Author Topic: Fixing things that are not broken now?  (Read 1125 times)

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Offline ~SJ~NotSoCoolJ

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Fixing things that are not broken now?
« on: January 26, 2011, 11:39:45 PM »
Torso swing is stupid bad now. Thanks for making me feel like I'm playing MW4. You can put it back the way it was before anytime. While you're at it, fix the Mech handling back also. Taking control away from the player is a stupid way to balance any game. Going the wrong direction here. This update is made of fail.

Offline xInVicTuSx

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Re: Fixing things that are not broken now?
« Reply #1 on: January 26, 2011, 11:47:32 PM »
Wait what?  :o

I have not noticed game crippling changes to torso twist and maneuverability.... >_>

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Offline ~SJ~NotSoCoolJ

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Re: Fixing things that are not broken now?
« Reply #2 on: January 27, 2011, 01:48:07 AM »
Huh.. someone has not been in anything but a light Mech since the patch I think. Torso flails about like MW4 now.

Offline ~SJ~ Riker

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Re: Fixing things that are not broken now?
« Reply #3 on: January 27, 2011, 01:50:40 AM »
What he is speaking mainly of is the forced mouse smoothing that you get when torso twisting a Mech now. Try it...

Move your mouse slowly from one side to the other...
Then move it rapidly...
Notice the delay?

Not only does it not seem like the Mech handling hasn't improved any, but now it's a serious bitch to aim in a brawl.
Good Job... Lets promote more long range and missile camping...


Offline Toth

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Re: Fixing things that are not broken now?
« Reply #4 on: January 27, 2011, 02:33:03 AM »
What he is speaking mainly of is the forced mouse smoothing that you get when torso twisting a Mech now. Try it...

Move your mouse slowly from one side to the other...
Then move it rapidly...
Notice the delay?

Not only does it not seem like the Mech handling hasn't improved any, but now it's a serious bitch to aim in a brawl.
Good Job... Lets promote more long range and missile camping...

Yes because clearly thats why changes were made, to promote longe range and missile camping.

There was a serious bug in the past due to the way CryEngine handles vehicles, the torso twist was frame rate dependent, always a no-no. What you are experiencing is a proper smoothed value that is independant of frame rate. Final values may be tweaked, but it was in fact broken. To that effect though I had no problems aiming with my mech tonight at all.

As for the leg turn acceleration. Well we decided to leave it in because it plays better. It was made tonnage dependent so lights maintain mobility. The real intention with this change is to make circling your opponent easier, and at this it excels. Perhaps its bit too strong on assaults though, time will tell.

For the moment chill out, and enjoy the patch.

Offline xInVicTuSx

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Re: Fixing things that are not broken now?
« Reply #5 on: January 27, 2011, 02:36:25 AM »
Havn't found it any harder... in fact its easier sometimes.

*shrugs*

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Offline Spanish Inquisition

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Re: Fixing things that are not broken now?
« Reply #6 on: January 27, 2011, 02:46:29 AM »
For the moment chill out, and enjoy the patch.
This, I think. As much as I hate MW4's torso rotation, at least the rotation isn't frame dependent now. The code gets implemented, stress tested by the player base, and then the devs readjust it for the next page based on feedback. Easy as that.

Edit: Having tried the new cursor movement at 50FPS (testing server), I see that movements at slow speed are largely unaffected, and faster movements get a bit of follow-up lag. I imagine the devs may try to pass this off as "immersion". Being used to the 1:1 movement:aim ratio of most (all) FPS games, it throws me off a bit. Nothing that practice couldn't fix.

What I worry about is the 2 LBX20 -> 2 LBX10 variants. I would take neither the Timberwolf or Hellbringer that packed the two LBX10s. The UAC10s I would consider, but only because they're cheap. Unfortunately, for the kind of money you're paying there's other mechs that are more effective, and unless we saw a surge of people playing Inferno, I think both those variants will remain unpopular. That's how I feel anyways.
« Last Edit: January 27, 2011, 03:14:46 AM by Spanish Inquisition »
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Offline ~SJ~NotSoCoolJ

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Re: Fixing things that are not broken now?
« Reply #7 on: January 27, 2011, 02:54:27 AM »
Toth, when I stop my mouse the reticule continues moving. That is not something that helps anyone and there is no reason for it to be there. Plus, I might add that it IS frame rate dependent. Mouse is less responsive with less fps. It is, in fact, now worse for low FPS players than it ever was before. Before the mouse just wouldn't move at a certain speed if your FPS is low. Now it runs on after your aiming movement. This is highly annoying. You might as well remove torso twist all together and just make the weapons shoot all over the place.

This is not a small problem. This is a huge problem. With 25FPS as average I can now not aim any mech at all. How am I supposed to "enjoy my self" as you so succinctly put it, if I can't point the reticule at the enemy? The aiming was so precise before. Now it's garbled ass. Oh I'm trying to hit you in the cockpit but now my aim continues on ofter my mouse has stopped for what must be around 30ms minimum. That is un-acceptable.

I would also like to add that I never heard one person complain about torso twist or Mech turning. You are just throwing shit in for the hell of it now.

