Author Topic: Benchmarking...if you're game...  (Read 1207 times)

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Offline GB-72AT Talon

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Benchmarking...if you're game...
« on: January 06, 2011, 01:46:18 AM »
Thought it might be fun to have a benchmarking thread where people can compare and discuss settings and tweaks and overclocking and whatnot....helps to squeeze every bit of performance out of your rig for more MWLL goodness!  :)

I will start with my Heaven benchmark results i just ran.  This is a benchmark that really shows the benefits of DX11 and Tessellation, a feature I hope Cryengine3 supports and maybe one day a MWLL for it.  ;)

Will update with popular benchmarks and feel free to suggest any you like.  Just make sure resolution and all settings being used are listed in your post so we can compare apples to apples.  For Nvidia users, i chose the global setting for Quality in the Nvidia driver control panel.  It defaults to "Let the application decide" which allows Nvidia only optimizations to be used.  I feel this helps level the playing field for AMD users, who should do the same as a courtesy of course in the name of good fun.

If you update, please edit your original post so we dont have to scroll through pages of posts to find them all....
Please try to use imageshack and use the "forums thumbnail" code so we dont get hit with 2500x1600 screenshots...it's bandwidth friendly! :)
and please list your entire system specs so people can compare. 

This thread is about pushing the limits of hardware and helping each other tweak.  You might not know that you could have much higher performance by simply adding a different video card or upgrading the CPU....but if someone has a similar system and theirs runs much faster...this will help you recognize that and make changes, as you deem appropriate of course.  This is not an epeen contest.  Be honest but be aware we all have our own standard.  What's acceptable to you may not be acceptable to others and the other way around.....just sayin'  :)


Here's my Heaven benchmark...running DX11 but haven't overclocked anything yet, all stock system....



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running DX10



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running DX9



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Tweaked my IMC frequency from 2000 to 2400 Mhz, just changed multiplier from 10 to 12, cpu still clocked stock

Sisoft Sandra 2011c System Benchmarks

[spoiler]CPU Arithmetic:
SiSoftware Sandra

Benchmark Results
Aggregate Arithmetic Performance : 41GOPS
Dhrystone ALU : 45.48GIPS
Whetstone iSSE3 : 37GFLOPS
Results Interpretation : Higher scores are better.

Windows Experience Index
Current Processor(s) : 7.3
Results Interpretation : Higher scores are better.

Performance vs. Speed
Aggregate Arithmetic Performance : 12.75MOPS/MHz
Dhrystone ALU : 14.15MIPS/MHz
Whetstone iSSE3 : 11.50MFLOPS/MHz
Results Interpretation : Higher scores are better.

Performance vs. Power
Processor(s) Power : 177.78W
Aggregate Arithmetic Performance : 230.58MOPS/W
Dhrystone ALU : 255.80MIPS/W
Whetstone iSSE3 : 207.85MFLOPS/W
Results Interpretation : Higher scores are better.

Performance Test Status
Result ID : AMD Phenom(tm) II X4 955 Processor (4C, 3.21GHz, 2.41GHz IMC, 4x 512kB L2, 6MB L3)
Platform Compliance : x64
NUMA Support : No
SMP (Multi-Processor) Benchmark : Yes
Total Test Threads : 4
Multi-Core Test : Yes
Cores per Processor : 4
SMT (Multi-Threaded) Benchmark : No
Processor Affinity : P0C0T0 P0C1T0 P0C2T0 P0C3T0
System Timer : 3.14MHz
Number of Runs : 64000 / 640

Processor
Model : AMD Phenom(tm) II X4 955 Processor
Speed : 3.21GHz
Peak Processing Performance (PPP) : 51.42GFLOPS
Adjusted Peak Performance (APP) : 15.43WG
Cores per Processor : 4 Unit(s)
Type : Quad-Core
Integrated Data Cache : 4x 64kB, Synchronous, Write-Back, 2-way, Exclusive, 64 byte line size
L2 On-board Cache : 4x 512kB, ECC, Synchronous, Write-Back, 16-way, Exclusive, 64 byte line size
L3 On-board Cache : 6MB, ECC, Synchronous, Write-Back, 48-way, 64 byte line size, 4 threads sharing

