Author Topic: Cockpit Obstruction  (Read 854 times)

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Offline Theta

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Cockpit Obstruction
« on: January 20, 2011, 07:05:52 AM »
First of all, I'd like to say that this mod is really fun to play, and it's amazing that so much detail has gone in to every aspect of it.

So, the cockpits are pissing me off.
I love that this mod has cockpits. I don't think I'd quite enjoy this mod near as much if I didn't feel like I was actually sitting in the mech with all the gizmos and gadgets right in front of me. As I played through my first game, I couldn't get enough of this feature- Then I got in the Uziel. Now, I know that the Uziel from the original mechwarrior games has a hud that is a little more obstructive than the other mechs. In fact, it almost takes up as much of the screen as any of the mechs in this mod. My view port was small, and all of my screen was filled with gray. I could live with it. It was hard to see exactly what was going on, but I could live with it. Then I started walking, and my mech was bumbling all over the place. I don't know if maybe the Uziel has more of a flamboyant strut to it than the other mechs or its gyro is way out of wack, but I swear it was jumping around so much it almost felt like the left side of my cockpit was touching the right side of my screen and the bottom of the cockpit was touching the top of my screen, and the only way I could tell what the hell was going on was the icons on my radar.

Don't get me wrong, I love that there's a cockpit, and I love that it moves around like as if I were really in a mech, but does the Uziel need to really be more my enemy than any other single entity in the game? Now, at first I was thinking, "Oh, they'll just fix this later on in development." Then, I started to realize what this mod was missing visually...

The first person camera in the mech shakes, like you're in a mech bouncing around, then the cockpit shakes differently, again like the mech is bouncing around. But shouldn't the first person camera shake with the mech, since the cockpit is what you're sitting in? Then it started to really bother me. I was bouncing around in the cockpit that was bouncing around, and everything started feeling fake and incorrect.

Essentially what I'm getting at is it would be less obstructive and feel a lot more immersive if the cockpit didn't move independent of the camera, but the camera moved with the cockpit. So if the mech hops around a lot more, the camera hops around a lot more. Now, of course, I understand that there are players out there who throw up in the car every time they take a drive down the street, so perhaps an option to make it so the cockpit moves but the camera stays still, instead of having a little bit of both. So the camera either realistically moves with the cockpit, or the camera stays still instead of every so gently rocking like it's a boat in the ocean (as it seems to do now), and the cockpit moves. Of course I'll be taking the first since I don't want to get in to one of the more favorable mechs (Uziel), and watch the view port flop all over my screen like a dying fish.

Offline CHHš Aurailius

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Re: Cockpit Obstruction
« Reply #1 on: January 20, 2011, 07:41:59 AM »
Essentially what I'm getting at is it would be less obstructive and feel a lot more immersive if the cockpit didn't move independent of the camera, but the camera moved with the cockpit. So if the mech hops around a lot more, the camera hops around a lot more.

It already does, but it's dampened a fair ammount.  You don't realize how much the camera would be bouncing if we didn't have that dampening on, and you'd probably hate it if we turned it off.  I wont speculate on how easy it would be to dynamically turn it off and on based on what a player wants, but any player who turns it off would be at a disctinct disadvantage.

Offline (TLL)Siilk

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Re: Cockpit Obstruction
« Reply #2 on: January 20, 2011, 08:06:54 AM »
 To add to what Aurailius said, crysis/wars engine always aims all weapons at the center of the screen. So, with camera bouncing as mech bobs, so would be your reticule. It wouldn't be anywhere near to be practical to have your reticule swing around like crazy when you run.



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Offline Theta

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Re: Cockpit Obstruction
« Reply #3 on: January 20, 2011, 09:04:17 AM »
I'm not saying the camera follow the cockpit how it is now, I'm just saying have the cockpit follow the camera, so it feels like you're "in the cockpit." In Mechwarrior, the cockpit doesn't jump around near as much as in Living Legends.

