the LBX2 should have a range of 1500m.
the Ac2 got a range of 1200, and 24 hexes.
so the LBX2 should have 1500m, with 30 hexes.
(1200/24) * 30 = 1500m
I'm torn on this.
On the one hand, I'd like to see the smaller LBX getting a faster rate of fire, I had suggested something like that a while ago, along with some suggestions on multiple ammo weapons.
On the other hand... do we really need another fast firing ballistic weapon? I like the more burst like damage of the small LBX, it makes them a better choice for units with a small window of opportunity, like air units and lights. Maybe they just need a small damage raise, or shoot more pellets but with less individual damage. Or a more significant range bonus over (U)ACs.
the problem is, currently the only difference between the LBXes is range and damage. there is absolutely no reason not to take an LBX20, and even then they do less damage than a AC20. (no crits really hurt that weapon)
the LBX5 is a peashooter, absolutely useless in all regards, because you only got one shot at the aero before it gets out of reach, and the damage is not nearly enough to 1 shot or 2 shot the plane.
again, would be only logical to scale the Rate of fire, instead of changing the functionality of the weapon.