Memory Controller
Integrated in Processor : Yes
Speed : 2.41GHz

Features
SSE Technology : Yes
SSE2 Technology : Yes
SSE3 Technology : Yes
Supplemental SSE3 Technology : No
SSE4.1 Technology : No
SSE4.2 Technology : No
AVX - Advanced Vector eXtensions : No
FMA - Fused Multiply/Add eXtensions : No
SSE4A Technology : Yes
FMA4 - 4 Operands Fused Multiply/Add eXtensions : No
HTT - Hyper-Threading Technology : No



CPU Multimedia:
SiSoftware Sandra

Benchmark Results
Aggregate Multi-Media Performance : 70.74MPix/s
Multi-Media Integer x16 iSSE2 : 54.7MPix/s
Multi-Media Float x8 iSSE2 : 91.5MPix/s
Multi-Media Double x4 iSSE2 : 49.68MPix/s
Results Interpretation : Higher scores are better.

Windows Experience Index
Current Processor(s) : 7.3
Results Interpretation : Higher scores are better.

Performance vs. Speed
Aggregate Multi-Media Performance : 22.01kPix/s/MHz
Multi-Media Integer x16 iSSE2 : 17.02kPix/s/MHz
Multi-Media Float x8 iSSE2 : 28.47kPix/s/MHz
Multi-Media Double x4 iSSE2 : 15.46kPix/s/MHz
Results Interpretation : Higher scores are better.

Performance vs. Power
Processor(s) Power : 177.78W
Aggregate Multi-Media Performance : 397.93kPix/s/W
Multi-Media Integer x16 iSSE2 : 307.64kPix/s/W
Multi-Media Float x8 iSSE2 : 514.73kPix/s/W
Multi-Media Double x4 iSSE2 : 279.45kPix/s/W
Results Interpretation : Higher scores are better.

Performance Test Status
Result ID : AMD Phenom(tm) II X4 955 Processor (4C, 3.21GHz, 2.41GHz IMC, 4x 512kB L2, 6MB L3)
Platform Compliance : x64
NUMA Support : No
SMP (Multi-Processor) Benchmark : Yes
Total Test Threads : 4
Multi-Core Test : Yes
Cores per Processor : 4
SMT (Multi-Threaded) Benchmark : No
Processor Affinity : P0C0T0 P0C1T0 P0C2T0 P0C3T0
System Timer : 3.14MHz
Rendered Image Size : 1920x1080

Processor
Model : AMD Phenom(tm) II X4 955 Processor
Speed : 3.21GHz
Peak Processing Performance (PPP) : 51.42GFLOPS
Adjusted Peak Performance (APP) : 15.43WG
Cores per Processor : 4 Unit(s)
Type : Quad-Core
Integrated Data Cache : 4x 64kB, Synchronous, Write-Back, 2-way, Exclusive, 64 byte line size
L2 On-board Cache : 4x 512kB, ECC, Synchronous, Write-Back, 16-way, Exclusive, 64 byte line size
L3 On-board Cache : 6MB, ECC, Synchronous, Write-Back, 48-way, 64 byte line size, 4 threads sharing

Memory Controller
Integrated in Processor : Yes
Speed : 2.41GHz

Features
SSE Technology : Yes
SSE2 Technology : Yes
SSE3 Technology : Yes
Supplemental SSE3 Technology : No
SSE4.1 Technology : No
SSE4.2 Technology : No
AVX - Advanced Vector eXtensions : No
FMA - Fused Multiply/Add eXtensions : No
SSE4A Technology : Yes
FMA4 - 4 Operands Fused Multiply/Add eXtensions : No
HTT - Hyper-Threading Technology : No




Video Rendering:
SiSoftware Sandra

Benchmark Results
Aggregate Shader Performance : 144MPix/s
Native Float Shaders : 391.48MPix/s
Emulated Double Shaders : 53MPix/s
Type : D3D11 SM5.0
Results Interpretation : Higher scores are better.

Windows Experience Index
3D Graphics Performance : 7.5
Results Interpretation : Higher scores are better.

Performance vs. Speed
Aggregate Shader Performance : 177.76kPix/s/MHz
Native Float Shaders : 483.31kPix/s/MHz
Emulated Double Shaders : 65.38kPix/s/MHz
Results Interpretation : Higher scores are better.

