Hi guys.
I just want to mention, that all of the MWLL server admins out there should double check whether your servers are actually capable of doing what you ask them to do. Several servers out there are definitely not powerful enough to support > 16 players and even though they provide way more slots. The first servers coming to my mind are "CHH", second "RUSS MWLL". I'm not entirely sure how the Crysis network protocol
is designed so the following is based upon assumptions. Even though you do have decent latencies on the servers, you will fairly quickly notice that both servers tend to either 1) delay event processing (e.g. damage appliance etc. - and I don't mean due to client latency but instead because of event queue overruns) or 2) drop them altogether. I had several cases on CHH within the last days in which firebomb damage was applied SECONDS after I actually hit. I doubt that I'm the only one who thinks this is totally unacceptable. On Kagoshima on CHH I was beaten by a Holly A 1v1 when I was in an ATLAS C and the Holly center torso literally filled my crosshair (and I pumped all I had into it, and was at ~70%). He had an orange center torso when I died.
Performance on the mentioned servers is acceptable for about 12 players. So please, check your servers and change the maximum slots to a value those can actually support for a better gaming experience for all of us. Its not a shame if this will result in a shutdown of the server altogether - we do have plenty of them already.