And the huey prime needs to be 1 to 5k cheaper . .
70.300 is SUCH a fapp you for people who do AA and get to 70k spawn money <.<
1. I'd just like to point out that the Huit prime is not just a beast AA but it also does ridiculous damage at close range to mechs where it can cockpit/core very quickly. Combined with high armor, this is probably the reasoning behind the higher price.
2. I really enjoy the changes with the hawkmoth. I love flying them and before the only real reason you would take one would be to narc for other players because it was impossible to stay on station long enough to do any real damage. Now I can actually get kills against light mechs/any mechs that are heavily damaged already and sometimes hover tanks. Even with the added armor tho I fear AA simply because unlike other units it can continuously shoot me no matter how high an angle I am to it. I have been crippled by partisan primes many times and exploded by them even more times. I like the way things are right now, it makes it a challenge for both pilots and AA drivers. And yes I do also drive AA tanks so I've been on both sides of the issue. I look at it this way, even if I cant kill an air asset, if I can force him/her to retreat quickly I am doing my job. I am keeping him/her away from my allies and probably frustrating the hell out of the pilot who has to continually go back for repairs. Eventually he/she will make a mistake and I will kill him/her.
3. ATM's = Death for aircraft. These missiles are extremely hard to dodge. These arn't like LRMs where you can lob hundreds of them at an aero of any type and expect 0-few hits. If you have them and there is an aero up USE THEM. I guarantee they will mess up that pilots day.
4. I'd also like to say in response to whoever it was who was complaining about fbombs and tbolts/narcs, it is very difficult to effectively engage AA assets without teamwork. Consider the scenario you painted. Long range passive narc, blip radar and incoming tbolts. Assuming the pilot is the one who fired the narc that means he is now coming right at the AA with a huge smoketrail leading right to him. He has to be within range of the AA because visually they dont pop up till something like 900m. Now he has to try and simultaneously stay in range for his second salvo of tbolts and try not to die while he is reloading and now the AA unit is pissed. Also, the passive narc is difficult to do from range if the target is moving so if you are having problems against this tactic, keep moving in a not easily predictable way. It doesn't even have to be very much. The real threat is teamwork with a dedicated narcing unit and then 1 or 2 tbolt sullas who can then fire from out of AA range for devastating effect. That I'll admit is hard to counter but thats how teamwork works. Its like the LT and C3. The LT can only shoot at targets it can see.
As for Fbombs they arn't all that effective against AA units until you get the shiva and then that thing is soooo slow it shouldn't be hard to take out with a sulla or a huit or a hawkmoth.