Author Topic: Concept model, Take 2  (Read 2418 times)

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Offline Vlaad

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Concept model, Take 2
« on: January 21, 2011, 10:37:30 PM »
Heres some early photos of a model iv'e been working on last couple of days. Day and night actually, it kind of got pulled in. Would post at earlier thread but it already became avatar so ill open up a new one. Opinions?



[attachment deleted by admin]
"The howler monkey is the guy who calls in a meeting just to avoid doing real work. He never shuts up, challenges every opinion and opens EVERYTHING up fo debate. He thinks he's helping but hes really just mindlessly shreaking into the jungle. Without him tigers would be inventing jet-skis. Rhinos would be speaking Japanese. Shit would get DONE."

Offline TOMTOM

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Re: Concept model, Take 2
« Reply #1 on: January 21, 2011, 10:53:36 PM »
HA HA so thats what you were doing back at the bat cave, i see the reason why you havent crawled out of your house.
Ah it looks nice i want to drive it and ruin some miserable soul with it, also it makes me remember the old days when i was kicking yer arse with this beauty(4Xgauss) ;)
I hate you BA so stop moving and let me SHOOT YOU!!!!

Offline Aidan

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Re: Concept model, Take 2
« Reply #2 on: January 21, 2011, 10:59:16 PM »
Anni, Anni, Anni ... I remember taking this beast with 6 RAC2s. Talk about spray and pray!


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Offline (TLL)KitLightning

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Re: Concept model, Take 2
« Reply #3 on: January 22, 2011, 01:13:13 AM »
Just a suggestion. When displaying your models, create a simple clay render with basic light settings. Discard any materials and effects that they will obscure the actual result. Renders should always be in Front View and Side View (Left or Right doesn't matter which).
 Optionally supplying a wireframe screenshot, again in Front and Side View only. The reason that I am addressing this is rather basic, that it is difficult to gather all data from the models current state, if it is rendered out in a heavily darkened shot as previously presented. And also the point I am trying to get by with the View ports, is that the model will not become obscured or otherwise displayed wrong, e.g. if the camera angle is off or altered to the state where the model will appear elongated etc.. Also showing the polycount is a good approach.

NB: Do not display poly counts as this : http://forum.mechlivinglegends.net/index.php/topic,2382.0.html


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Offline Vlaad

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Re: Concept model, Take 2
« Reply #4 on: January 22, 2011, 01:49:48 AM »
Sorry! First timer in scene creation department.   :-[

Here are clay screenshots from sides, wireframe, and my working model.

*EDIT*
Forgot to attach one picture...

*EDIT**EDIT*
TOM, that victory does not count! Walking into my face with that shit and smacking me with gausses is a noobish victory, so Ill use my power of forgetting and declare it my victory. You noob.



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« Last Edit: January 22, 2011, 01:58:39 AM by Vlaad »
"The howler monkey is the guy who calls in a meeting just to avoid doing real work. He never shuts up, challenges every opinion and opens EVERYTHING up fo debate. He thinks he's helping but hes really just mindlessly shreaking into the jungle. Without him tigers would be inventing jet-skis. Rhinos would be speaking Japanese. Shit would get DONE."

Offline (TLL)KitLightning

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Re: Concept model, Take 2
« Reply #5 on: January 22, 2011, 02:44:24 AM »
Looks much better that I can see your work. Not sure what to say to the arms yet that those needs more armor or at least a more logical approach to carrying the weapons. The angle on them are how they should be but try and create a few different arm/weapon types and see which fits best. You will soon get used to remodel parts of your work time and again. I would go for having the arms with as much armor on as possible and not having to many, if any, open parts in that area.
The body could be cut down in tri count, it already shows issues on the smoothing groups. Adding more details later on will become harder the more verts you have to adjust. Not sure what I would say on the lower part of the torso that it seems rather open to suggestions. For an easy approach to the later texture work it would be best to have it as closed as possible, limiting the UV part.
The back of the torso it would look nice to have three vents one as already placed and one on each side below where the armor sheet ends.
The overall shape, well besides the test tubes that is the guns, looks promising and has the dimension of Anni as we love her :D

lol why did TOMTOM mention the 4xGauss, now I see the Gauss barrels instead of your 4x LB-X 5's :'(