Performance vs. Power
Device(s) Power : 150.00W
Aggregate Shader Performance : 959.88kPix/s/W
Native Float Shaders : 2609.88kPix/s/W
Emulated Double Shaders : 353.03kPix/s/W
Results Interpretation : Higher scores are better.

Capacity vs. Power
Unit Count : 2.24Unit Count/W
Results Interpretation : Higher scores are better.

Performance Test Status
Result ID : NVIDIA GeForce GTX 460 (336 SM5.0 810MHz, 1GB, PCIe 2.00 x16)
Platform Compliance : x64
SMP (Multi-Processor) Benchmark : No
Total Test Threads : 1
System Timer : 3.14MHz
Rendered Image Size : 1440x900

Video Adapter
Model : NVIDIA GeForce GTX 460
Driver Version : 8.17.12.6099
Chipset : NVC4
Shader Speed : 810MHz
Peak Processing Performance (PPP) : 544.32GFLOPS
Adjusted Peak Performance (APP) : 489.89WG
Unified Shaders : 336 Unit(s)
Cores per Processor : 7 Unit(s)
Raster Operation Units (ROP) : 32 Unit(s)
Texture Mapping Units (TMU) : 56 Unit(s)

Logical/Chipset Memory Banks
Total Memory : 1TB

Bus
Type : PCIe 2.00 x16 5Gbps
Maximum Bus Bandwidth : 7.81GB/s


GPGPU Processing:
SiSoftware Sandra

Benchmark Results
Aggregate Shader Performance : 362.47MPix/s
Native Float Shaders : 1.12GPix/s
Native Double Shaders : 117.63MPix/s
Interface : OpenCL
Results Interpretation : Higher scores are better.

Performance vs. Speed
Aggregate Shader Performance : 447.50kPix/s/MHz
Native Float Shaders : 1378.99kPix/s/MHz
Native Double Shaders : 145.22kPix/s/MHz
Results Interpretation : Higher scores are better.

Performance vs. Power
Device(s) Power : 150.00W
Aggregate Shader Performance : 2416.47kPix/s/W
Native Float Shaders : 7446.56kPix/s/W
Native Double Shaders : 784.17kPix/s/W
Results Interpretation : Higher scores are better.

Capacity vs. Power
Unit Count : 2.24Unit Count/W
Results Interpretation : Higher scores are better.

Performance Test Status
Result ID : NVIDIA GeForce GTX 460 (336SP 7C 810MHz, 1GB)
Platform Compliance : x64
SMP (Multi-Processor) Benchmark : No
Total Test Threads : 1
System Timer : 3.14MHz
Rendered Image Size : 1920x1080

Graphics Processor
Model : NVIDIA GeForce GTX 460
Interface Version : 1.00
Cores per Processor : 1 Unit(s)
Shader Speed : 810MHz
Peak Processing Performance (PPP) : 544.32GFLOPS
Adjusted Peak Performance (APP) : 489.89WG
Total Memory : 1GB

Memory Bandwidth:

SiSoftware Sandra

Benchmark Results
Aggregate Memory Performance : 14.58GB/s
Integer B/F iSSE2 Memory Bandwidth : 14.6GB/s
Float B/F iSSE2 Memory Bandwidth : 14.57GB/s
Results Interpretation : Higher scores are better.

Windows Experience Index
Current Chipset/Memory : 7.6
Results Interpretation : Higher scores are better.

Performance vs. Speed
Aggregate Memory Performance : 9.28MB/s/MHz
Integer B/F iSSE2 Memory Bandwidth : 9.29MB/s/MHz
Float B/F iSSE2 Memory Bandwidth : 9.28MB/s/MHz
Results Interpretation : Higher scores are better.

Performance vs. Power
Chipset(s)/Memory Power : 41.59W
Aggregate Memory Performance : 358.98MB/s/W
Integer B/F iSSE2 Memory Bandwidth : 359.25MB/s/W
Float B/F iSSE2 Memory Bandwidth : 358.74MB/s/W
Results Interpretation : Higher scores are better.

Capacity vs. Power
Memory Capacity : 98MB/W
Results Interpretation : Higher scores are better.

