Before I start claiming things that may or may not be true, I will start off being nice: I love MWLL and everything that has been done to it thus far. The devs are always taking steps in the right direction.
Now, this is a simple topic: Auto-cannons are ridiculous. Across the board with all of them, they deal great damage and generally are able to fire faster than non-auto-cannon weapons. It's easy to moderate fire to sustain a damage/sec much higher than all other weapons (except X-Pulse), and still have ammo left to gun down multiple enemy 'mechs and tanks much higher tonnage than yours-though usually not tanks because they will also have auto-cannons of some sort.
Specifically, AC5's are probably the most ridiculous, and anything they get put on are in large number (another reason: if you see something with AC's, the AC's are boated). The Partisan Prime in particular just dominates everything else you can afford at the start of the game, and I don't think it's any excuse to say "everything else you can afford at the start of the game is crap". It has excellent range, pin-point accuracy, rapid rate of fire, and good damage-and if your AC5's overheat using it, your just silly. UAC5's (mainly speaking of the "Siege Engine" Madcat MKII) are twice as ridiculous because they fire twice as fast. They shred everything they are shot at, even assaults.
(U)AC10's are harder to call because the 'mechs they are seen on are oddly priced or rarely used, but I'd assume they are the most neatly balanced, being the middle-man of the ridiculous family of auto-cannons.
(U)AC20's. I'm sure everyone knows what these are like. They tear shit up. They fire rather fast for how much damage they do. They can be fired in a regular manner to never overheat, and still be better. I understand that this is what they are supposed to do; they are after all ammo-fed auto-cannons with a reasonable limit on range. Anything with (U)AC20's is going to be an excellent brawler and even weight-classes above 'mechs or tanks with them get torn apart if they aren't wielding auto-cannons of their own.
SO, what makes auto-cannons so ridiculous?
I think it's their rate of fire. It's too fast. Their risk of overheating when firing does nothing to fix this as all you have to do is pay attention and maybe wait one or two seconds before unleashing relentless hell on your opponent once again. I don't see any other solution to this problem other than removing the heat function weapon-per-weapon and thereafter reducing the rate of fire for auto-cannons across the board (say, half what it is now). After this change there might be a problem with the fact they do not generate heat anymore, as such I think it would be reasonable to make them generate "heatsink heat" after reducing their rate of fire. It would still allow them to be more powerful in their own situations than other weapons, but it would not make them as undesirable as they were before.