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Offline Vlaad

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Re: Concept model, Take 2
« Reply #6 on: January 22, 2011, 02:21:10 PM »
There is very little (normal looking) art to work with so I had difficulty of imagining the entire model. The model itself is very low poly, hence the crudeness and added more complex parts in haste. The overall shape is just the mask to be worked on with more complex details, so I'm glad that it remids in overall anihi shape (it has 6000 tris). I agree on arms, they will be beefed up and armored: my concept was that they will be functional with existing tech so i didn't want them to be attached on crude pods. Tree arm sets are done, ill post as soon as I refine them. I want to see something below that armor, any kind of functioning parts so ill work on them much more! Ill toy with back some more but I kind of like it like this.

The pelvis an the hole below ct hull will recive all my love: building that part is the idea literally pulled me into working on mech model(s). It is very crude now but ill refine it and make it more pleasing to look at so ill use my newly developed superpower on comments on it: thor shovel-arm argument  power  :). Ill explain an idea in short on how it is imagined to be: With 180 degrees torso twist, it is supposed to look intimidating and ugly when it does that but not CGI "scary" but stop motion scary!!! ;D

Anyway, thanks for the opinion/critics Kit, now i have more solid limiters on how much to deviate from the original model.

Ill update post when more work is done!

*EDIT* Tom, you explain 4x gauss event, I don't want to bring repressed memories back!
"The howler monkey is the guy who calls in a meeting just to avoid doing real work. He never shuts up, challenges every opinion and opens EVERYTHING up fo debate. He thinks he's helping but hes really just mindlessly shreaking into the jungle. Without him tigers would be inventing jet-skis. Rhinos would be speaking Japanese. Shit would get DONE."

Offline TOMTOM

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Re: Concept model, Take 2
« Reply #7 on: January 22, 2011, 02:21:56 PM »


lol why did TOMTOM mention the 4xGauss, now I see the Gauss barrels instead of your 4x LB-X 5's :'(
Well you see it is a story that goes back some time when we were constantly playing MW4(mektek mod) in lan and he was always beating me sorry arse, so i strated thinking what was the best way to kill him and anhi was the logical choice because he had lots and lots(ridiculously lots) of armor, and i needed some long range weapons to take him down so i made a variant that uses only 4xGauss.
So thats the story.
BTW the wire and clay look nice :o
I hate you BA so stop moving and let me SHOOT YOU!!!!

Offline Vlaad

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Re: Concept model, Take 2
« Reply #8 on: January 25, 2011, 04:08:01 AM »
Update.

It is still a relatively low poly model, (around 12000 triangles) but its taking more solid shape.

@ KitLightning
Tom and myself provided ball and umbrella in joyful colors along with all new experimental poly-counter. Ill post clay model and wire later.  :)

[attachment deleted by admin]

[attachment deleted by admin]
"The howler monkey is the guy who calls in a meeting just to avoid doing real work. He never shuts up, challenges every opinion and opens EVERYTHING up fo debate. He thinks he's helping but hes really just mindlessly shreaking into the jungle. Without him tigers would be inventing jet-skis. Rhinos would be speaking Japanese. Shit would get DONE."

Offline (TLL)Siilk

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Re: Concept model, Take 2
« Reply #9 on: January 25, 2011, 07:12:25 AM »
 Looks great, Vlaad!



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Offline SquareSphere }12thVR{

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Re: Concept model, Take 2
« Reply #10 on: January 25, 2011, 06:14:15 PM »
definitely liking those new arms better.
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Offline (TLL)KitLightning

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Re: Concept model, Take 2
« Reply #11 on: January 25, 2011, 06:40:24 PM »
Nice progress on the torso, though I'd still go for a completely enclosed torso part due to durability. Having it open at the lower part would mean that dust, dirt and weapon fire could compromise the entire torso and render the asset useless quit quickly. The arms looks more robust now, specially the shoulder part :D


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Offline Vlaad

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Re: Concept model, Take 2
« Reply #12 on: January 25, 2011, 07:05:05 PM »
Thanks for the comments Siilk, Square, Kit.

