Author Topic: LRM adjustment on vehicles  (Read 1050 times)

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Offline SquareSphere }12thVR{

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LRM adjustment on vehicles
« on: January 17, 2011, 03:48:05 AM »
ok so I played a few rounds in the ELRM20 Partisan and I feel like the lock on time needs to be adjusted.  It's just much too long to be super useful.  Right now the lock time is the same as a uncrouched mech meaning it's a LONG time  :-\  I understand if this was done so the mechs would still be "better" then the tanks cause of the crouch lock benefit, but at least cut the vehicle lock time to less than the uncrouched lock time but greater than the crounched.
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Offline Bobby

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Re: LRM adjustment on vehicles
« Reply #1 on: January 17, 2011, 03:59:28 AM »
+1

Yea, I can agree with this. I faced that similar problem with the Huit E variant. I could instant-lock with the ATM Madcat variant while crouched, but it took ever so long for the huey to do the same.. especially since vehicles don't really have the get up and go power that mechs do at times. Makes it hard to be tactical.

Offline AlfalphaCat

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Re: LRM adjustment on vehicles
« Reply #2 on: January 17, 2011, 04:23:58 AM »
^+^This is considering that tanks are the real boats in MWLL, right?  They do carry a lot of fire power for the prices they go for.  This is a slight advantage for Mech pilots in most circumstances. So if it leaving as it is, keeps a few of the "MECHS ARE SUPPOSED TO BE THE KINGS OF THE BATTLEFIELD!!!!and nothing you can say about it will change my mind ??? >:("  crowd playing, so be it. IMO. 

Tactical cannon fodder, at times, that is the tanks advantage. :-\ :-\ :)

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Offline [IPA] Bravo Cadett

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Re: LRM adjustment on vehicles
« Reply #3 on: January 17, 2011, 04:51:10 AM »
^+^This is considering that tanks are the real boats in MWLL, right?  They do carry a lot of fire power for the prices they go for.  This is a slight advantage for Mech pilots in most circumstances. So if it leaving as it is, keeps a few of the "MECHS ARE SUPPOSED TO BE THE KINGS OF THE BATTLEFIELD!!!!and nothing you can say about it will change my mind ??? >:("  crowd playing, so be it. IMO. 

Tactical cannon fodder, at times, that is the tanks advantage. :-\ :-\ :)
what is about deploy your tank ... i know that the look on time is pain in the ass but if you lock some1 you let the shit (ELRM) rain xD

but in the harrasser i sometimes wish me to deploy it and just stay where i am ...
maybe it would be a featur for all tanks with lrm's

trade mobility for shorter lock on time ...
so if one of the mech jockeys see you, your death ... cause u'r a sitting duck ^^

Offline xInVicTuSx

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Re: LRM adjustment on vehicles
« Reply #4 on: January 17, 2011, 11:48:11 AM »
I don't like the locking system as it is anyways... Tanks just show you the worst part of it, but its pretty much the same trying to use LRMs in mechs without being totally crouched on some hill camping and having no further contribution to the battle. Trying to you know, actually move and shoot other guns and take ground in a mech with LRMs on it usually completely negates having them except for the occasional NARC because it takes SO GOD DANG LONG to lock on anything without crouching.

I think taking another look at the locking system will be better than just adding a deploy to tanks. I agree that it doesn't make much sense for tanks not to have it but I'm just not crazy about that crouch mechanic as it is. It FEELS like a bandaid solution to the epic missile camping circa .2-.3 in all those SA matches and doesn't translate well at all to actually using them in real combat situations. I know the "LRMS are support weapons" crowd will come out and get meh down but I would actually like to use LRMs while not being a total boat plz.

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Offline Taemien

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Re: LRM adjustment on vehicles
« Reply #5 on: January 17, 2011, 06:42:45 PM »
I don't like the locking system as it is anyways... Tanks just show you the worst part of it, but its pretty much the same trying to use LRMs in mechs without being totally crouched on some hill camping and having no further contribution to the battle. Trying to you know, actually move and shoot other guns and take ground in a mech with LRMs on it usually completely negates having them except for the occasional NARC because it takes SO GOD DANG LONG to lock on anything without crouching.

