Author Topic: Troublesome underpowered servers  (Read 981 times)

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Offline BlueT

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Re: Troublesome underpowered servers
« Reply #30 on: January 08, 2011, 05:46:49 AM »
How about the process of elimination? Some deductive reasoning and finding the truth instead of speculation.

What are the Crysis MWLL minimum server specs to run with 32 anyway?
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Offline HAARP

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Re: Troublesome underpowered servers
« Reply #31 on: January 08, 2011, 06:54:52 AM »
Also if this is not the case, why? would there be ping kicks in the first place>?
Because admins either:
a) don't understand how the game works
b) they can.

Just about any game I know works by keeping track of all assets, projectile and player positions on the server. It is THE authority and for any moment in time, it knows about the state of each object. If a client fails to update or receive updates in time, it is this client who suffers. This won't affect other players who have proper pings, because the server has a precise concept of where the "lagging player" is at any given moment.
Of course there's some prediction going on the clients. This is why you see other players lag when in fact it is YOU who can't keep up with server updates.
Of course this may change entirely when the server is overloaded.

Offline dsi1

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Re: Troublesome underpowered servers
« Reply #32 on: January 08, 2011, 07:13:36 AM »
The larger servers are really needed for TC though, and it would be great. One thing that is necessary is to auto boot those with pings over 200. One person with high ping really seems to screw things up for everyone.
I really have a hard time believing that. I've run servers for a handful of games and I've never seen one person with high ping have any sort of impact on the performance of the game for anyone or anything else.
People throughout the gaming world still believe that someone else's ping influences their own ability to hit them. :/
It very obviously does, try playing against anyone in an aero with a high ping.
Also if this is not the case, why? would there be ping kicks in the first place>?
Because admins either:
a) don't understand how the game works
b) they can.

Just about any game I know works by keeping track of all assets, projectile and player positions on the server. It is THE authority and for any moment in time, it knows about the state of each object. If a client fails to update or receive updates in time, it is this client who suffers. This won't affect other players who have proper pings, because the server has a precise concept of where the "lagging player" is at any given moment.
Of course there's some prediction going on the clients. This is why you see other players lag when in fact it is YOU who can't keep up with server updates.
Of course this may change entirely when the server is overloaded.
So, what is the issue when I see ONE player lag and everyone else moves fine? And that that ONE player has a ping in the high 300s while everyone else is <100?

Is it magic, do I only lag when I see that one player, and only he lags for me when others move perfectly fine across my screen?

Offline dCK-Apriori

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Re: Troublesome underpowered servers
« Reply #33 on: January 08, 2011, 02:28:07 PM »
How about the process of elimination? Some deductive reasoning and finding the truth instead of speculation.

For that to happen we would need the following:

1) A quite powerful server with adaptive clocking
2) 32 volunteers testing all extremes (max rate of fire [direct hit, particle hit], max particles per time [lrm20 boats throughout]) all with modified HP (like nearly infinite, so that dmg is actually applied)
3) Ability to monitor RAM/CPU usage over time
4) Ability to monitor particle counts over time (is there something like profile 6 for the server?)
5) Ability to monitor hit rate (volunteers should be positioned for guaranteed hits)
5) Several test runs at several clockspeeds plotted and analyzed properly

I think you get how much effort this will take. And I think, without the help of the devs its pretty much impossible.



Offline ratbuddy

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Re: Troublesome underpowered servers
« Reply #34 on: January 09, 2011, 06:44:18 PM »
I'd throw some of the blame on Gameservers and other paid hosts. Their whole business relies on cramming as many servers as they can on a single physical machine. They usually use slow clocked server chips too, which probably doesn't do the Crysis/Wars server any favors. IIRC the server is just like the game itself, very little help to throw extra cores at it, but more mhz is good.

This gives me hope for home servers that can be truly dedicated rather than one of 25 game servers fighting for CPU time on a tired dual quad 1.6ghz Xeon 5310. Even a last generation 3ghz dual core should do better than most (all?) paid hosts, assuming you have the bandwidth to back it up.


Offline ~SJ~ Wolf

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Re: Troublesome underpowered servers
« Reply #35 on: January 09, 2011, 07:05:05 PM »
I'd throw some of the blame on Gameservers and other paid hosts. Their whole business relies on cramming as many servers as they can on a single physical machine. They usually use slow clocked server chips too, which probably doesn't do the Crysis/Wars server any favors. IIRC the server is just like the game itself, very little help to throw extra cores at it, but more mhz is good.

This gives me hope for home servers that can be truly dedicated rather than one of 25 game servers fighting for CPU time on a tired dual quad 1.6ghz Xeon 5310. Even a last generation 3ghz dual core should do better than most (all?) paid hosts, assuming you have the bandwidth to back it up.

Once I complete my move I will be running my old machine as a dedicated server box on a 50/50 connection. Player size will be a fun experiment.

Offline ratbuddy

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Re: Troublesome underpowered servers
« Reply #36 on: January 09, 2011, 07:29:04 PM »
Got one up and running on a fully dedicated X2 5050e. I think it's only 2.6ghz but nothing else is running on it, so performance should be fine. http://forum.mechlivinglegends.net/index.php/topic,11484.0.html has the infos.

Offline CHHš Rampage

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Re: Troublesome underpowered servers
« Reply #37 on: January 09, 2011, 07:54:40 PM »
I have a Q6600 Quad core @ 3GHZ box with 8GB of RAM and Windows XP just sitting here but I do not know if I have enough bandwidth to make it worth my while to set it up as a dedicated.
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