I'm glad to hear that its more pleasing to look at. I currently working on lower torso with legs. I already modified the new "neck" to be more cobra-like. I know that annihilator mech has no chance to be implemented so I took more liberty to deviate from original design but I like it as much as i like visually/logically functioning model (with obvious exceptions). More details will be added, as it is mostly a lowpolly shape. Apart from this, ill do another mech witch will be faithful to original CBT drawings.  :)
Btw Kit, they are thought to be hydraulic functioning part so that (my imagination) they are fairly similar to hydraulic lift for dump trucks (yes, i love/know to repair stuff on trucks and cars :) ). I want them to be seen but its a simple add on to cover them so ill make that and update. It would be awesome that some parts fell of exposing little interior mechanisms on existing models like on uziel mech. Its that awesome!
 
This is my inspiration for this model.

[attachment deleted by admin]
"The howler monkey is the guy who calls in a meeting just to avoid doing real work. He never shuts up, challenges every opinion and opens EVERYTHING up fo debate. He thinks he's helping but hes really just mindlessly shreaking into the jungle. Without him tigers would be inventing jet-skis. Rhinos would be speaking Japanese. Shit would get DONE."

Offline (TLL)KitLightning

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Re: Concept model, Take 2
« Reply #13 on: January 25, 2011, 07:38:57 PM »
Thanks for the comments Siilk, Square, Kit.

... I took more liberty to deviate from original design but I like it as much as i like visually/logically functioning model (with obvious exceptions). More details will be added, as it is mostly a lowpolly shape. Apart from this, ill do another mech witch will be faithful to original CBT drawings.  :)

"Good artists copy, great artists steal" ~ Pablo, by this, I guess, Picasso says that a good artist copies the original as is, but the great artists creates the original artists work in in his own vision.

I always want to see something new on an old design so sticking 100% to a TRO or other so-called CBT designs would render the artist at the hands of the original artist. Showing yourself as re-inventing the design in a new form is what I like and would always encourage.


Quote
Btw Kit, they are thought to be hydraulic functioning part so that (my imagination) they are fairly similar to hydraulic lift for dump trucks (yes, i love/know to repair stuff on trucks and cars :) ). I want them to be seen but its a simple add on to cover them so ill make that and update. It would be awesome that some parts fell of exposing little interior mechanisms on existing models like on uziel mech. Its that awesome!

That was what I assumed though it would cause some issues towards its durability that it would be the primary target when encountered and so would mean it would quickly become an obsolete asset in the field. The same could be said for the Uziel and other models though. I think you should continiue to work on your own view of how you would see the model and only take comments that can be used, the rest can be archived as opposite views though still of equal importance in the overall view for any artist.
 
Quote
This is my inspiration for this model.

hnn how did I miss that one :-[


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Offline Vlaad

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Re: Concept model, Take 2
« Reply #14 on: January 25, 2011, 08:00:43 PM »
"Good artists copy, great artists steal" ~ Pablo, by this, I guess, Picasso says that a good artist copies the original as is, but the great artists creates the original artists work in in his own vision.

I always want to see something new on an old design so sticking 100% to a TRO or other so-called CBT designs would render the artist at the hands of the original artist. Showing yourself as re-inventing the design in a new form is what I like and would always encourage.
...

Noted/absorbed/deduced.
*Sponges off to do more work*

EDIT: spelling
"The howler monkey is the guy who calls in a meeting just to avoid doing real work. He never shuts up, challenges every opinion and opens EVERYTHING up fo debate. He thinks he's helping but hes really just mindlessly shreaking into the jungle. Without him tigers would be inventing jet-skis. Rhinos would be speaking Japanese. Shit would get DONE."