Author Topic: Concept model, Take 2  (Read 2418 times)

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Offline Warhammer WHM-6R

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Re: Concept model, Take 2
« Reply #60 on: February 06, 2011, 03:11:41 AM »
here is some paintovers to give you some ideas good sir

Sweet pics dude! cool idea. what program did you use to do that? corel painter?

The only (slight) criticism I have is that the mech is a kind of a long mech (with the neck) so I think you should not make the arms too short/stubby. It would contrast too much. Though varying the length of the upper gun would do the trick nicely I would think.

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Offline Flyingdebris

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Re: Concept model, Take 2
« Reply #61 on: February 06, 2011, 03:37:45 AM »
just photoshop

didn't make the arms any shorter than what they were originally, just made the guns chunkier
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Offline 7.[WD]Ragor

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Re: Concept model, Take 2
« Reply #62 on: February 06, 2011, 03:43:34 AM »
*awesome stuff*
(...)
Though varying the length of the upper gun would do the trick nicely I would think.

So no Variant C as default? 4x UAC 10?  :'(

Offline (TLL)Siilk

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Re: Concept model, Take 2
« Reply #63 on: February 06, 2011, 06:18:16 AM »
 Looks sweet, Flyingdebris! Your concepts are, as always, excellent.



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Offline TOMTOM

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Re: Concept model, Take 2
« Reply #64 on: February 07, 2011, 12:39:33 AM »
Oh the Hellhound looks great Vlaad! I love it i wanna ride it!
@FlyingDebris:
How should i put it? "I WANT TO MARRY YOUR ART AND HAVE ITS CHILDREN"
I hate you BA so stop moving and let me SHOOT YOU!!!!