Author Topic: MWLL is Great!  (Read 2727 times)

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Offline =KoS= Tripod

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Re: MWLL is Great!
« Reply #45 on: January 31, 2011, 07:01:34 AM »
don't know what either of those are :o
"The ambassador and the general were briefing me on the—the vast majority of Iraqis want to live in a peaceful, free world. And we will find these people and we will bring them to justice."~ George W. Bush

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Offline snooggums

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Re: MWLL is Great!
« Reply #46 on: January 31, 2011, 08:24:41 AM »
Having played tabletop in the 90's, every battletech/mechwarrior computer game except Mechassault, and having been less than impressed with Solaris Arena's gameplay, I do believe that the addition of Terrain Control has changed the mod from a skinned deathmatch to a true teambased example of what mods should be. It just needed the parts in place to work and I congratulate the team on the work they have done and look forward to what they will release in the future.

Offline =CJW= Zone Warden (W)

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Re: MWLL is Great!
« Reply #47 on: January 31, 2011, 11:18:50 AM »
It's not the Mechs.

It's not the Tanks.

Or the VTOL's or the Aero's.

It's not the maps, nor the game itself.

It's the Team Work which makes this game the most enjoyable thing for me since breaking myself on tree's as a kid or conscript spamming d00d's on RA2 all those years ago.

I had two games last night which prove this is my most enjoyable thing about this game. Played the first and team work allowed us to overcome a technically superior force and hold down all of the TC points and fight the enemy on such a front that each and every Lance or Demo-spam they sent out was utterly annihilated. It went so damn well, infact, that I still had the Uller C I started with around forty minutes in, because I didn't NEED to change Mechs and I was too busy making Scat's and Whammies go Critical on their torsos. :D

Cue the second game. Teams are mixed up, new guys come in, some previous players leave and it begins on TSA Sandblasted. I'm well in the swing of my Team Work kicks now, only to find me and two other players out of our entire team are working in co-ordination. The rest just leap, frolicking, into the killing ground in the centre in Ravens and Owens and Parti's, Oh my! They died. A lot. I did too, in fact, because around thirty minutes in when  our team finally decide to make a ragged, somewhat stable firing line to combat the mass of sniping mechs on the enemy team they fail to notice the two Warhammers approaching our base. From the right. Directly in line of the hanger exit. Which you can see. Like two big giants of PPC doom in your face.

So, me in my valiant little Puma proceed to harry the Whammies, letting everyone know we have not so friendlies right outside our spawn. Not a single response, nor does anyone deviate from facing the enemies half of the map and pot shooting at rocks. I think it took me a while but I managed to corral the Whammies away with repeated laser fire and just generally being a nippy little bastard.

By this point, the team has managed to get a few kills under its belt, but nothing compared to the utter raping we were taking. So, a few more, impressive components could be fielded. We had LongTom support. I got myself the absolutely beautiful LRMX20X4 'Vulture' and began pounding the enemy Madcat sniper like whoa. Racked me up around 160k in total just by LRM's to the face, helping soften up our opponents for the other guys to sweep in and take the kill.

Except no one really swept in for the kill because it was a team of utter Lone Wolfs.

Then we got an Atlas....who never moved from more than 300 metres from the base spawn and sniped from over the dunes.

Cue the invasion of two MadCats and two Whammies, straight into our faces from exactly the same place as the other two were before. I tried to keep moving and holding them down with my LRM's. Kept taking an utter pounding and running to base, repair, head out, LRM some more, get more C-bills, repair more Vulture before rinse and repeat.

The Atlas hid behind the defence lasers, the tanks all ran back into the hanger to hide and the light mechs decided the other side of the map was the place to be. This resulted in the Whammies sitting behind out base, out of sight from the defence systems and utterly pounding the shit out of anything that poked its head out. Now, I died. A lot, that game but it still didn't stop me buying a Scat, jetting out of the hanger, over the Whammies and start harrying them to get them away from our base, leaving perfect opportunity for our boys to smash them to shit from behind.

So it turned into a screaming, jump jetting me and two MC's and two WHMR's. It was not fun. Managed to hurt one Whammie and piss off a Madcat before I had to eject.

