Author Topic: Fixing things that are not broken now?  (Read 1125 times)

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Offline GB-72AT Talon

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Re: Fixing things that are not broken now?
« Reply #30 on: January 27, 2011, 05:51:01 AM »
Not So Cool J

1.  I'm sure the devs would rather refund you your donation money than allow you to insult them with reckless abandon, you sound like some sort of kid playing counter strike that just got his butt hurt.

2.  I can tell you from personal experience operating heavy equipment, some of it 20+ tons but modern with hydrostatic controls and what not.....that you dont move something that heavy without input lag......it's just the laws of physics in action....it's what can separate the xbox live Halo first person shooter kiddies from the mech simulator jocks.....being one with the machine, knowing how it will react and knowing instinctively how far to move and how fast to have the crosshairs land almost precisely where you want them, with small corrections of course, this is a simulator of mega tonnage mechs.  I say its more realistic.

LOL, realism is what you want then this game is not for you. There will never be giant mechanized walking tanks EVER. Practicality denotes the use of wheels or tracks for armored vehicles. So there is a slice of realism for ya. Now your Mech doesn't even exist. At some point someone said we need to make aiming harder. Why? Decisions like this boggle the mind. There is almost no reason to even take a mech in the game anymore. Still not better than a tank and they sure as hell don't fly very well. To me, this game is no longer enjoyable.

You are saying you wouldn't be asking some serious questions if there was something you enjoyed like hell that is now just an exercise in frustration. No more, I'm better than that guy. I can beat him. Nope, now it's Yugio. Rock Paper Scissors.....

The only thing you can do in this game to have fun is troll people in mechs with tanks. Fun to some certainly. Not to me at all.

Bro, I've been doing this since it was filling in circles on a paper card like taking the SAT.......we were taking over the dining room table setting up multi leveled terrain scenarios and pouring through the compendium.

And yes, the description of this "game" is a simulator.  It is their best attempt to simulate something that does not exist.  But based on physics alone I can tell you this is ways more realistic than what you want.  Based on your complaint you want first person shooter accuracy and input in a mech simulator and I think I know the development well enough to know that is not happenin'



Sure it felt different but so did my wife after the kids were born. A little loose but it still gets me off every time. -- Suspect

Offline 2nd_Avatar

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Re: Fixing things that are not broken now?
« Reply #31 on: January 27, 2011, 05:51:47 AM »
I can go play MW4 if I want sloppy shit. At least that has a Mechlab.

MW4 is sloppy? Have you played mechwarrior 4? The aiming is pixel perfect. Each chassis in MW4 has predetermined turn rates. This can confuse people who depend on quick reaction times to be competitive. In MW4, you needed to get comfortable in a certain chassis to be able to twist and turn and hit, a crit area of a enemy at different  ranges. I think what separated the good players from the rest of the MW4 crowd was the muscle memory needed to be competitive in any of the mechs. Building the variants in the lab is fun, but only a few of the hundred or so weapons are needed to kick ass on any map.


I think you are over reacting about the changes just a little. (a lot actually)
I have very  limited time in this game and only play 1 or 2 hours a week.
I played 2 rounds tonight and did very well in lights, meds, heavies and assaults.
I brawled, I did some long range. I fired some missiles.
I shot some of those things that go phew phew phew phew.
It was awesome.
I'm still smiling.  :D

Sure it felt different but so did my wife after the kids were born. A little loose but it still gets me off every time.

Offline Frostiken

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Re: Fixing things that are not broken now?
« Reply #32 on: January 27, 2011, 06:02:43 AM »
Stuff

Stop being such a drama queen. The devs don't need you, or anybody, to go around white-knighting. In fact people like you accomplish absolutely nothing.

Bitching about the mod is fairly useless as far as feedback goes. Bitching about people bitching is a stage of uselessness even beyond that.

Offline ~SJ~ Riker

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Re: Fixing things that are not broken now?
« Reply #33 on: January 27, 2011, 06:15:25 AM »
Sure it felt different but so did my wife after the kids were born. A little loose but it still gets me off every time.

hahahahahahaha +1.... You get major Karma for this.....

Offline GB-72AT Talon

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Re: Fixing things that are not broken now?
« Reply #34 on: January 27, 2011, 06:29:46 AM »
Sure it felt different but so did my wife after the kids were born. A little loose but it still gets me off every time.

hahahahahahaha +1.... You get major Karma for this.....

