Author Topic: The Hephaestus.  (Read 899 times)

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Offline xInVicTuSx

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The Hephaestus.
« on: January 07, 2011, 01:57:10 AM »
Please keep it as it is.  :)

I like it, it has heavy armor but light weapons that deal more damage over time.
Please don't add more weapons like people have been suggesting or it would either be annoyingly OP or not available at starting rank, either of which would be bad.

Oh, and to all those people who take the x2 CERMBL SSRM4 one... the prime is better, the good armor lets you just speed up to light mechs and widdle down whatever piece you wish.

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Offline Squibby

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Re: The Hephaestus.
« Reply #1 on: January 07, 2011, 02:02:22 AM »
2x pulse lasers?, please...

I find the B to be far more effective, it's longer ranged beam lasers give you the advantage of range and the SSRMS lend a handy punch in close.

If the prime had 3x pulse lasers and lost the useless TAG and eoptics then it would be far more deadly. The real issue is having to close to 400m though.

Also I'd really love if the hovercraft would stay stable, it tends to abruptly rock from side to side when stationary, making stationary shots much harder to line up than moving shots.

Offline =KH=Dimachaerus

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Re: The Hephaestus.
« Reply #2 on: January 07, 2011, 02:35:23 AM »
Most of my kills with the Hephy has been with the prime. I don't like the B nearly as much.

And interestingly, I chain fire the pulses and it works very well. As for three pulses being OP, it still won't have the punch of some of the harasser variants (which are far faster as well), but will be a more well rounded scout tank and more useful later in the game.

When the mechlab finally arrives in the future, I'm going to make one with a large Pulse Laser. That, will be a skirmish warfare beast.
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Re: The Hephaestus.
« Reply #3 on: January 07, 2011, 05:58:26 AM »
No variants are op, because they all adhere to our tonnage rules. 3 mpls is hardly overpowered.

THe heph is, as you say though, a fantastic raiding hovercraft. While the harasser may beat it in versatility, its lacks the staying power of the heph. A team comprised of both is actual pretty solid.
« Last Edit: January 07, 2011, 06:07:20 AM by Deathbane »


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Offline Kadreal

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Re: The Hephaestus.
« Reply #4 on: January 07, 2011, 07:53:52 AM »
Hovercraft will never be OP since they have a hard counter more or less. They still seem to take increased damage from AC2 and AC5, which just rip them up. A heph is no match for a AC5 partisan.

Offline Tricky_Gilligan

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Re: The Hephaestus.
« Reply #5 on: January 07, 2011, 08:23:16 AM »
I'd like a few more varients without TAG to be honest.  I just don't see TAG being all that useful, especially early in the game when everyone has lights, and people are likely to be buying hovercraft.

Also, they need to skim over water again.  I keep forgetting they're bugged and buying the on marshes.  It's supposed to be a hovercraft, not a submarine!

Offline AlfalphaCat

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Re: The Hephaestus.
« Reply #6 on: January 07, 2011, 08:58:07 AM »
I totally agree with Invictus, when TAG gets some kinda fix, it will be useful as all get out.  Hovercraft are extremely useful throughout any match, they just aren't money or rank makers.  They can cap bases left and right though, and there's good money in that.  Once the kinks are fixed, all of these variants with TAG will be OP. ;) :)

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Offline (TLL)Siilk

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Re: The Hephaestus.
« Reply #7 on: January 07, 2011, 09:26:26 AM »
Hovercraft will never be OP since they have a hard counter more or less. They still seem to take increased damage from AC2 and AC5, which just rip them up. A heph is no match for a AC5 partisan.

 Heh, I think you will change your mind when you'll see Epona. ;)



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Offline (TLL)Sky_walker

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Re: The Hephaestus.
« Reply #8 on: January 07, 2011, 12:18:44 PM »
Please keep it as it is.  :)

I like it, it has heavy armor but light weapons that deal more damage over time.
Please don't add more weapons like people have been suggesting or it would either be annoyingly OP or not available at starting rank, either of which would be bad.
+100.

