There is very little (normal looking) art to work with so I had difficulty of imagining the entire model. The model itself is very low poly, hence the crudeness and added more complex parts in haste. The overall shape is just the mask to be worked on with more complex details, so I'm glad that it remids in overall anihi shape (it has 6000 tris). I agree on arms, they will be beefed up and armored: my concept was that they will be functional with existing tech so i didn't want them to be attached on crude pods. Tree arm sets are done, ill post as soon as I refine them. I want to see something below that armor, any kind of functioning parts so ill work on them much more! Ill toy with back some more but I kind of like it like this.
The pelvis an the hole below ct hull will recive all my love: building that part is the idea literally pulled me into working on mech model(s). It is very crude now but ill refine it and make it more pleasing to look at so ill use my newly developed superpower on comments on it: thor shovel-arm argument power

. Ill explain an idea in short on how it is imagined to be: With 180 degrees torso twist, it is supposed to look intimidating and ugly when it does that but not CGI "scary" but stop motion scary!!!

Anyway, thanks for the opinion/critics Kit, now i have more solid limiters on how much to deviate from the original model.
Ill update post when more work is done!
*EDIT* Tom, you explain 4x gauss event, I don't want to bring repressed memories back!