Cue my BA rampage. I did more total damage to the Madcat that didn't have to rtb for ammo and the two Whammies than the freakin' Atlas did. The only guy who was helping properly to clear our spawn of these invaders was the damn LongTom. So I thought 'frak it' hitched up a Puma and rode out to glory in the final minutes of the game. It was then, and only then, Team Work ensued and a sweeping advance in a line managed to push our point of control back up to the pyramids.

Then it became a sniping cluster-frak again and everyone pell mell'd until game end.

Team Work. It wins games. It doesn't matter if you can frag 15-0 on your own, congratulations you're a hero. You still loose if your team hides in the hanger and doesn't suck it up and go 'This ones for you, Jesus' and go out the main entrance all guns blazing. You work together, heavies supported by lights and sniping med's, you have Aerial fly bys and AA tanks and you win that game like it's made for you.

You don't, and well....the above happens and it makes the baby Jesus sad.

TL;DR?

Teamwork. It's the other half of the battle.
Zone "The Turret" Warden.

"The Falcon hides his talons from view. The Wolf stalks his prey unseen till the last. "


Offline =KoS= Tripod

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Re: MWLL is Great!
« Reply #48 on: January 31, 2011, 02:38:21 PM »
lol

I know how you feel ;D
"The ambassador and the general were briefing me on the—the vast majority of Iraqis want to live in a peaceful, free world. And we will find these people and we will bring them to justice."~ George W. Bush

Remember kids, all people are born equal. Some just get dropped more afterwards.

I teamstack    OMN. It's the shizzle      No! I am too sexy for you!     Also, This

Offline skullkandy

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Re: MWLL is Great!
« Reply #49 on: February 23, 2011, 09:38:38 PM »
agreed! This game is amazing. I suck so bad and just constantly die but I don't care, it's battletech through and through so i still love it.

Offline Stahlseele

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Re: MWLL is Great!
« Reply #50 on: February 24, 2011, 03:44:06 PM »
No, the other half is glorious carnage in all it's bloody incarnations ^^
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline SquareSphere }12thVR{

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Re: MWLL is Great!
« Reply #51 on: February 24, 2011, 06:15:42 PM »
I really really have to commend the devs and the organized community for making this game so great.

After my first really big org game, I had so many mixed emotions.  The level of strategy and planning that goes into the big org games is astounding, which really shows off how deep the game really is.  Play is VERY different than pubs, and communication is the life blood that cuts both ways.  Not enough coms and you have folks getting antsy and thinking about breaking formation to "make something happen".  Too much, and it causes confusion on what needs to happen and when.

As a long time pubber, I'm so used to doing what i want based on my judgment so I chaffed a bit at first at being overly organized.  But then I over compensated in the next round by taking orders too literally. 

Long story short, after the match had so many mixed emotions.  LOVED getting to play with many people I talk to frequently on the board. LOVED seeing so many elements working together for a battle plan.  HATED seeing said battle plan fall apart.  HATED having to wait for the stupid clanners to take some bait or make a mistake. LOVED/HATED my personal performance. I had the setups i love to pilot but didn't do even 25% as well as I'm capable of.

I was so seriously frustrated with myself I didn't play again for TWO whole days ;)

But this game... it's so great, there's so many things that anyone can do.  And for all the grumblers. REALLY try out some org games. 
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Offline Cygma

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Re: MWLL is Great!
« Reply #52 on: February 25, 2011, 09:15:34 AM »
I was so seriously frustrated with myself I didn't play again for TWO whole days ;)
Wow, how did you manage to keep that up? :o

But yes, pub-games are really quite different. Maybe it should be easier to get informal fun-wars going for smaller pubber-groups?
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Offline AlfalphaCat

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Re: MWLL is Great!
« Reply #53 on: February 25, 2011, 12:21:34 PM »
I have to agree.  For all the bitching that goes on in these forums, there are 40 ppl that could give 2 **ts about all the simply negative nitpicking that people can't just deal with, but ARE RIGHT NOW!!! playing the shizzynibble out of THIS MOD.   :-*  Not saying that is the total pop of this mod, but really this game is the bees knees, witches tit, *um stained luv fest of Battlemechlovejoyness!!!   8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) :P

I suck!! But WE are AWESOME.  We started a unit.  What's that?!  YOU WANNA TOUCH MY UNIT?!! :P ^^12thVR Recruitment Page(clickthepic) ;)

Offline 7.[WD]Incibus

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Re: MWLL is Great!
« Reply #54 on: February 25, 2011, 02:19:55 PM »
To all Devs!!

