Author Topic: Speed in water  (Read 728 times)

0 Members and 2 Guests are viewing this topic.

Offline Taemien

  • Star Colonel
  • ****
  • Posts: 1888
  • Karma: 131
  • Less pew pew, More Dakka!
Re: Speed in water
« Reply #15 on: January 24, 2011, 07:29:18 PM »
I tested some heat management in water. It gets better the more you are inside water.
But the speed issue still bugs me...

Unfortunately I don't think the water cooling is enough :/ You have to be submerged into the bottom of the ocean to feel real efficiency.

And yet, how is this surprising? At most, you'd be cooling off 4 HS/2 DHS if your legs were submerged. I don't think it'd be good for the game if simply having your legs in water was a free ticket for a win. The water should be a tactical asset, not easy mode.

Yeah we don't need a repeat of MW3.

Got 6 ERPPCs? No problem, chainfire them while in ankle deep water!

Offline Spanish Inquisition

  • Lance Sergeant
  • **
  • Posts: 477
  • Karma: 13
  • Cross beams, askew, treadle, etc.
Re: Speed in water
« Reply #16 on: January 24, 2011, 07:46:18 PM »
Reminds me of a time I hopped in a Supernova in Pirate's Moon. Short story shorter, I found out why it was called the Supernova.
"Nobody expects the Spa- Oh bugger"
-Last words of the pilot of WHM-6R Waffles

Offline Taemien

  • Star Colonel
  • ****
  • Posts: 1888
  • Karma: 131
  • Less pew pew, More Dakka!
Re: Speed in water
« Reply #17 on: January 24, 2011, 10:53:26 PM »
Reminds me of a time I hopped in a Supernova in Pirate's Moon. Short story shorter, I found out why it was called the Supernova.

I LOL'd

Did you ever play PM on multiplayer by chance?

Offline Nitro_R

  • Lance Captain
  • ***
  • Posts: 625
  • Karma: 22
Re: Speed in water
« Reply #18 on: January 24, 2011, 11:50:22 PM »
Random suggestion:

-> When a mech has heat close to the redline, steam should rise from the water it is standing in (boiling water)

Limitations:
-> Particle effects could obscure vision
-> Particle effects would increase GPU load