Integer B/F iSSE2 Memory Bandwidth
Assignment : 14.21GB/s
Scaling : 14.15GB/s
Addition : 15GB/s
Triad : 15GB/s
Data Item Size : 16bytes
Buffering Used : Yes
Offset Displacement : Yes
Bandwidth Efficiency : 56.41%

Float B/F iSSE2 Memory Bandwidth
Assignment : 14.18GB/s
Scaling : 14.14GB/s
Addition : 15GB/s
Triad : 15GB/s
Data Item Size : 16bytes
Buffering Used : Yes
Offset Displacement : Yes
Bandwidth Efficiency : 56.94%

Performance Test Status
Result ID : AMD RS780 Host Bridge Alternate; 2x 2GB G.Skill F3-12800CL7-2GBRM DIMM DDR3 (1.6GHz) PC3-12800 (8-8-8-24 5-40-10-6)
Platform Compliance : x64
Total Memory : 4GB
Memory Used by Test : 2GB
NUMA Support : No
SMP (Multi-Processor) Benchmark : No
Total Test Threads : 4
Multi-Core Test : Yes
SMT (Multi-Threaded) Benchmark : No
Processor Affinity : P0C0T0 P0C1T0 P0C2T0 P0C3T0
System Timer : 3.14MHz
Page Size : 4kB
Use Large Memory Pages : No

Features
SSE Technology : Yes
SSE2 Technology : Yes
SSE3 Technology : Yes
Supplemental SSE3 Technology : No
SSE4.1 Technology : No
SSE4.2 Technology : No
AVX - Advanced Vector eXtensions : No
FMA - Fused Multiply/Add eXtensions : No
SSE4A Technology : Yes
FMA4 - 4 Operands Fused Multiply/Add eXtensions : No
HTT - Hyper-Threading Technology : No

Chipset
Model : ASUS RS780 Host Bridge Alternate
OEM Device Name : AMD RS780 Host Bridge Alternate
Revision : A1
Front Side Bus Speed : 2x 2GHz (4GHz)
Width : 16-bit / 16-bit
Maximum Bus Bandwidth : 15.7GB/s

Chipset
Model : AMD F10h Athlon 64/Opteron/Sempron HT Hub
Revision : A1
Front Side Bus Speed : 2x 2GHz (4GHz)
Width : 16-bit / 16-bit
Maximum Bus Bandwidth : 15.7GB/s

Logical/Chipset Memory Banks
Bank 2 : 1GB DIMM DDR3 8-8-8-24 5-40-10-6 2T
Bank 3 : 1GB DIMM DDR3 8-8-8-24 5-40-10-6 2T
Bank 10 : 1GB DIMM DDR3 8-8-8-24 5-40-10-6 2T
Bank 11 : 1GB DIMM DDR3 8-8-8-24 5-40-10-6 2T
Channels : 2
Bank Interleave : 2-way
Memory Bus Speed : 2x 804MHz (1.6GHz)
Multiplier : 4x
Width : 64-bit
Integrated in Processor : Yes
Cores per Memory Controller : 4 Unit(s)
Maximum Memory Bus Bandwidth : 25.13GB/s

Memory Module(s)
Memory Module : G.Skill F3-12800CL7-2GBRM 2GB DIMM DDR3 PC3-12800U DDR3-1600 (9-9-9-25 4-34-10-5)
Memory Module : G.Skill F3-12800CL7-2GBRM 2GB DIMM DDR3 PC3-12800U DDR3-1600 (9-9-9-25 4-34-10-5)


Memory Latency:

SiSoftware Sandra

Benchmark Results
Memory Latency : 71.3ns
Speed Factor : 76.30
Results Interpretation : Lower scores are better.

Cache Information
Integrated Data Cache : 3clocks
L2 On-board Cache : 16clocks
L3 On-board Cache : 59clocks
Results Interpretation : Lower scores are better.

Windows Experience Index
Current Chipset/Memory : 7.6
Results Interpretation : Higher scores are better.

Performance vs. Speed
Memory Latency : 0.04ns/MHz
Results Interpretation : Lower scores are better.

Performance vs. Power
Chipset(s)/Memory Power : 41.59W
Memory Latency : 1.71ns/W
Results Interpretation : Lower scores are better.

