Author Topic: Hollander is far too weak its useless  (Read 1770 times)

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Offline Ice30

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Hollander is far too weak its useless
« on: January 12, 2011, 05:15:17 AM »
I know the hollander is supposed to be a weak mech with high firepower, good bang for your buck etc. But this mech is just absolutley useless now that JJ are nerfed.  The only hollander that is slightly useful is the one with the heavy gauss, the rest of them are not worth buying because they just die straight away.  The only time you can carry out a succesful attack is if you are covered by 2 or 3 other units, which is in itself a waste of time because having another type of mech grouped with those other units would be much more useful in almost every situation.  There are a couple of things i want to suggest.

1. Make the armour slightly stronger
2. Make the mech a bit faster so it can quickly retreat to cover if it is discovered (as it is now as soon as its discovered it might aswell pull its pants down and bend over)
3. Make it cheaper
4. Perhaps make it more camouflaged so its harder to spot?
5. Or just buff gauss guns in general, this would make this mech more worth it.

Ideas? Flame?

Offline Cloudburst

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Re: Hollander is far too weak its useless
« Reply #1 on: January 12, 2011, 05:18:08 AM »
I completely disagree with this thread entirely. I use the Gauss variant quite a bit. MAYBE the cost could/should be reduced on the RAC5 variant, but with RAC5's being so good, I don't know. I think it's fine as it is: it's supposed to be a glass cannon with superthin armor. Could be made faster.

And JJ nerf? I did nothing but poptart with it. It works great.
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Offline Threesan

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Re: Hollander is far too weak its useless
« Reply #2 on: January 12, 2011, 05:32:41 AM »
I sort of like the UAC20 + 4xFlamer + JJ one...

Offline Nitro_R

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Re: Hollander is far too weak its useless
« Reply #3 on: January 12, 2011, 05:34:08 AM »
Hollander is epic.

Offline =KoS= Tripod

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Re: Hollander is far too weak its useless
« Reply #4 on: January 12, 2011, 05:45:20 AM »
UAC20 blows shit up

I can't tell you how fast things die when getting shot by that thing (sucks being on the receiving end of a holly rush though)
As long as you get the first few shots off against a mech of similar weight (besides the cheapass laser puma of death) they will freak out and be heavily damaged by the time they figure out what happened and put themselves in a position to fight back.

It's an ambush mech. you have to strike first and finish them off before they can retaliate. The other ones may be a little worse because it takes longer to kill your target though :-\
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Offline xInVicTuSx

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Re: Hollander is far too weak its useless
« Reply #5 on: January 12, 2011, 05:56:13 AM »
The RAC5 one even though the buff has been nice is still difficult to use and has suffered from the pricing system.

The Hguass and UAc20 ones are fine as they are.

The Prime however, simply needs to be starting rank with perhaps enough cash left over for one ton of ammo, like the old Uller A.

I don't see it being worth much at its current price, the UAC20 one outshines it totally.

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Offline ratbuddy

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Re: Hollander is far too weak its useless
« Reply #6 on: January 12, 2011, 05:57:59 AM »
now that JJ are nerfed

What? When did that happen?

Offline Ice30

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Re: Hollander is far too weak its useless
« Reply #7 on: January 12, 2011, 06:00:42 AM »
now that JJ are nerfed

What? When did that happen?

They made them take longer to regen

Offline =KoS= Tripod

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Re: Hollander is far too weak its useless
« Reply #8 on: January 12, 2011, 06:04:53 AM »
The RAC5 one even though the buff has been nice is still difficult to use and has suffered from the pricing system.

The Hguass and UAc20 ones are fine as they are.

The Prime however, simply needs to be starting rank with perhaps enough cash left over for one ton of ammo, like the old Uller A.

I don't see it being worth much at its current price, the UAC20 one outshines it totally.
The Uller A was way too easy mode for its price, and I'm glad it's gone from the starting lineup
If the Holly replaces it as the new insta-win mech, then what would be the point of removing the Uller from the start anyway?

I've never used the reg holly, so I don't know it's weapons and armour, so it may be balanced enough to have it  at the start :-\

Uller A was way too good at giving and taking fire at long range for a low price, though
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Offline xInVicTuSx

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Re: Hollander is far too weak its useless
« Reply #9 on: January 12, 2011, 06:10:06 AM »
The two really aren't comparable, the Holly is more mobile with torso twist and JJs but other than that the Uller A was better in every way.

Not only is the gun super easy to shoot and basically cripples the entire mech to get one shotted, it doesn't have those x2 CERMBL that do assloads of damage to lights. Note that the Uller A is only a couple hundred Cbills away from being starting rank... yet you hardly ever see one anymore... amazing how that works. ;)

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Offline =KoS= Tripod

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Re: Hollander is far too weak its useless
« Reply #10 on: January 12, 2011, 06:12:50 AM »
I guess most of the guys who usually took it switched to the Laz0r Puma instead, considering it's the new light smasher and you'll probably earn enough cash to skip the Uller A and go straight to that :-\
"The ambassador and the general were briefing me on the—the vast majority of Iraqis want to live in a peaceful, free world. And we will find these people and we will bring them to justice."~ George W. Bush

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Offline SquareSphere }12thVR{

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Re: Hollander is far too weak its useless
« Reply #11 on: January 12, 2011, 06:23:26 AM »
Holly takes a lot of situational awareness to be effective and should almost always be used in hit and runs.  Drag down brawls are insta death for hollys due to people focusing on taking out the main weapon.
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Offline Rakkis

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Re: Hollander is far too weak its useless
« Reply #12 on: January 12, 2011, 07:03:08 AM »
I've just seen the most epic thing with a holly (Hgauss variant), with a loki c. They both torn through a heavy mech line like it was nothing... holly is decent when used right, and practice.

Offline =KoS=Zeus

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Re: Hollander is far too weak its useless
« Reply #13 on: January 12, 2011, 09:46:27 AM »
I love the Holly Prime. For those unfamiliar with the load out it has:
1 Gauss Rifle
4 SPL
3 extra tons

The Gauss Rifle has exceptional range (hitting out to about 950m), while the SPL can rack up damage very quickly against anything that gets within 200m. If you manage to slam the gauss and all 4 SPL into a location, it is HURTING.

Yes, the Gauss Rifle is incredibly easy to hit, but the gauss also takes long enough to reload that you should be torso twisting to the right away from enemies while it reloads in order to protect it with... your head! :P Seriously though, the jump jets let you dodge LB20X shots at close range so they catch a location other than the Right Torso or miss completely if you are lucky/good at timing it.

The Holly just needs time to land 2-3 shots into something and it is toast. Stay at range, radar passive and WATCH the battle (you can still see friendlies on passive radar so watch their armor, see who is engaging and then look that way. Find enemy laser fire, missiles, etc and follow them back to the source then zero in on the target and start laying the hurt on them. You are a direct fire support mech and when a gauss slug slams into someone from out of nowhere, people panic.

Offline Toth

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Re: Hollander is far too weak its useless
« Reply #14 on: January 12, 2011, 10:18:11 AM »
now that JJ are nerfed

What? When did that happen?

They made them take longer to regen

Nope that wasn't touched.