Thus far I've found them quite blah. The xSPL is actually worth something when it comes to countering BA, whereas the spl is trash at it. Stacked xLPL is ok on the awesome, does decent damage. Not impressed at all with the xMPL though.
Its like they took the laser and turned it into a small caliber laser with better range.
While I do love the idea of having them on demand, their rate of heat and damage are far too low.
Both should be jacked up substantially imo. This would make things like a x4 XLPL impossible and pointless.
But Large Pulse Lasers are hardly ever stacked beyond one or two in CBT and MPL ever beyond 3 or 4. The stakes should be raised with these IMO to turn them into the extremely dangerous but high heat weapons they were intended to be.
I would support keeping the differences between normal and X however.
As to normal pulse lasers... They are a bit of a problem to me... the clan ones seem to be in a good spot... I cant really comment on the state of IS pulse lasers because they are not on enough assets, the x4MPL Osiris is a total joke due to having no HS whatsoever, its one of the few true designs that feature redundant weapons to survive losing an arm and should really only be fired in pairs.
The clan pulse lasers right now are in a good place though. Has anyone tried the Uller C lately? Holy God. Damage. You can eat through Partisans in seconds with that thing. The Cougar prime does great damage as well but lacks the heatsinks to really eat things.
Really when it comes down to it, our x4 LPL set ups are silliness, there is a reason they don't exist in CBT and as MWLL stays quite true to its numbers, these simply run so hot even with lots of heatsinks, it is a bit pointless to boat them beyond 2 or 3.
It would be nice to see them on more mechs though... wish the IS ones did as much damage as the clan ones but, hey, what can you do? The devs have been very lenient on this because if you look at sarna, Clan large pulse lasers have the range of LRMs.. which would be absurd.