I think taking another look at the locking system will be better than just adding a deploy to tanks. I agree that it doesn't make much sense for tanks not to have it but I'm just not crazy about that crouch mechanic as it is. It FEELS like a bandaid solution to the epic missile camping circa .2-.3 in all those SA matches and doesn't translate well at all to actually using them in real combat situations. I know the "LRMS are support weapons" crowd will come out and get meh down but I would actually like to use LRMs while not being a total boat plz.

I think a compromise is in order. I actually do like the quick as balls lockon time if you get perched in a good spot. For some assets, thats their only job and they should be doing it well. But I agree that long lockons for the none boating mechs (Vulture Prime, Catapult Prime, and a few others) is making them neutered.

Does the crouch half or third the lockon time currently? I'd give an example of what could be done instead, but I don't know the exact stats on LRMs unfortunately. I just know it locks on fast as hell when crouching.

Offline ratbuddy

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Re: LRM adjustment on vehicles
« Reply #6 on: January 17, 2011, 07:05:12 PM »
Hmm, I've asked for a hulldown feature for tanks before but my understanding is that the animations would take a long time and they have better things to work on.

For now, what about just giving stopped tanks the 1/2 lockon time that crouched mechs enjoy?

Offline zombat

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Re: LRM adjustment on vehicles
« Reply #7 on: January 17, 2011, 07:59:21 PM »
I honestly think the crouching down a dumb mechanic anyway, how exactly does squating your mech suddenly let you lock on faster?
What it should do is make it take longer to lock onto YOU due to your smaller profile. This should also be a passive ability of vehicles.

Offline =KoS= Eldragon

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Re: LRM adjustment on vehicles
« Reply #8 on: January 17, 2011, 08:20:43 PM »
I too think tanks should benefit from a shorter lock-on time than it is right now.

Offline IG142

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Re: LRM adjustment on vehicles
« Reply #9 on: January 17, 2011, 08:55:42 PM »
I still think that partial locks would help most of all.
(original post) http://forum.mechlivinglegends.net/index.php/topic,11243.msg171625.html#msg171625


Tanks do have a bit of a problem with LRMs. If hull-down isn't an option, possibly the lock bonus could be shifted from crouching to velocity, which isn't asset specific.

Actually, that might help with the LRM VTOL problem as well. Since they are generally medium velocity and never completely stable, lock times for them would increase as a side effect. The lock penalty from moving would have to be capped at low speeds though, otherwise LRMs would be completely unusable on Aerospace.
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Offline AlfalphaCat

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Re: LRM adjustment on vehicles
« Reply #10 on: January 18, 2011, 08:45:13 AM »
What if lock on timer was based on how many individual missile launchers were equipped?  Say you got a Parti with 2 LRM launchers, that would take as long as any lock currently, but the Vulture LRM would take twice as long for all launchers to acquire lock.  Would actual encourage chain firing LRMs while on the move, but alpha striking to a NARC would be just as easy.  Just spit-balling here. :)

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Offline Flyingdebris

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Re: LRM adjustment on vehicles
« Reply #11 on: January 19, 2011, 04:33:19 AM »
i kinda like the idea of having the "deploy" feature act as the tank equivalent to mech crouches.  since it would also give the hovercraft the ability to drop to the ground.

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Offline Frostiken

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Re: LRM adjustment on vehicles
« Reply #12 on: January 19, 2011, 07:23:32 AM »
Only if the Hovercrafts make sounds like deflating whoopee cushions when they do it.

Offline Flyingdebris

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Re: LRM adjustment on vehicles
« Reply #13 on: January 19, 2011, 09:46:32 AM »
 everyone knows slide whistles are where its at http://www.youtube.com/watch?v=-NTWHmyZxrQ&feature=related

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Offline AlfalphaCat

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Re: LRM adjustment on vehicles
« Reply #14 on: January 19, 2011, 09:56:45 AM »
everyone knows slide whistles are where its at http://www.youtube.com/watch?v=-NTWHmyZxrQ&feature=related

maybe just amp the slide whistle effect up? :) :P

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