I gave karma and quoted!  :)



Sure it felt different but so did my wife after the kids were born. A little loose but it still gets me off every time. -- Suspect

Offline [CW]Aresye

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Re: Fixing things that are not broken now?
« Reply #35 on: January 27, 2011, 06:40:29 AM »
First things first.  I played a few games, and love the new mouse smoothing.  It adds a feel of weight to the chassis, and adds to the immersion level, in addition to letting me perform better in battle on my not so good computer.

Now:
Quote
Stop being such a drama queen. The devs don't need you, or anybody, to go around white-knighting. In fact people like you accomplish absolutely nothing.

Bitching about the mod is fairly useless as far as feedback goes. Bitching about people bitching is a stage of uselessness even beyond that.

Well, gee Frost, it appears there seems to be more of the white-knight types in this thread that share my opinion that NotSoCool is certainly a gamer this community will not miss.  Your little vendetta against me for our little strife in that other thread is a bit childish, don't you think?

I guess I am such a drama queen, telling people to respect one another and act like an adult and shit.

I think I understand why I bother you though.  It isn't the air arguments and our opinion of them, nor is it the basic maturity issues that surround nearly every post in this thread.  I think you have this misunderstanding that I think I am better than others because, "I'm in the Navy," and, "I save lives."  You think I somehow hold my values so highly that everybody else is below me, and nothing could be further from the truth.

Why do I argue about maturity, respect, etc then?  It's the basis for progress.  If everybody had intelligible debates and feedback, instead of pissing at one another, this mod would likely be farther along in regards to final balancing and completion.  Obviously this is not a winning battle, but the more people that decide to act a little bit older, the more we can collectively accomplish.  I'd hate to see this community grow into a similar community like the CoD or CSS player base.

I remember playing older games like NetMech, Descent I, and some of the very first online games, on a 28k modem.  It was an amazing experience to share the fun of the game with others.  How many times have your parents asked you, "Why don't you go out and socialize," and you responded with, "I am socializing.  I'm playing a game with 15 other people."  My Dad actually thought it was great, compared to his days of interactive gaming at the arcades.

Now we have exploits, hackers, TKers, trolls, etc, and we tear eachother apart on forums.  At what point do you step back and realize that we've lost the whole point of multiplayer gaming entirely?

Frost, you can counter my argument in any which way you want.  I will not respond.  In fact I am done with this thread.  I've said everything that needs to be said, and just playing punch tag is counter-productive to the purpose of this thread, which is to determine how players feel about the new mouse smoothing.  I suggest (for the better of yourself) you join me in this exodus, but I'll let you have your final say.  For everybody else, good luck bringing this thread back to the original purpose, and (hoping some people see the light) if you share your concern with the future of this game, as I do, that you speak up and not remain silent.

Offline KingLeerUK

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Re: Fixing things that are not broken now?
« Reply #36 on: January 27, 2011, 06:47:32 AM »
God it took me one second to notice and hate this problem. How do you make a change like this and not notice? How do you build a variant of a mech that has broken radar and not notice.
 
I know how. You don't play the game you are making. That's how.

Actually, I do play the game.  As far as the single variant without functioning radar, that was an oversight.  Happens sometimes, even when you are too awesome for your pants like me.
 
Two things.
 
1. This thread is now locked because it will only serve to spiral into useless insults.
 
2. NotSoCoolJ you are welcome to your opinion but you cannot be abusive towards the other members of this forum.  Your anger is noted if slightly misplaced but you still get naughty points.  Please consider the nature of your future responses or you will get more.
 
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Offline Toth

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Re: Fixing things that are not broken now?
« Reply #37 on: January 27, 2011, 12:25:36 PM »
Though this thread is locked I felt the need add in a follow up.

Not so Cool J, what the hell man. Seriously take a step back because that was the most rabid over the top spew I have EVER seen on this forum.

To address your points specifically,

NOTHING was done with intention of making aim more difficult. I have no idea where you get this other than your snap judgments. To reiterate my previous point, all that was intended was to remove frame dependency from torso twisting. That does not mean there are no bugs related to it, but I played for 2 hours last night and didn't notice anything of what you are saying. I only run at about 20-25 fps. You are blowing this so far out of proportion I don't even know what can be said. If there are issues they will be addressed. This was not reported to us as a problem by ATs nor Devs. So that means its up to you. If you can make your points without insulting us all directly then maybe we can take them seriously instead of you rage quitting over literally nothing.

Secondly, VTOL multipliers were double nerfed by accident. Go ahead blame me for it, but for the love of God stop the soap boxing. Next patch will see this addressed.

As for one single variant having a fapped up radar... could it be that we have  more variants than I can even count off the top of my head and limited alpha testing capabilities? No there is no way that we could possibly make a mistake in that situation. Once again easy to correct, next patch will fix it.