Author Topic: Solution to all the Legginf that seems to be going on in the newer releases  (Read 1224 times)

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Offline =WM=Vordermark

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Hail All,

I was noticeing in games that there has been alot more legging occuring lately, maybe its just me.  I dont think there is anyone that play's that thinks when they get legged, that its cool in any way or FUN.  As a matter of fact, I was in a game where a warrior on the other team came in and legged 3 mechs in a row, so our team said, leg him back, and he actually got upset he got legged after doing that themselves.  I mean , com'on ...lol.

Not that I am against legging in general in Battle Tech for purposes of tactics.  However, the game mechanics of MWLL are not the same as the Battle Tech Board game.  In The Board Game legging of a mech is alot harder to get on a roll of 2 Dice.  In MWLL all weapons can easily be brought to bear on a certain part of a mech (like the leg).  Hense the legging issue.

So with that said, as this is the sugestion area, I would like to propose a change for the Devs to consider that will still allow the Legging tactic to have relevance, but also change the game mechanics slightly to allow a more Fun game for not only the Leggers, but the Leggie as well.  Here Goes.

1) Change the Mechanic that makes the Mech fall down, to haveing the Mech Limp instead.
2) When a Leg is destroyed, have the Movement Speed of the Mech reduced say 35%-40%
3) If both legs are destroyed, reduce the Mech another 35%-40%.

This leaves the person who is legged the ability to still turn around and defend themselves until the inevitable happens, or if they survive the ability to limp slowly back to repair or to friendly lines if they are able to get there.  This also discourages the Legging of a mech outright, and encourages the attacker to actually kill the mech instead.

Well this is my idea, and I think it should help a Great game stay Great, esp with the advent of all the AC20 rounds getting flung around, and such:)  Hope this helps:)


Offline Blu C

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I think this is sort of like how MW4 did it.  If your leg was destroyed you kinda hobbled around on it (though once I did somehow manage to blow a leg off of a 'Mech in that game, but I think that was a bug).

Question: would you be able to repair a gimped leg or are you stuck with it?

Offline «Çß§» Trooper_Thorn

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MW4 no gimp when leg destroyed the whole mech blows up gimping only occurs if leg substantially damaged but not destroyed, again whole damn mech goes boom.

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Offline [CW]Outlaw

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In Mechwarrior 4 if one leg was destroyed the mech limped, if both legs were destroyed the entire mech went up.

But i do agree with this, Legging has become very common, and i think it needs to be addressed.
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Offline =KoS= Eldragon

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We actually do have the gimpy leg (aka reduced speed) mechanic now. However it does not seem to happen very often. Usually the leg is blown off before I get the chance to notice I've been hobbled.

Offline Blu C

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Perhaps the real solution, then, is to make it very hard to gimp the leg after it has been hobbled?

Say... when the armor is gone the leg is 'gimped' and then after that there is a secondary health status (or whatever) that has way more health so fully blowing off the leg takes a lot of oomph?

Just need to make it so once the leg is gimped it cannot be repaired to be ungimped I would think.

Offline «Çß§» Trooper_Thorn

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NBT the league CBS is in is based on MW4 mercs MekTek version 2.0 they are now changing to MT3.1. I have been hobbled and the leg limps but when the leg is destroyed the mech does not fall over it blows up. MW3 was the game where the mech fell over that is why a lot of players still prefer 3.

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Offline =WM=Vordermark

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Yes, I understand MW2 and 3 are like that, my sugestion, however, does not involve blowing up a mech by shooting off legs.  That would also draw more legging.  My idea was only to introduce a hobble(reduced Speed), even as the leg was suposedly destroyed to deter the legging of mechs.  I do see where you think it was like MW2 and MW3 and I appologise if I confused anyone, that was NOt my intent.

Offline (TLL)CapperDeluxe

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I think maybe there's only more legging because there's more people in tanks
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Offline IG142

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I haven't noticed tank-drivers being particularly apt to legging. And even if they are, that still implies that tanks have a overly high incentive for legging, if not mechs.

I've already posted my thoughts on legging elsewhere, but this is a more appropriate topic for it:
Quote from: myself
Part of the problem I see with legging is that it's more about taking a mech out completely than just disabling it. A legged mech is usually combat ineffective unless it gets lucky, and even then is still incapable of fighting one on one. Legging a mech is very close to coring, practically speaking; it might get a couple more shots off but for the most part it's down. Legging can't be used to just slow someone down, it takes them out completely. There's no point to shooting a leg unless you intend to go the whole way.

There is the limping stage at critical armor levels, but it is only slightly better. A limping mech is a barely mobile turret just a few seconds away from toppling over after a final sneeze. If you're aiming for the legs and damage one this far, the time left till it's completely gone is negligible.