Offline (TLL)Siilk

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Re: Cockpit Obstruction
« Reply #4 on: January 20, 2011, 09:07:55 AM »
I'm not saying the camera follow the cockpit how it is now, I'm just saying have the cockpit follow the camera, so it feels like you're "in the cockpit."

 So, your suggestion is to remove/minimize cockpit bob?

In Mechwarrior, the cockpit doesn't jump around near as much as in Living Legends.

 Which Mechwarrior, exactly, you have in mind? MW4 series, I presume?



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Offline xInVicTuSx

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Re: Cockpit Obstruction
« Reply #5 on: January 20, 2011, 11:43:45 AM »
PLEASE GOD THIN OUT THAT MAULER COCKPIT BAR!  :'(

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Offline Flyingdebris

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Re: Cockpit Obstruction
« Reply #6 on: January 20, 2011, 12:16:05 PM »
in the case of the uzi, it probably can be solved just by pushing the camera POV a bit farther forward. same can be said for many other mechs with really obstructive cockpits.

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Offline ~SJ~ Atlessa

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Re: Cockpit Obstruction
« Reply #7 on: January 20, 2011, 12:30:35 PM »
In Mechwarrior, the cockpit doesn't jump around near as much as in Living Legends.

 Which Mechwarrior, exactly, you have in mind? MW4 series, I presume?

Must be, as in MW3 the mechanic was quite similar to MW:LL, only it looked a bit different.
Not sure about MW2, can't get that bugger to run on my winXP :(


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Offline [IPA] Thalamus

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Re: Cockpit Obstruction
« Reply #8 on: January 20, 2011, 12:37:03 PM »
Not sure about MW2, can't get that bugger to run on my winXP :(


Tried it in dosbox yet?




I'm a little bit torned. On the one hand OP's right. Some cockpits really obstruct a view and work against situational awareness. On the other hand, that's somehow a a characteristic that belongs to that design. It improves immersion: you're constantly reminded that you're sitting in a particular mech, not just a random entitiy. So imo there would be as much impairment as improvement as a result of change.



What I really do want are nivcely textured cockpits (Fake MFDs, buttons, radio speakers... like in MW3). There are some in MWLL, but a lot of cockpits are pretty grey to look at.
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Offline Cygma

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Re: Cockpit Obstruction
« Reply #9 on: January 20, 2011, 02:50:09 PM »
What I really do want are nivcely textured cockpits (Fake MFDs, buttons, radio speakers... like in MW3). There are some in MWLL, but a lot of cockpits are pretty grey to look at.
Give it time, i'm rather sure more details will be coming as time and resources allow :)
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Offline (TLL)Siilk

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Re: Cockpit Obstruction
« Reply #10 on: January 20, 2011, 02:52:08 PM »
Not sure about MW2, can't get that bugger to run on my winXP :(
Tried it in dosbox yet?

 It usually works bad or don't work with DOSBox at all, it's too much of a hardware hog for it. To run MW2 series on modern OSs I recommend using MechVM. Install it as per described here(section "Solution 1: MechVM").



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Offline [IPA] Bravo Cadett

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Re: Cockpit Obstruction
« Reply #11 on: January 20, 2011, 03:20:34 PM »
owens cockpit have a anoying bar too ... could it be moved ? or make it transparent ? i hate it, its mor anoying if you zoom ...

Offline MerfMerf

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Re: Cockpit Obstruction
« Reply #12 on: January 20, 2011, 03:44:18 PM »
owens cockpit have a anoying bar too ... could it be moved ? or make it transparent ? i hate it, its mor anoying if you zoom ...

Owens? Really??
I never noticed...

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Offline Cygma

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Re: Cockpit Obstruction
« Reply #13 on: January 20, 2011, 04:00:46 PM »
What cockpit are you talking about?

[attachment deleted by admin]
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Offline MerfMerf

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Re: Cockpit Obstruction
« Reply #14 on: January 20, 2011, 05:37:53 PM »
Hahahaha! Awesome screenshot Cygma. + Karma for sure =)

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