Author Topic: Mechwarrior: Living Legends 0.4.4 Open Beta Released  (Read 5554 times)

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Offline (TLL)KitLightning

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Re: Mechwarrior: Living Legends 0.4.4 Open Beta Released
« Reply #15 on: January 26, 2011, 10:07:41 PM »
Quote
Version 0.4.4
-------------

Note

The Auto Updater will reset your Actionmaps when installing this update.
This is required to activate the new bindings for vehicle controls.

Balance

- changed allocation of armour for Hollander to improve Right Torso durability
- reallocated the armour distribution for tanks to remove a small amount from the turret
- decreased armour factor for tanks by 6.7%
- heavy laser balance set: increased cost by 5%, decreased damage by 5%, increased heat-per-shot by 7%
- TSA_Palisades AMS turrets added in IS and Clan bases
- TC_DeathValley AA turrets added into capture bases
- TC_ThunderRift extra turrets added into capturable bases, starting base turrets overhauled and tuned
- Changed variants of: Loki, Madcat, Thor, Shadowcat, MKII, Cougar, Shiva
- All mountable weapon damage Reduced by 6.7%, Damage dropoffs changed significantly.

Bug fixes

- Mech braking while holding (w) or (S) affected heat and acceleration
- TSA_Frostbite calliope turrets fixed and working
- TSA_ThunderRift map fixed and working
- TC_ThunderRift numerous stuck spots fixed
- TSA_Palisades numerous stuck spots fixed
- TC_DeathValley base capture areas no longer extend beyond base walls, plus numerous other fixes
- TC_Marshes fixed numerous user reported bugs
- TC_Kagoshima fixed numerous user reported bugs
- All Maps have had repair bay entites tweaked to help with getting stuck
- fixed various models that were missing from some maps
- Fixed Harsser and Hephaestus so they can't push heavy tanks around so much


Other changes

- Points from kills are now awarded based on damage dealt
- made Mech turning less lumbering; some other adjustments
- Mechs: using brake and then throttling in opposite direction will brake to zero before accelerating

Known Issues

- some ladders on some maps will not function correctly
- some Tanks may get stuck on repair bays under certain circumstances
- single bay mech hangers will allow build when occupied
- single bay mech hangers will allow repair under certain circumstances


         BUG Reports                                    Technical Issues                                       Install Errors

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Offline Askis

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Re: Mechwarrior: Living Legends 0.4.4 Open Beta Released
« Reply #16 on: January 26, 2011, 10:18:28 PM »
Quote
Damage dropoffs changed significantly

This needs some explanation imho.
Were dropoffs increased, ergo less damage beyond optimal distance, or the opposite?

Offline Evgen

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Re: Mechwarrior: Living Legends 0.4.4 Open Beta Released
« Reply #17 on: January 26, 2011, 10:34:58 PM »
OMG with this new option to put left/right controls on mouse X axis I feel myself like I fly VTOL or ASF for the first time.

My default controls for VTOL is completely reversed. Even A is right turn while D is left. And it is only for VTOL (for ASF is fine).

Does anyone have such problem too?

Offline KingLeerUK

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Re: Mechwarrior: Living Legends 0.4.4 Open Beta Released
« Reply #18 on: January 26, 2011, 10:36:15 PM »
OMG with this new option to put left/right controls on mouse X axis I feel myself like I fly VTOL or ASF for the first time.

My default controls for VTOL is completely reversed. Even A is right turn while D is left. And it is only for VTOL (for ASF is fine).

Does anyone have such problem too?

DELETE YOUR ACTIONMAPS
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Offline Nitro_R

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Re: Mechwarrior: Living Legends 0.4.4 Open Beta Released
« Reply #19 on: January 26, 2011, 10:36:44 PM »
Quote
Damage dropoffs changed significantly

This needs some explanation imho.
Were dropoffs increased, ergo less damage beyond optimal distance, or the opposite?

I bet that there are LESS dropoffs to:
a) encourage more ranged combat
b) to help AA because with x-axis mouse, aeros are going to be godly

Offline Evgen

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Re: Mechwarrior: Living Legends 0.4.4 Open Beta Released
« Reply #20 on: January 26, 2011, 10:51:07 PM »
OMG with this new option to put left/right controls on mouse X axis I feel myself like I fly VTOL or ASF for the first time.

My default controls for VTOL is completely reversed. Even A is right turn while D is left. And it is only for VTOL (for ASF is fine).

Does anyone have such problem too?

DELETE YOUR ACTIONMAPS

I am sorry do I need to delete some file? Couse I deleted my previous config in Actionmaplist and created completely new one.
I do not have problem with anything but VTOL controls.

Offline (TLL)CapperDeluxe

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Re: Mechwarrior: Living Legends 0.4.4 Open Beta Released
« Reply #21 on: January 26, 2011, 10:58:29 PM »
When will you guys enable auto download for customs maps?

Well I think you guys should implement a voting system for map changing before auto download.