Two ideas here.
  First: widen the gap between 'destroyed' and 'crippled' to make legging more of a slowing tactic. Possibly give legs some free 'internal structure' so they don't cripple too early, or just make crippling a gradient and gradually reduce speed from full to zero as leg armor goes from ~1/3 to zero.
  Second: Make all hits to the legs temporarily impact the mech's speed. Can't get very fancy without animations, but perhaps apply a simple penalty to maximum speed with each hit, based on a ratio of damage dealt/total armor. For example, nailing a light mech in the leg with a Gauss, which removes half its armor, would reduce its max speed by a third or so for a couple seconds.
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Offline VictorMorson

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I have the perfect and best solution to the "legging problem."  In fact, you can do this right now, no patch required!

A) Stop Crying
B) Learn to Play

Follow these two easy steps and you'll never get mad about legging again!

I will personally hunt you down and poptart your leg while your back is turned and you're in your base.

Offline Gremlich

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I have the perfect and best solution to the "legging problem."  In fact, you can do this right now, no patch required!

A) Stop Crying
B) Learn to Play

Follow these two easy steps and you'll never get mad about legging again!

Actually, to caveat that, everybody should then gang up on the legger until which point he either decides to play more reasonably or departs for more forgiving servers. I'm not against legging, I just see it in some players as a sociopathic action that isn't right for a well run League. Inadvertant legging is rather obvious and generally a better sportsman will apologize.

I am against sociopaths, however.

In league play, a restriction or limiting of legging would be appropriate, but in public servers, the above advice from ViktorMorson is applicable. With my caveat, of course. Give in kind.

“Fail to honor people, they fail to honor you; but of a good leader, who talks little, when his work is done, his aims fulfilled, they will all say, 'We did this ourselves.'” -- Lao Tzu


Offline Buzz_Litebeer

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I want to throw in on this.

I have been seeing legging arguments since 1995, people complaining and moaning about it in general.  (im old, ok?)

So here are a list of games, and how they handled this:

Mechwarrior 2:  You got legged, you fell over, this is the MWLL mechanic.

Mechwarrior 3:  v1.0 - You got legged and one leg gone you exploded and died.
                         v1.1 - Legs had more armor than the rest of the mech (minus the other leg) combined - this was retarded as people actually got good at hopping around to force you to hit their legs, or they would put reduced armor on the legs and make super duper fast mechs with high torso armor.
                         v1.2 - Legs had a 5x armor modifier

All the mech3 ones had problems, the armor modifier was the over "best" solution, though 5 times was a bit high IMHO.   
Mechwarrior 4:  Mech got hobbled when one leg destroyed, destroyed outright if both legs destroyed.  - This solution sucked as all it did was reduce movement speed, hitting the leg out was not the "best" solution overall except for some engine quirks (such as damage transfer into CT internals).



In MWLL the armor modifier one would work, since MWLL already has a modifier thing.

OR the MWLL team could do damage transfer after 50% damage to the leg.  IE after the leg is "hobbled" transfer a small amount of damage to the appropriate torso, so it takes longer to reduce the legs last 50%, and gives the mech some more survivability but still allow gimping and the excellent "fall down when legged" mechanic.

I think Mechwarrior 4 went totally the wrong way, it got rid of one of the few unique aspects of the mechwarrior/battletech universe that has been in all other versions of the game online, even batteltech: 3025 online, Kesmai etc...

The only problem now is that there are tank assets in the game, who on TC game types have a specific advantage vs mechs.

I am still not sure it is even enough of an issue overall, considering it doesn't have as much effect in the TSA gametype.

I hate Aircraft in this game, if I die from one, I leave.  I wish I could just fire back at them from a Mech.

Offline VictorMorson

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Rules on legging makes any League into "Baby's first MechWarrior."  What I really don't get is what you people don't understand about intended design?  Legging isn't exploiting, it's not cheating and it was meant to be there.  The saddest part about these threads is the MechWarrior community has sunk so far that you people who complain about legging have any support at all, when you used to be picked on, laughed at and mocked for years.  The fringe minority in every MW since 2, really.

Actually, to caveat that, everybody should then gang up on the legger until which point he either decides to play more reasonably or departs for more forgiving servers. I'm not against legging, I just see it in some players as a sociopathic action that isn't right for a well run League. Inadvertant legging is rather obvious and generally a better sportsman will apologize.

I am against sociopaths, however.

If you honestly think legging people is the mark of a sociopath, please take a break from the internet in general for a while and get some fresh air.

« Last Edit: January 26, 2011, 12:32:49 AM by VictorMorson »
I will personally hunt you down and poptart your leg while your back is turned and you're in your base.

Offline -SM-SUCKER

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I have legged today. :'(
But I got legged myself soon afterwards, so it is all good now :)