Author Topic: A different approach to cut back on legging.  (Read 3534 times)

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Offline General_Armchair

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A different approach to cut back on legging.
« on: January 27, 2011, 12:14:31 AM »
Legging, a hot button issue.  Let me start by making 2 points that I think most of us can agree upon.

1:  In general, legging is considered a cheap shot and relatively unsportsmanlike.  No one brags about their legging kills.
2:  Despite being a cheap shot, legging is a 100% valid tactic; and in some circumstances, would not be considered a cheap shot. (for example, a smaller force trying to even the scales against a superior force)

I think that an ideal solution would be one that allows you to leg, but encourages you not to.

For my explanation, I'm going to define the score and cbills that you receive for damaging/killing a mech as that mech's "bounty."

My solution is for a mech's bounty to be reduced to 1/3 once it has been legged.

For example, lets say you will earn roughly 30,000 cbills for coring a certain mech.  If you first leg that mech, then subsequently kill the defenseless corpse, you only earn about 10,000 cbills.

This change would not greatly affect the majority of players, since I think we can agree that the majority of kills that most people make aren't from legging.  It also does nothing to make it harder to leg an opponent.  That same smaller force can still leg the superior force to try to even the tables.

What the change would hurt would be chronic leggers.  You know the people, the ones that prioritize legging above all other targets.  The people that cause other "remove legging please, triple leg armor to stop legging" threads.

Reducing the reward for legging an opponent would severely reduce the rate that chronic leggers earn kill money and rank up, and consequently encouraging them to choose other targets.

Offline ~SJ~ Wolf

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Re: A different approach to cut back on legging.
« Reply #1 on: January 27, 2011, 12:31:19 AM »
Legging by itself isn't an issue, but blinders on leggers are. People who go out of their way to target only a mech's legs. 

Offline ~SJ~Crush_Libs

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Re: A different approach to cut back on legging.
« Reply #2 on: January 27, 2011, 12:54:16 AM »
I only legg when otherwise its useless.

IE.  came up on an Atlus in a Puma-D  and shooting CT on it was worthless to say the least.

Atleast 3 shots to the legg hurt him before I turned into a puff of smoke.


but as a general rule legging should be avoided and your solution is not bad IMO

Offline =CJW=YalK

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Re: A different approach to cut back on legging.
« Reply #3 on: January 27, 2011, 12:54:48 AM »
Meh, sure...sounds good...

I'm not good enough shot to leg, even if I wanted to...which I don't, but if all my shots just seem to hit one spot I'm sure as hell not gonna switch to a green section...

I can't truly support anything that lowers the Cbill's you get for damage/kills...Considering how much damage you have to inflict to get what you do now....

Although, playing earlier this evening with CJW I was able to rank up fairly well...did values get adjusted in 0.4.4?

TL;DR
Legging is and always will be part of mechwarrior, just learn to deal with it...it sucks but I mean...legs on vehicles just scream shoot me...

Edit: plus if there is a way to grief another player in a game there will ALWAYS be someone waiting to use it...



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Offline xInVicTuSx

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Re: A different approach to cut back on legging.
« Reply #4 on: January 27, 2011, 01:34:12 AM »
Now that damage overall is slower, legging is a bit more of an investment.... we will see how i feel as we go forward.

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Offline Stahlseele

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Re: A different approach to cut back on legging.
« Reply #5 on: January 27, 2011, 02:04:07 AM »
legging is waayy too hard for me O.o
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Offline VictorMorson

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Re: A different approach to cut back on legging.
« Reply #6 on: January 27, 2011, 03:41:12 AM »
We just had this thread.
http://forum.mechlivinglegends.net/index.php/topic,12295.0.html

RECAP:
I have the perfect and best solution to the "legging problem."  In fact, you can do this right now, no patch required!

A) Stop Crying
B) Learn to Play

-

Rules on legging makes any League into "Baby's first MechWarrior."  What I really don't get is what you people don't understand about intended design?  Legging isn't exploiting, it's not cheating and it was meant to be there.  The saddest part about these threads is the MechWarrior community has sunk so far that you people who complain about legging have any support at all, when you used to be picked on, laughed at and mocked for years.  The fringe minority in every MW since 2, really.

