Author Topic: Post 3 things you don't like in 0.4.x release!  (Read 1224 times)

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Offline Snow Gibbon

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Re: Post 3 things you don't like in 0.4.x release!
« Reply #45 on: January 08, 2011, 10:34:18 AM »
1. Existence of Heavy Lasers - Overpowered and against newfangled stuff ruining BT like that.
2. Existence of Advanced Tactical Missiles - Overpowered and against newfangled stuff ruining BT like that.
3. Death Valley is the new Crash Cat - never seen the end of a round with this map.
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Offline Vlaad

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Re: Post 3 things you don't like in 0.4.x release!
« Reply #46 on: January 08, 2011, 06:23:34 PM »
1. New income system
2. New mech handling
3. Too much armor on tanks (should they have more than in 0.3? Yes. But this is kind of...)
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Offline ¼ of a hotdog

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Re: Post 3 things you don't like in 0.4.x release!
« Reply #47 on: January 08, 2011, 08:05:18 PM »
1. How terrain control is so difficult to turn around, it feels like the first 10 minutes decide the games outcome.
2. How the Oro gets stuck on things like repair pads a bridges.
3. Economy system. I think its kinda nice to see more lights and mediums but it seems like you never see more than 1 or 2 heavys or assaults during a match.
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Offline Brainwright

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Re: Post 3 things you don't like in 0.4.x release!
« Reply #48 on: January 08, 2011, 08:54:12 PM »
1. TAG hasn't been fixed.
2. Battle Armor combat is still a poor joke
3. While I really do like all the details in the new bases, the fact is they're just clutter.  They're built like they're meant to be operated by normal guys walking around, not mechs, tanks, and battle armor.  Those guard towers aren't going to protect battle armor from someone sitting out at range with his finger on the trigger of a large laser!  Why are there all these tents of all things?  Walls are kind of useless when most of these bases are entrenched in some valley or at the top of a mountain.  What you need are battlements, things you can duck behind after firing and fight from.  Place a friendly AECM in each base, and you can make long-range snipers work a little for their kills.
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Offline Stahlseele

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Re: Post 3 things you don't like in 0.4.x release!
« Reply #49 on: January 08, 2011, 09:00:56 PM »
1.) The Detail-Love on the Maps. (nice looking, but waayy too cluttered ground . . especially with the murder-fences . . don't believe me? run into one of those fences when in BA . .)
2.) Aeros. (yeah, yeah, i know <.<)
3.) Death Valley (just sucks if you're in something slow x.x)
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Offline lordgrog

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Re: Post 3 things you don't like in 0.4.x release!
« Reply #50 on: January 08, 2011, 10:31:20 PM »
Disclaimer: I'm a noob with MWLL so can't really comment about specific balance issues like UAC20 or anything. Online games though, I've played plenty of and so far I've observed...

1: Economy promotes snowballing. Higher rank/spawn income becomes self reinforcing - games shouldn't be decided in the first 8 minutes.

2: TC Maps like Thunder-Rift and Kagowhateveritscalled while impressive and detailed are unfortunately quite poorly suited to the game mode. Bottlenecking prevents all control nodes from being seriously contested throughout the duration of the game (even without considering point 1).

3: BA is begging for more of a role. Survivability is low but that would be less of a problem if it could reliably deal damage to mechs and vehicles. This afternoon I was lurking behind a stationary MKII, threw 5 packs of (very expensive) C8 at it's rear torso and every one just fell off and exploded between it's legs (apparently this has been an issue for ages). If it's not possible to make C8 *stickier* then it should be changed to explode on contact. Also - for survival BA seems to depend on JJs, run out of jump fuel and the BA dies. It seems a small buff to JJ burn duration/fuel would significantly improve the survivability of BA without making it any less flimsy.

Offline lonkero173

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Re: Post 3 things you don't like in 0.4.x release!
« Reply #51 on: January 08, 2011, 11:21:49 PM »
1. Cbill changes - results in more stacking & snowballing.
2. BA hud vertical size - I like seeing up & down. The rest of it is great.
3. Tanks - too cheap for their power.
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