Hi again.
So, we have all read quite some complaints about the Terrain Control mechanics, mostly how one team can stomp another and still maintain hundreds of tickets, or how in-base tank camp ruins the flow of the game. Instead of piling up rage and disappointment I would like to use this thread in order to find possible and constructive solutions to this.
My suggestion: Give maps an even number of bases (4 or 6 instead of 5 or 7). This way the game gains a lot more action and flow since just holding 2 bases will not bring the enemy team's tickets to run out, but only holding 3 will. As a result the enemy can however group its entire force to fight back (or take a base you have left seemingly unprotected). This would give TC an element of gambling since you would have to spread your forces quite widely and would have to fight, being outnumbered, most of the time if you're trying to win. Sure killing would become a more important aspect of the game mode again (and I know the devs do not want this), but as far as I see it the pressure in TC games would increase dramatically by making these changes.
Also: Set the timer after a team has run out of tickets to like 10 minutes, 2 are just too short to finish the rest of the enemy off.
Okay, what do you think?