Author Topic: Tank balance  (Read 5864 times)

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Offline =KoS= Eldragon

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Re: Tank balance
« Reply #30 on: January 19, 2011, 03:36:07 PM »
Personally, I would much rather see a proper medium tank added to the game than have purchasable AA turrets. Another possibility is to add a non-cannon weapon called the "Flak Cannon". It would operate like an LBX-AC2 loaded with Flak ammo in the board game. Great at killing aero and BA, worthless at everything else.

Seems to me the super cheap partisan is a kludge to keep the game balanced until more assets are introduced.

Online MerfMerf

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Re: Tank balance
« Reply #31 on: January 19, 2011, 04:04:05 PM »
Personally, I would much rather see a proper medium tank added to the game than have purchasable AA turrets. Another possibility is to add a non-cannon weapon called the "Flak Cannon". It would operate like an LBX-AC2 loaded with Flak ammo in the board game. Great at killing aero and BA, worthless at everything else.

Seems to me the super cheap partisan is a kludge to keep the game balanced until more assets are introduced.

I smell dedicated counter with no other use.
Sort of like the small calibre ACs previously. That was not very liked was it? Sorry, not a big fan of that idea.

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Offline [CW]Aresye

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Re: Tank balance
« Reply #32 on: January 19, 2011, 04:08:17 PM »
Morrigu needs it's heat sinks looked into, Heavy large laser rape isn't fun.

So that's what I got raped by?  0.4 is new to me, being away from MWLL for awhile, and I was driving a Loki the other day, facing a big tank, and got insta-cored by some brutal laser energy.  I can only assume is was the Morrigu.

Offline Flyingdebris

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Re: Tank balance
« Reply #33 on: January 19, 2011, 04:14:34 PM »
What about aa mechs, like the rifleman or jagermech?

Wherever mechs are needed, I am there

Offline (TLL) Heretic

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Re: Tank balance
« Reply #34 on: January 19, 2011, 04:24:06 PM »
What about aa mechs, like the rifleman or jagermech?

Hell yes, and the BlackJack Omni too (so lower down the rank-food-chain and easier to access), but that still leaves us bare at the beginning for dedicated AA...that Bulldog is looking better everytime I think about this 8)

http://www.sarna.net/wiki/Blackjack_(OmniMech)


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Offline sleepysheep

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Re: Tank balance
« Reply #35 on: January 19, 2011, 04:43:34 PM »
Puma E is already an excelent AA platform, even with its 850m range. I also tried out the MKII varient with 4xUAC5 and 2xATM9. Yeah expencive but damn that thing is fun to use. Air or land, it shreds anything in its path!
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Offline IG142

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Re: Tank balance
« Reply #36 on: January 19, 2011, 06:12:44 PM »
Mechs in general won't be particularly good for starter AA, I think. If the mech is light enough to be available early on then it doesn't have enough tonnage to mount the weighty autocannon batteries. AA mechs in general are fine, but I think tanks will still generally have the edge in that field.


About the AA turrets - How about automated turrets with 1-2 LBX-AC2(s) and a high declination limit? Unable to target low flyers at long range, so only used for minimizing ballooning. Ballooning would still be possible since LBX2s do so little damage, but it would discourage them from making a habit out of it.

On a side note, look at the main bases on Kagoshima and Death Valley. They appear to have "Eagle Eye" AA turrets already.
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Offline dsi1

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Re: Tank balance
« Reply #37 on: January 19, 2011, 06:53:12 PM »
Why do people seem to think that the on AA is lots of small ACs mounted on something or other? Both large caliber LBX and ATMs make great AA, not to mention X-Pulse. We should get a 3xATM-9 tank for heavy support/AA.

Offline sleepysheep

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Re: Tank balance
« Reply #38 on: January 19, 2011, 06:55:23 PM »
Why do people seem to think that the on AA is lots of small ACs mounted on something or other? Both large caliber LBX and ATMs make great AA, not to mention X-Pulse. We should get a 3xATM-9 tank for heavy support/AA.

Er 3xATM9 would be sooo OP on ground units, so I heavily agree, I soo want to use it rofl :D
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Offline Stahlseele

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Re: Tank balance
« Reply #39 on: January 19, 2011, 07:00:01 PM »
ATM is Clan-Tech.
It won't be on IS Vehicles/Mechs . .
The Devs seem to want to keep the Units Puretech.
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Offline sleepysheep

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Re: Tank balance
« Reply #40 on: January 19, 2011, 07:07:02 PM »
ATM is Clan-Tech.
It won't be on IS Vehicles/Mechs . .
The Devs seem to want to keep the Units Puretech.


So stick ATM on a clan tank? Even two ATM9 on a clan tank, fixes early game AA problems. Leaves IS in the dark though.
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Offline Cygma

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Re: Tank balance
« Reply #41 on: January 19, 2011, 07:08:10 PM »
Why do people seem to think that the on AA is lots of small ACs mounted on something or other? Both large caliber LBX and ATMs make great AA, not to mention X-Pulse. We should get a 3xATM-9 tank for heavy support/AA.
LBX & X-Pulse have range problems, LBX also suffers from pellet spread on range. So unless the airborne units do you the favor of flying right into your fire...
ATM salvos seem to be avoidable to a high degree by decent VTOL pilots unless fired from orthogonally of their facing. Good ASF pilots should be out of the 850m range after lock-on-time + missile-time-to-target.
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Offline Profane Arbiter

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Re: Tank balance
« Reply #42 on: January 19, 2011, 07:08:36 PM »
Morrigu needs it's heat sinks looked into, Heavy large laser rape isn't fun.

So that's what I got raped by?  0.4 is new to me, being away from MWLL for awhile, and I was driving a Loki the other day, facing a big tank, and got insta-cored by some brutal laser energy.  I can only assume is was the Morrigu.

I set Beatstick on his heels with the 3 HLL Morrigu after a point blank duel. Amusingly, that Morrigu is dead meat vs the less expensive Demolisher prime.
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Offline sleepysheep

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Re: Tank balance
« Reply #43 on: January 19, 2011, 08:00:20 PM »
Maybe give LRM new type of ammo that flys faster and more agile but only useful on aircraft. Becuase ATM do rape planes, and are far far better than LRMS.

It's always going to come down to range, so either you start giving tanks long range or you just remove the lrms from one VTOL which would remove 99% of the problem in the first place...

Becuase there is only two weapon that has the range and accuracy at 850m+ range and thats ltguass and AC and there are no tanks boated with enough of them to do AA, expecilly at the start of the game.
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Offline dsi1

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Re: Tank balance
« Reply #44 on: January 19, 2011, 08:16:56 PM »
Why do people seem to think that the on AA is lots of small ACs mounted on something or other? Both large caliber LBX and ATMs make great AA, not to mention X-Pulse. We should get a 3xATM-9 tank for heavy support/AA.
LBX & X-Pulse have range problems, LBX also suffers from pellet spread on range. So unless the airborne units do you the favor of flying right into your fire...
ATM salvos seem to be avoidable to a high degree by decent VTOL pilots unless fired from orthogonally of their facing. Good ASF pilots should be out of the 850m range after lock-on-time + missile-time-to-target.
Yet again people under-estimate the ATMs, I always wait until aero are headed away from me to fire, they're fast and manouverable, just like aero.