We are pleased to present the first resource guide to assist community mappers with the creation of Terrain Control
maps for the MechWarrior: Living Legends Terrain Control
game mode. This guide has been authored by our Level Designer (Wilson) and he has done an amazing job putting a rather complex set of concepts into a coherent single package.
We are pleased to announce the completion and release of the initial version of a Terrain Control Community Level Design guide. This document will explain all of the various aspects that are involved in setting up a Terrain Control level for MechWarrior: Living Legends, from the basic entities that are required and used, through to various optional techniques that can be employed to add to visual immersion and flavour.
This document has been compiled and written by the Mechwarrior: Living Legends Level Design Team as an official suppliment for our community level designers. It should be considered fluid, as it will be continously updated and revised as changes are made to the Mechwarrior: Living Legends mod.
Please note that this guide is intended for mappers with a good working knowledge of the Crysis Sandbox2 editor and it is not
intended for beginners. The document assumes that the reader has already installed Sandbox2 and has loaded MWLL into their working environment.
This guide will be added to the Community Wiki by the team at our earliest convenience using high-resolution imagery assets.
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Some general notes that are not covered in the guide: The MWLL team recommends that maps be authored with the Crysis version of the Sandbox2 editor. Use of the Wars version Sandbox2 edit will result in maps that are not backwards compatible with standard Crysis clients. This guide is intended for mappers to use as a reference; the MWLL team will do its best to address specific questions if difficulties arise, but the teams' primary focus will be on continued project development, not community mapper support. The MWLL team policy concerning community generated maps has not changed. Any maps found to be in direct conflict with project goals may be subject to exclusion at the teams discretion.
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