Detailed Benchmark Results
1kB Range : 0.9ns / 3.0clocks
4kB Range : 0.9ns / 3.0clocks
16kB Range : 0.9ns / 3.0clocks
64kB Range : 0.9ns / 3.0clocks
256kB Range : 4.9ns / 15.6clocks
1MB Range : 15.3ns / 49.2clocks
4MB Range : 21.4ns / 68.9clocks
16MB Range : 66.4ns / 213.3clocks
64MB Range : 71.3ns / 229.3clocks

Performance Test Status
Result ID : AMD RS780 Host Bridge Alternate; 2x 2GB G.Skill F3-12800CL7-2GBRM DIMM DDR3 (1.6GHz) PC3-12800 (8-8-8-24 5-40-10-6)
Platform Compliance : x64
System Timer : 3.14MHz
Memory Access : Random

Processor
Model : AMD Phenom(tm) II X4 955 Processor
Speed : 3.21GHz
Peak Processing Performance (PPP) : 51.42GFLOPS
Adjusted Peak Performance (APP) : 15.43WG
Cores per Processor : 4 Unit(s)
Type : Quad-Core
Integrated Data Cache : 4x 64kB, Synchronous, Write-Back, 2-way, Exclusive, 64 byte line size
L2 On-board Cache : 4x 512kB, ECC, Synchronous, Write-Back, 16-way, Exclusive, 64 byte line size
L3 On-board Cache : 6MB, ECC, Synchronous, Write-Back, 48-way, 64 byte line size, 4 threads sharing

Memory Controller
Integrated in Processor : Yes
Speed : 2.41GHz

Chipset
Model : ASUS RS780 Host Bridge Alternate
OEM Device Name : AMD RS780 Host Bridge Alternate
Revision : A1
Front Side Bus Speed : 2x 2GHz (4GHz)
Width : 16-bit / 16-bit
Maximum Bus Bandwidth : 15.7GB/s

Chipset
Model : AMD F10h Athlon 64/Opteron/Sempron HT Hub
Revision : A1
Front Side Bus Speed : 2x 2GHz (4GHz)
Width : 16-bit / 16-bit
Maximum Bus Bandwidth : 15.7GB/s

Logical/Chipset Memory Banks
Bank 2 : 1GB DIMM DDR3 8-8-8-24 5-40-10-6 2T
Bank 3 : 1GB DIMM DDR3 8-8-8-24 5-40-10-6 2T
Bank 10 : 1GB DIMM DDR3 8-8-8-24 5-40-10-6 2T
Bank 11 : 1GB DIMM DDR3 8-8-8-24 5-40-10-6 2T
Channels : 2
Bank Interleave : 2-way
Memory Bus Speed : 2x 804MHz (1.6GHz)
Multiplier : 4x
Width : 64-bit
Integrated in Processor : Yes
Cores per Memory Controller : 4 Unit(s)
Maximum Memory Bus Bandwidth : 25.13GB/s

Memory Module(s)
Memory Module : G.Skill F3-12800CL7-2GBRM 2GB DIMM DDR3 PC3-12800U DDR3-1600 (9-9-9-25 4-34-10-5)
Memory Module : G.Skill F3-12800CL7-2GBRM 2GB DIMM DDR3 PC3-12800U DDR3-1600 (9-9-9-25 4-34-10-5)[/spoiler]


PC Mark Vantage



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3DMark 11



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« Last Edit: January 07, 2011, 03:37:58 AM by JF_Talon »



Sure it felt different but so did my wife after the kids were born. A little loose but it still gets me off every time. -- Suspect

Offline Stahlseele

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Re: Benchmarking...if you're game...
« Reply #1 on: January 06, 2011, 02:05:38 AM »

i only switched to DX9, because this is still a DX9 card, everything else is on standard settings.
and now that i compare your result with mine . . fapp upgrading, this is still a powerhouse <.<
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista

Offline GB-72AT Talon

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Re: Benchmarking...if you're game...
« Reply #2 on: January 06, 2011, 02:37:43 AM »
yeah...although you should compare DX9 to DX9, you were comparing my DX11 to your DX9, pretty large difference, but i think your card is actually a DX10 card bro...

whats your other system specs?  i just put mine in my forum signature  ;)




Sure it felt different but so did my wife after the kids were born. A little loose but it still gets me off every time. -- Suspect

Offline ~SJ~ Wolf

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Re: Benchmarking...if you're game...
« Reply #3 on: January 06, 2011, 03:12:11 AM »
For whatever reasons my fapping comp won't take screenshots......

