Uziel D:
x2 Large Pulse laser | arms
SSRM-6 | missile pod
5DHS, BAP
No JJs and on the more expensive end, but really utilizes the Uziels speed to eat smaller targets quickly.
We don't really have any higher end uzi's. This one would rock socks.
Uziel E:
LBX10
ERPPC
SRM-4
1 DHS, JJs
Nice one-two punch up close, needs moar brawling uzis. (I think me and nitro designed this independently... it is only logical after-all.)
Catapult D:
x2 Dual|SSRM6
x4 Medium Pulse Laser
4 HS, GECM, JJs
Catapult needs a good brawler, the MRM is more support than anything.
Catapult E:
x2 LRM-20
x4 ER Medium Blast Laser
3 HS, BHP, JJs, 2 free tons.
Old faithful returns to kick some ass at 500-1000m. More of a line holder with good laser punch to back it up, can be fielded far longer than the ELRM variant and can defend itself better than the Arrow.
Hollander D
LBX-20
x4 XSPL
JJs, 1 free ton, 2 HS, GECM
OHHH YEAHHHH
Hollander E
Light Gauss
x4 Mguns
JJs, 3 free tons, Eoptics, BHP
Cheap cheap cheap, perhaps even starting level that can stay in the field forever and provide nice AA support.
Really don't care if the Osiris gets E or D... I just want my proper Prime.
Though I will say the Pulse laser variant needs to be changed to this:
Osiris B
x2 MPL
x2 SPL
2 HS, JJ, MASC
Will allow it to actually use its weapons overtime rather than 2 alphas and done.
Owens E:
x2 Dual|Srm4
x2 SXPL
MASC, BHP,C3
Owens D:
x2 MRM10
x2 ERMBL
Would need MRMs to be fixed... I dunno, the owens is too boatty for my tastes.
@Alfalphacat
I gave up on the AC/5 on the Uziel... just won't be useful unless we have some sort of burst fire model.