You don't like it - you don't use it. Other ppl will. Hephaestus essence and uniqueness sits in it's low amount of weapons. Don't change it towards making it a cheap imitation of harasser like ppl suggest.
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Offline Cod

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Re: The Hephaestus.
« Reply #9 on: January 07, 2011, 01:10:32 PM »
I love the Hep B, and just looking at the loadouts for all the variants it seemed so underpowered that I avoided playing with them until I took one out on a whim, and now it's my go-to starting vehicle.  it's got a narrower profile than the harassers which makes it a harder target to hit and I like the sniping capabilities of the B's 2x ER medium lasers. you can stay on the outskirts of a big fight and plink away at an enemy mech, you can actually go toe-to-toe with an uller and win, but it's best at raiding and harassing (like someone said) and to also quickly capture abandoned bases.  I do think the turret is actually easier to hit on this model than on the harassers though, which makes the increased armor point a little moot but that may have just been a run of bad luck for me, running into opponents with really good aim. but the Hep B in particular is dangerous enough for a light mech to think twice about engaging alone.

Offline ~SJ~ Amarus

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Re: The Hephaestus.
« Reply #10 on: January 07, 2011, 05:00:07 PM »
When the mechlab finally arrives in the future, I'm going to make one with a large Pulse Laser. That, will be a skirmish warfare beast.

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Re: The Hephaestus.
« Reply #11 on: January 07, 2011, 07:52:01 PM »
When the mechlab finally arrives in the future, I'm going to make one with a large Pulse Laser. That, will be a skirmish warfare beast.

I do not think this will ever appear

Your entitled to that opinion.    ;) :D


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Offline IG142

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Re: The Hephaestus.
« Reply #12 on: January 07, 2011, 08:04:21 PM »
I use the B variant almost exclusively. The range and burst damage of the CERMBLs allows sniping as well as limited AA, while the SSRM4 increases short-range DPS and reduces return fire slightly with screenshaking (assuming it doesn't glitch). The burst nature of its weapons also allows it time to watch where its going between shots.

Every time I've seen or been in a heph, everyone aims for the turret, including me. It's not really any harder to hit than the hull is, and in some cases is easier.

By the way, does the C variant have an incorrect menu description? It says it has 1 CERMBL 1 CERSBL, but unless I'm mistaken it actually has 2 CERSBL. Never bought it myself, but I've seen others use it and noticed a distinct lack of green lasers.
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Offline Kadreal

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Re: The Hephaestus.
« Reply #13 on: January 07, 2011, 08:52:00 PM »
It has 3 CERSBLs. I'm hoping they give it a heavy medium or a trio of heavy smalls, because it could use the extra kick. That and it's the cheapest version so far, could help bump up the price a bit.

Also, I still think the Epona won't match up to a Partisan, Partisan has some serious armor, and guns that do bonus vs Hover armor. That and a partisan will probably be cheaper then an Epona. Remember that the Epona has the same amount of armor as the Heph.
« Last Edit: January 07, 2011, 08:57:06 PM by Kadreal »

Offline ~SJ~NotSoCoolJ

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Re: The Hephaestus.
« Reply #14 on: January 08, 2011, 01:49:48 AM »
Alright, just because you claimed to have success with the pulser Hep, I thought I would give it a chance. I set the pulsers to chain fire, and.... The first time out, I killed a Madcat. Whom apparently didn't think I could do any damage to him, because he totally ignored me as I murdered his LT armor. I literally whittled his LT down from green to death. It took about 20s of sustained fire. He wont make that mistake again. I killed all manner of lights and mediums too. Those pulse lasers are pretty powerful. Not to mention they rape BA like nobody's business.

I find that the Prime kinda lures people into thinking they can tank it. The B tends to make people bug out early. I think it's the missile shake of the B that makes people nervous.