Unigine
Heaven Benchmark v2.1
FPS:   
60.4
Scores:   
1521
Min FPS:   
42.2
Max FPS:   
126.7
Hardware
Binary:   
Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system:   
Windows 7 (build 7600) 64bit
CPU model:   
Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz
CPU flags:   
3360MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:   
NVIDIA GeForce GTX 480 8.17.12.6099 1536Mb

Settings
Render:   direct3d11
Mode:   1680x1050 fullscreen
Shaders:   high
Textures:   high
Filter:   trilinear
Anisotropy:   4x
Occlusion:   enabled
Refraction:   enabled
Volumetric:   enabled
Replication:   disabled
Tessellation:   normal

i930 3.3Ghz OC|ZOTAC AMP! GTX480|6GB G.SKILL DDR3|HYPER N520 COOLER |HAF932|GIGABYTE GA-X58-UDR3|WD 1TB 7200 6.0 Gb/s HD|CORSAIR HX850W|Win7 ULT 64bit

Offline GB-72AT Talon

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Re: Benchmarking...if you're game...
« Reply #4 on: January 06, 2011, 03:30:39 AM »
For whatever reasons my fapping comp won't take screenshots......

Unigine
Heaven Benchmark v2.1
FPS:   
60.4
Scores:   
1521
Min FPS:   
42.2
Max FPS:   
126.7
Hardware
Binary:   
Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system:   
Windows 7 (build 7600) 64bit
CPU model:   
Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz
CPU flags:   
3360MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:   
NVIDIA GeForce GTX 480 8.17.12.6099 1536Mb

Settings
Render:   direct3d11
Mode:   1680x1050 fullscreen
Shaders:   high
Textures:   high
Filter:   trilinear
Anisotropy:   4x
Occlusion:   enabled
Refraction:   enabled
Volumetric:   enabled
Replication:   disabled
Tessellation:   normal

i930 3.3Ghz OC|ZOTAC AMP! GTX480|6GB G.SKILL DDR3|HYPER N520 COOLER |HAF932|GIGABYTE GA-X58-UDR3|WD 1TB 7200 6.0 Gb/s HD|CORSAIR HX850W|Win7 ULT 64bit

the heaven benchmark wont let you do it with the print screen button, use F12 then go to your folder like in /Users/"yourname" and there is a Unigine directory with the screen shots, every time you hit F12 it takes one



Sure it felt different but so did my wife after the kids were born. A little loose but it still gets me off every time. -- Suspect

Offline ~SJ~ Wolf

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Re: Benchmarking...if you're game...
« Reply #5 on: January 06, 2011, 03:51:07 AM »
kk, ill run a DX10, DX11 no tess and a new DX11 with Tess, unless you want to see DX9

Offline GB-72AT Talon

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Re: Benchmarking...if you're game...
« Reply #6 on: January 06, 2011, 04:09:32 AM »
its all up to you man 



Sure it felt different but so did my wife after the kids were born. A little loose but it still gets me off every time. -- Suspect

Offline (TLL)Xermalk

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Re: Benchmarking...if you're game...
« Reply #7 on: January 06, 2011, 05:23:10 AM »
ill have mine up in a while as i have to redownload the heaven bench for now.



Intel i5 Turbo bost alternates between x21 or x24 depening on how many cores are beeing used.

HD 6950 with shaders unlocked and overclocked.


Benches will be up soon.

Unigine
Heaven Benchmark v2.1

FPS:      65.0
Scores:   1637
Min FPS:   19.9
Max FPS:   185.7

Hardware
Binary:   
Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system:   
Windows 7 (build 7600) 32bit
CPU model:   
Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
CPU flags:   
2960MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:   
AMD Radeon HD 6900 Series 8.790.6.2000 2048Mb

Settings
Render:      direct3d11
Mode:      1440x900 fullscreen
Shaders:      high
Textures:      high
Filter:      trilinear
Anisotropy:   4x
Occlusion:      enabled
Refraction:      enabled
Volumetric:   enabled
Replication:   disabled
Tessellation:      normal

Note. Hrmpf, had to lower my oc. 60 runs of metro 2033 benchmark with everyting max and it crashed after 20 seconds of heaven.
« Last Edit: January 06, 2011, 05:52:02 AM by (TLL)Xermalk »