Less precise is bad! It is now broken. Ignore it if you want and say "Oh its better now". I wish I lived in your world pall. Must be all roses and lilacs over there. Mind if I borrow your ignorance glasses for a while? Then I might be able to enjoy myself missing everything I am aiming at.
« Last Edit: January 27, 2011, 03:01:37 AM by NotSoCoolJ »

Offline [CW]Aresye

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Re: Fixing things that are not broken now?
« Reply #8 on: January 27, 2011, 03:17:49 AM »
Unacceptable?!  I can't believe you would have the audacity to criticize our developers who have long supported this project better than any other modding team has done in other games!  They listen to a lot of whining, criticism, and demands from people on the board, and for the most part, they spend long hours implementing those changes.

Changes are also trial and error, hence why the project is still a beta.  With bug fixes and new features come new bugs.  Perhaps your computer is now experiencing a bug with the mouse smoothing, judging from the lack of other people claiming to have the same problem as you, but even if they are, I'm sure they would have worded their problem with a bit more sincerity and respect, instead of your downright criticism of their hard work.

THIS MOD WAS NOT CREATED FOR YOU!  It was created for the community as a whole, and unfortunately, not everybody can experience the game the same way as others.  How dare you TELL the developers what their priorities or problems are.

Oh and speaking of problems, this should be the least of your worries, because now whenever I see you in-game, I'm going to F-Bomb you repeatedly to the stone age.  I'm sure others would be more than happy to do the same, maybe leg you while their at it.  You're like that annoying guy at Starbucks that yells at the baristas for not paying attention to the fine details of his ludicrous order.

Offline ~SJ~ Riker

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Re: Fixing things that are not broken now?
« Reply #9 on: January 27, 2011, 03:34:12 AM »
Wooooe there. I wasn't trying to pure out bitch. I figured you knew what that looked like by now. I mean I can if you want me too, but that wasn't the intention.
I'm just letting you know the turn lag has increased quite a bit and it makes it much much harder to brawl.

Watch youself...

Offline ~SJ~ Wolf

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Re: Fixing things that are not broken now?
« Reply #10 on: January 27, 2011, 03:36:22 AM »
Unacceptable?!  I can't believe you would have the audacity to criticize our developers who have long supported this project better than any other modding team has done in other games!  They listen to a lot of whining, criticism, and demands from people on the board, and for the most part, they spend long hours implementing those changes.

Changes are also trial and error, hence why the project is still a beta.  With bug fixes and new features come new bugs.  Perhaps your computer is now experiencing a bug with the mouse smoothing, judging from the lack of other people claiming to have the same problem as you, but even if they are, I'm sure they would have worded their problem with a bit more sincerity and respect, instead of your downright criticism of their hard work.

THIS MOD WAS NOT CREATED FOR YOU!  It was created for the community as a whole, and unfortunately, not everybody can experience the game the same way as others.  How dare you TELL the developers what their priorities or problems are.

Oh and speaking of problems, this should be the least of your worries, because now whenever I see you in-game, I'm going to F-Bomb you repeatedly to the stone age.  I'm sure others would be more than happy to do the same, maybe leg you while their at it.  You're like that annoying guy at Starbucks that yells at the baristas for not paying attention to the fine details of his ludicrous order.

Why don't you wipe the brown off your upper lip and understand some people really love the this franchise and get emotional about it. Then take an objective viewpoint and look at it from both sides.

Offline Bobby

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Re: Fixing things that are not broken now?
« Reply #11 on: January 27, 2011, 03:38:57 AM »
To be honest, I'm not so keen on the inertia placed on the torso twist either. I had a really hard time trying to stay on target when brawling today (especially in the Puma D) as NotSoCoolJ mentioned. I think it may have caused him a really bad game, hence his frustration.

On a positive note, however, I will say that the leg movement is significantly better. I didn't play for a quite a while until I built up a enough patience to deal with that when it was first introduced. I'll try to play with the new torso controls a bit more, and see if I can do better; but, if not, then I'll post my constructive critiques and what naught.

Offline =KH=Dimachaerus

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Re: Fixing things that are not broken now?
« Reply #12 on: January 27, 2011, 03:40:19 AM »
Turn up your sensitivity, and you don't have to whip your mouse around like a 'tard. Seriously, this has actually improved torso twisting considerably, specially when frames start stuttering in a big nasty furball. Noticed it earlier when I was flying above a big brawl. Turned to look down, and even though I got some chop I was better able to turn. I thought they had just done some optimizations or something so teh chop wasn't as bad, but now I understand it was this.
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Offline Bobby

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Re: Fixing things that are not broken now?
« Reply #13 on: January 27, 2011, 03:44:58 AM »
Well, that's just it dimachaerus, you were flying. The guys below were the ones probably having a hard time (emphasis on probably because I really don't know outside of my own experience). But, as aerial vehicles have no torso, it's kind of difficult to speak for them wouldn't you say? ;)

No disrespect intended.

Offline ~SJ~ Riker

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Re: Fixing things that are not broken now?
« Reply #14 on: January 27, 2011, 03:46:45 AM »
Turn up your sensitivity, and you don't have to whip your mouse around like a 'tard. Seriously, this has actually improved torso twisting considerably, specially when frames start stuttering in a big nasty furball. Noticed it earlier when I was flying above a big brawl. Turned to look down, and even though I got some chop I was better able to turn. I thought they had just done some optimizations or something so teh chop wasn't as bad, but now I understand it was this.

It doesn't pertain to Aero... It's in the torso/turret twist mechanic.