I don't know if you played tribes 2 but it has a nice voting system for map changing and kicking cheaters

I can't comment on the possibility of a voting system, however another thread around here somewhere discussed the auto download as requiring significant new assets to be created, so it may be a while before that will be implemented
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Offline Profane Arbiter

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Re: Mechwarrior: Living Legends 0.4.4 Open Beta Released
« Reply #22 on: January 26, 2011, 11:01:04 PM »
Quote
Version 0.4.4
-------------

Note

The Auto Updater will reset your Actionmaps when installing this update.
This is required to activate the new bindings for vehicle controls.

Balance

- changed allocation of armour for Hollander to improve Right Torso durability
- reallocated the armour distribution for tanks to remove a small amount from the turret
- decreased armour factor for tanks by 6.7%
- heavy laser balance set: increased cost by 5%, decreased damage by 5%, increased heat-per-shot by 7%
- TSA_Palisades AMS turrets added in IS and Clan bases
- TC_DeathValley AA turrets added into capture bases
- TC_ThunderRift extra turrets added into capturable bases, starting base turrets overhauled and tuned
- Changed variants of: Loki, Madcat, Thor, Shadowcat, MKII, Cougar, Shiva
- All mountable weapon damage Reduced by 6.7%, Damage dropoffs changed significantly.

Bug fixes

- Mech braking while holding (w) or (S) affected heat and acceleration
- TSA_Frostbite calliope turrets fixed and working
- TSA_ThunderRift map fixed and working
- TC_ThunderRift numerous stuck spots fixed
- TSA_Palisades numerous stuck spots fixed
- TC_DeathValley base capture areas no longer extend beyond base walls, plus numerous other fixes
- TC_Marshes fixed numerous user reported bugs
- TC_Kagoshima fixed numerous user reported bugs
- All Maps have had repair bay entites tweaked to help with getting stuck
- fixed various models that were missing from some maps
- Fixed Harsser and Hephaestus so they can't push heavy tanks around so much


Other changes

- Points from kills are now awarded based on damage dealt
- made Mech turning less lumbering; some other adjustments
- Mechs: using brake and then throttling in opposite direction will brake to zero before accelerating

Known Issues

- some ladders on some maps will not function correctly
- some Tanks may get stuck on repair bays under certain circumstances
- single bay mech hangers will allow build when occupied
- single bay mech hangers will allow repair under certain circumstances

TY Kit!
"Speed is the essence of war. Take advantage of the enemy's unpreparedness."
- Sun-Tzu, The Art of War

Offline zephoid

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Re: Mechwarrior: Living Legends 0.4.4 Open Beta Released
« Reply #23 on: January 26, 2011, 11:10:52 PM »
This release looks to be great. combats a few of the more annoying issues and looks like it it adds a few new variants. updating now and will be playing after class. thanks devs.
RAC speed adjustments should only be limited by imagination, ever increasing, ever higher!!!!
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Offline Kadreal

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Re: Mechwarrior: Living Legends 0.4.4 Open Beta Released
« Reply #24 on: January 26, 2011, 11:12:48 PM »
No modified Heph?  :'(

Offline ~SJ~ Wolf

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Re: Mechwarrior: Living Legends 0.4.4 Open Beta Released
« Reply #25 on: January 26, 2011, 11:13:20 PM »
Mixed feelings.

Offline SquareSphere }12thVR{

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Re: Mechwarrior: Living Legends 0.4.4 Open Beta Released
« Reply #26 on: January 26, 2011, 11:36:34 PM »
we all need to get a few games under our belts before forming opinions on the changes.
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Offline Profane Arbiter

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Re: Mechwarrior: Living Legends 0.4.4 Open Beta Released
« Reply #27 on: January 26, 2011, 11:38:47 PM »
Will we ever see a nerf to firebombs, or will I forever be forced to suffer a slow lumbering walk into battle with heavy and assault mechs just to be 1 shot killed or crippled and forced all the way back into my hangar from attacks I have little to no change to protect myself against?

I'll grant you I probably could have found a way to use a bit more punctuation in that question...
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Offline ~SJ~NotSoCoolJ

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Re: Mechwarrior: Living Legends 0.4.4 Open Beta Released
« Reply #28 on: January 26, 2011, 11:43:29 PM »
OMG with this new option to put left/right controls on mouse X axis I feel myself like I fly VTOL or ASF for the first time.

My default controls for VTOL is completely reversed. Even A is right turn while D is left. And it is only for VTOL (for ASF is fine).

Does anyone have such problem too?

Yep, had to switch turning around backwards. I also can't stand roll on the keyboard. So its right back to the old VTOL control for me. MRM still broken. MRM VTOL is practically useless. Ran out of ammo trying to kill a light. Hit him with everything I could. Most missiles are not regging hit. Also seems that no missiles that hit the top of a mech do any dammage.

Offline GB-72AT Talon

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Re: Mechwarrior: Living Legends 0.4.4 Open Beta Released
« Reply #29 on: January 26, 2011, 11:53:09 PM »
"An update for MWLL Launcher to version 0.8.9 is available.  Do you want to start downloading now?"

is that the right message?  thats what i get when i launch the launcher for Wars and for Crysis



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