Offline GB-72AT Talon

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Re: Benchmarking...if you're game...
« Reply #8 on: January 06, 2011, 01:34:23 PM »
nice! Xermalk

i've never seen the Metro 2033 benchmark, that came out in a time when i wasn't doing any pc gaming



Sure it felt different but so did my wife after the kids were born. A little loose but it still gets me off every time. -- Suspect

Offline Stahlseele

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Re: Benchmarking...if you're game...
« Reply #9 on: January 06, 2011, 06:24:51 PM »
yeah...although you should compare DX9 to DX9, you were comparing my DX11 to your DX9, pretty large difference, but i think your card is actually a DX10 card bro...

whats your other system specs?  i just put mine in my forum signature  ;)
No, i compare FPS.
If there's not enough of a difference in FPS, then upgrading is irrelevant.
As long as it's not fugly as hell and i can play smoothly without stuttering mostly, then all is good.
My GAMING System is now im my signature.
If i were to put all of my systems in there, i'd run out of space in the middle of the second <.<
Yeah, i guess it's getting a bit too much . . some days ago, i was tinkering with computers and the network and suddenly, i was sitting between 5 systems with 4 of them open and 3 of them running . .
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista

Offline GB-72AT Talon

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Re: Benchmarking...if you're game...
« Reply #10 on: January 06, 2011, 06:47:41 PM »
yeah...although you should compare DX9 to DX9, you were comparing my DX11 to your DX9, pretty large difference, but i think your card is actually a DX10 card bro...

whats your other system specs?  i just put mine in my forum signature  ;)
No, i compare FPS.
If there's not enough of a difference in FPS, then upgrading is irrelevant.
As long as it's not fugly as hell and i can play smoothly without stuttering mostly, then all is good.
My GAMING System is now im my signature.
If i were to put all of my systems in there, i'd run out of space in the middle of the second <.<
Yeah, i guess it's getting a bit too much . . some days ago, i was tinkering with computers and the network and suddenly, i was sitting between 5 systems with 4 of them open and 3 of them running . .

yes, compare DX9 FPS to DX9 FPS....thats my point....when you made the comment about "looking at your score fapp upgrading" you were looking at my system running DX11 and yours running DX9

see this video

http://www.youtube.com/watch?v=dhhJwGKV-yw&hd=1

... you will see what you are missing by running DX9, the world is very flat and unrealistic compared to DX11, it takes a lot more horsepower to do DX11.  Comparing DX9 benchmarks, your 1237 to my 1845 is quite a large difference in performance in DX9..somewhere around a 50% improvement at the same DX9 level.     Thats comparing the same level of detail if having the best graphics is not your thing, it's a raw performance difference of around 50%.    50% is nothing to sneeze at.

But another way to look at it is I can run DX11 and score 1224, same as your DX9 but i can get the effects of DX11 while doing it which in the case of Tessellation is pretty large...you miss a lot, the DX9 looks pretty ugly compared to the DX11 Tessellated viewpoint. 

I am a gameplay over graphics person...if it plays like crap i dont care what it looks like.....but i am also all about getting the best playable graphics i can get, which is what this thread is all about, finding that blend...because there's nobody in here that wouldn't run MWLL all maxed out on graphics as long as it played good thats what matters, if it looks good doing it too that great
« Last Edit: January 06, 2011, 07:00:30 PM by JF_Talon »



Sure it felt different but so did my wife after the kids were born. A little loose but it still gets me off every time. -- Suspect

Offline Hartsblade}12th VR{

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Re: Benchmarking...if you're game...
« Reply #11 on: January 06, 2011, 07:24:40 PM »
Here are my benchmarks.  I ran all four tests DX 11, DX 10, DX 9 and OpenGL.

