Author Topic: TAG, missiles, and battle armor  (Read 543 times)

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Online DFDelta

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Re: TAG, missiles, and battle armor
« Reply #15 on: January 09, 2011, 01:00:00 PM »
Missiles only follow a NARC if they are fired from active rader mode, but you do not have to stay active for them to keep tracking.
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Offline ~SJ~MausGMR

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Re: TAG, missiles, and battle armor
« Reply #16 on: January 09, 2011, 01:04:10 PM »
I've been using X.0-9 coordinates...

If they're in D4, really close to the bottom left, means they'll be in D.9/4.3.
I wish that the devs would subdivide the grids with thinner lines so we could use the keypad format, D4kp1 for instance. (look at the keypad on your keyboard for order)

About TAGs: I always see them bouncing around like crazy on my radar so I've grown to ignore them.

We in SJ use the keypad format combined with the compass built into the hud for target referencing, I don't see what the problem is with how the map is laid out for the use of this? maybe the mini map isn't good enough perhaps?


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