Many thanks for this awesome Mod!!!

You all made a great job!

Since i started to play this mod, i enjoyed near every single minute. No other game has such a longtimefun included, for free.


Can't repeat this so much, as needed .. Thanks for this night-stealing and cool looking mod.




Offline Dragonwell

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Re: MWLL is Great!
« Reply #55 on: February 25, 2011, 04:15:32 PM »
I really really have to commend the devs and the organized community for making this game so great.

After my first really big org game, I had so many mixed emotions.  The level of strategy and planning that goes into the big org games is astounding, which really shows off how deep the game really is.  Play is VERY different than pubs, and communication is the life blood that cuts both ways.  Not enough coms and you have folks getting antsy and thinking about breaking formation to "make something happen".  Too much, and it causes confusion on what needs to happen and when.

As a long time pubber, I'm so used to doing what i want based on my judgment so I chaffed a bit at first at being overly organized.  But then I over compensated in the next round by taking orders too literally. 

Long story short, after the match had so many mixed emotions.  LOVED getting to play with many people I talk to frequently on the board. LOVED seeing so many elements working together for a battle plan.  HATED seeing said battle plan fall apart.  HATED having to wait for the stupid clanners to take some bait or make a mistake. LOVED/HATED my personal performance. I had the setups i love to pilot but didn't do even 25% as well as I'm capable of.

I was so seriously frustrated with myself I didn't play again for TWO whole days ;)

But this game... it's so great, there's so many things that anyone can do.  And for all the grumblers. REALLY try out some org games.

You make me /sadface that our cBK match was cancelled.

That said, I still empathize because about a week ago I finally installed Teamspeak and played with people on a server using TS for the first time. That was my best all-time match for K/D ratio and being able to communicate, coordinate, and utilize eachother's strengths and weaknesses was a great experience. Those of us who were in TS were all on the same team - and we totally stomped the enemy.

That, combined with the way this mod has been constructed by the MWLL team (and, of course, the use of the Battletech universe in general) makes for a great multiplay experience. Far better than anything I experienced in, say, MW4.

I'm eagerly awaiting the future of this mod as much as I did (and do) the future of epic indie games like Minecraft.

In short, MWLL ftw.
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Offline Mekabuser=12thVR=

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Re: MWLL is Great!
« Reply #56 on: March 02, 2011, 11:04:38 AM »
Yep, its not easy for me to find the time to play, the right way, being able to play 10, 20, even 30 min at a time really can be frustrating because i W  I  S  H   i could just sit and play for 3 hours. I love this game. Even when I play stupid and rushed and cant pay attention, i still love it.. I love the eye candy.. I love three mechs moving to take a base, and then silently working to close the pincer on the main base. I love the organization I see more and more in game.
Its almost like the end of blade runner. " if you could see the things ive seen"
 karma 1000 for all the devs.

Offline Spooky

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Re: MWLL is Great!
« Reply #57 on: March 02, 2011, 12:05:34 PM »
Yep, its not easy for me to find the time to play, the right way, being able to play 10, 20, even 30 min at a time really can be frustrating because i W  I  S  H   i could just sit and play for 3 hours. I love this game. Even when I play stupid and rushed and cant pay attention, i still love it.. I love the eye candy.. I love three mechs moving to take a base, and then silently working to close the pincer on the main base. I love the organization I see more and more in game.
Its almost like the end of blade runner. " if you could see the things ive seen"
 karma 1000 for all the devs.

Yes, MWLL can be a bitch, so to speak. I frequently end up playing until 01:00 AM or 02:00 AM, even though I swore to myself that I will go to bed at 23:00 PM or whatever. But it's just too damn fun :D.