I stuck them in the spoiler tag to save a little space.  ;)

[spoiler]DirectX 11
Unigine
Heaven Benchmark v2.1
FPS: 50.3
Scores: 1267
Min FPS: 30.1
Max FPS: 139.4

Hardware
Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system: Windows 7 (build 7600) 64bit
CPU model: AMD Phenom(tm) II X4 965 Processor
CPU flags: 3400MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU model: ATI Radeon HD 5700 Series 8.782.1.0 CrossFireX 1024Mb

Settings
Render: direct3d11
Mode: 1440x900 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: normal
Unigine Corp. © 2005-2010

DirectX 10
Unigine
Heaven Benchmark v2.1
FPS: 95.4
Scores: 2403
Min FPS: 56.0
Max FPS: 198.7

Hardware
Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system: Windows 7 (build 7600) 64bit
CPU model: AMD Phenom(tm) II X4 965 Processor
CPU flags: 3399MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU model: ATI Radeon HD 5700 Series 8.782.1.0 CrossFireX 1024Mb

Settings
Render: direct3d10
Mode: 1440x900 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: disabled
Unigine Corp. © 2005-2010

DirectX 9
Unigine
Heaven Benchmark v2.1
FPS: 95.2
Scores: 2399
Min FPS: 36.0
Max FPS: 186.3

Hardware
Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system: Windows 7 (build 7600) 64bit
CPU model: AMD Phenom(tm) II X4 965 Processor
CPU flags: 3400MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU model: ATI Radeon HD 5700 Series 8.782.1.0 CrossFireX 1024Mb

Settings
Render: direct3d9
Mode: 1440x900 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: disabled
Unigine Corp. © 2005-2010

OpenGL
Unigine
Heaven Benchmark v2.1
FPS: 27.6
Scores: 694
Min FPS: 14.1
Max FPS: 84.0

Hardware
Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system: Windows 7 (build 7600) 64bit
CPU model: AMD Phenom(tm) II X4 965 Processor
CPU flags: 3400MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU model: ATI Radeon HD 5700 Series 8.782.1.0 CrossFireX 1024Mb

Settings
Render:
opengl Mode: 1440x900 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: normal
Unigine Corp. © 2005-2010
[/spoiler]

Offline Stahlseele

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Re: Benchmarking...if you're game...
« Reply #12 on: January 06, 2011, 09:41:37 PM »
http://www.systemrequirementslab.com/cyri/
This actually made me realize, that my 4870x2 is a DX10 card, so i rebenched the heaven thingie with DX10 instead of DX9
Heaven Benchmark v2.1
FPS: 75.6
Scores: 1904
Min FPS: 5.3
Max FPS: 145.5

Hardware
Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system: Windows Vista (build 6002, Service Pack 2) 64bit
CPU model: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz
CPU flags: 2999MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model: ATI Radeon HD 4870 X2 ATI Radeon HD 4870 X2 CrossFireX 1024Mb

Settings
Render: direct3d10
Mode: 1680x1050 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: disabled

IT'S ACTUALLY MORE FPS/POINTS THAN BEFORE @.@
I just have to figure out how, why and where the extreme slowdown to single digit frames happens . .
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista

Offline Hartsblade}12th VR{

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Re: Benchmarking...if you're game...
« Reply #13 on: January 06, 2011, 10:31:51 PM »
...IT'S ACTUALLY MORE FPS/POINTS THAN BEFORE @.@
I just have to figure out how, why and where the extreme slowdown to single digit frames happens . .

That min fps of 5.3 might have been from 1 of 2 places during the test...
1) a "stumble" as the test starts for the 1st time
2) a black screen when the test takes you into a dark hallway in the courtyard

Both seem to be caused by loading textures, so run the test once all the way through and then run it again...that 5.3 should disappear.

Offline Stahlseele

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Re: Benchmarking...if you're game...
« Reply #14 on: January 06, 2011, 10:38:27 PM »
Thanks, will try ^^
Edit: OK, did it, took care of the Problem . .
But now something else:
Unigine
Heaven Benchmark v2.1
FPS: 77.1
Scores: 1943
Min FPS: 38.1
Max FPS: 149.1

Hardware
Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system: Windows Vista (build 6002, Service Pack 2) 64bit
CPU model: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz
CPU flags: 2999MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model: ATI Radeon HD 4870 X2 ATI Radeon HD 4870 X2 CrossFireX 1024Mb

Settings
Render: direct3d11
Mode: 1680x1050 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: disabled

Unigine Corp. © 2005-2010


WTF?
Somebody explain to me why my highest yet rating comes with DX11 when my 4870x2 is only DX10 capable x.x
« Last Edit: January 06, 2011, 10:51:16 PM by Stahlseele »
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista