of truth...spares me time, thx gentlemen.

0.4.3....the amount of awesomeness is massive...
and im heavily in love with the "ac5"-partisan....seem to be unable to let it go for aircovering reasons xD
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Offline DaveTheArsonist

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Re: Positives and moving forward in balance.
« Reply #17 on: January 05, 2011, 08:19:32 PM »
I for one am most thankful that the Actionmaps (most importantly, for aeros and VTOL) remained unchanged through patch, it was such a pain figuring out which XML tags needed to be reworked after the 0.3 update!

+1 to Capper next time I see him around  :D

Offline Mekabuser=12thVR=

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Re: Positives and moving forward in balance.
« Reply #18 on: January 07, 2011, 12:24:09 AM »
I for one love alot, but especially the maps. Death valley, how awesome is it seeing a line of enemy mechs crossing the horizon with E optics at the very fringe of resolution>? How great is it that the battles happen all over the place. THe reworked thunder ridge, fighting on the tarmac on TC marshes, Kag, just about everything.

Offline Cygma

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Re: Positives and moving forward in balance.
« Reply #19 on: January 07, 2011, 02:47:44 AM »
... truth ...
Well put, i agree on those :)

So far my favourite changes or results of such are (aside from the obvious new game mode and maps):
  • all AC changes, they feel great now
  • seeing much more vehicles (starting to love the LBX partisan as early fire support)
  • the new heat system
  • the increased teamwork in public games - this even seems to spill over to the TSA games
<Insert cool content here>

Offline Taemien

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Re: Positives and moving forward in balance.
« Reply #20 on: January 07, 2011, 03:51:33 AM »
Tanks, nuff said.

I have seen Oro's used more in ONE match of 0.4.x Then I had in 0.1.0, 0.2.0, or 0.3.x combined. And in that game I even used it. Its a beast in its own right. Its a valid asset option now. Big thumbs up there.

Mechs walk really well now over terrain. Something just feels better about it.

New weapons, love all three additions.
Old weapons, new changes are great.

Atlas is a fearsome asset. As it should be. 3 RAC5s or 3PPCs/2MRM20s will eat someone up.

Offline Wolfcat9

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Re: Positives and moving forward in balance.
« Reply #21 on: January 07, 2011, 04:27:53 PM »

In a sandblasted game yesterday every type of unit was in the game on each side. Both teams seemed a bit unsure how to use everything that was on the map, but that will come with time.    If that isn't a measure of success then I don't know what is.  Amazing. 

I appreciate the new pricing.
The BA hud is awesome.
The new units are great.
I love TC death valley. Let the meteors do damage! :)
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