Ok, right now the only thing really keeping my from enjoying the awesomeness that is 0.4.0 is that the initial engagement seems to cause alot of ticket bleed at the beginning.
From there, its either get all the bases and hold them or you lose from that initial gap.
The ticket bleed seems to be much too fast so that capping > killing anything, while this is the point of the mode... my experience has been that if i just run around and cap at the beginning and get us a cap advantage then keep capping things... my team wins... but if I try to fight people then my team loses.
My question is... can we change the ticket bleed rate now? Is this something we can change server side or do we need to wait for the devs to change something?
It just seems like we could experiment with different setups server side rather than waiting the devs to change something internally.