-

And..

my thoughts on legging, see picture


seriously though, legs are not magic. they do not exist in some magical fairytale land where nothing bad ever happens
legs are part of your mech, a part that can can be blown up just like any other part.  Be grateful you got legged instead of getting headshotted or cored out, at least you have the opportunity to bail out with some leeway

I do quite a bit of legging when the mood strikes me just because it's so hilarious to watch people flip out in internet robot games. If I'm actually trying to do well and help my team in a game though, I rarely leg people. Here's why!

1.) Legs have quite a bit of armor as it is, and they're not the easiest targets. If I'm actually trying to win good old circle-of-death duel with any efficiency, I go for the torsos or the arms. With most weapons it's a lot harder to land every shot on a pair of running legs than it is to land every shot on a torso.

2.) You don't get very much money from legging. On pub servers where money and score actually matters, the damage you're sinking into the legs isn't a good investment. You don't get nearly as many points for a leg as you do for coring the CT. Now, sure, you can finish it off later, but that's time spent shooting a dead mech, rather than shooting the living ones. Sometimes finishing it off isn't even an option, depending on how the battle is moving.

3.) A legged mech can still fight pretty effectively sometimes. I've legged enough UAC20 Lokis to realize what a dangerous strategy it is. With as much damage output as it has, you need to put it down, fast. Depending on how it falls, it can cover a pretty wide arc with both guns and keep shooting you or your buddies. Again, sinking damage in the leg is just a bad investment when you need to put it out of the fight completely to be sure anyway.

That said, there are some situations where I pop legs without a second thought because the benefits outweigh the drawbacks. For example:

1.) Some poor idiot is standing still in the open. I've noticed the people that seem to get most angry when I leg them are these folks that can't multitask well enough to move and shoot stuff. If it's a perfectly stationary target at longer range, the legs do still have less armor than the CT, so you bet I'll go for the legs. If you really can't wrap your head around combining movement and combat, then hide your legs behind a hill or a rock.

2.) The target has already taken leg damage. Maybe it was a missed heavy gauss round, who knows? All I know is if I see a pristine mech with a half-dead leg, the payoff of at least immobilizing the target is pretty good for what little damage it takes to finish off that leg. Sure, he might still be somewhat combat effective, but if the leg was previously damaged, I didn't have to waste much time or damage on it, so it's a good gamble as far as I'm concerned.

3.) A light armor/high damage unit is running directly towards me. Heavy laser Pumas come to mind. Those things are fast and pack a mean punch. If your piloting skillset is limited to MASCing directly across 700m of open ground to get me, it's in my best interest to put your face in the dirt as fast as possible and get into a more ideal range to finish the job.

4.) Assault mechs! Giant mechs have giant legs which make for giant targets. But they have quite a bit of armor, and frankly I'm unconvinced that legging is a problem, even here, that can't be overcome by a little bit of situational awareness and creative piloting.

So far, every single time I've been legged (even when ~SJ~ got upset and was gangbanging my legs) was because I wasn't paying attention and got myself into one of the 4 stupid situations above, or I wasn't paying attention and got myself too deep into a fight I was going to lose regardless of which parts of my mech were amputated. I mean, let's face it, if you let two LBX20 Demolishers get within 300m of you unscathed you're probably going to die no matter what. If they want to take my legs off first and possibly give me a few more seconds to keep busting caps into their turret while they finish me off, I still figure I end up in a more advantageous situation than if they just went straight for the CT (or head).

Also, for the record, I want to say I do think legging is fun when it happens to me. It reminds me of CBT, trying to flop around and get some shots on whatever you can while you're down. It's a nice break from the usual slugfests. Not that it matters since I think there was a recent post by an admin in another forum here stating that this mechanic wasn't going to change.


These players are not as effective as people who aim for the CT.  If anything, if they can leg you all the time, you're terrible.


Please just give up on this thread and stop making out that your inability to protect your own legs is a problem with the game, realize that if someone's good enough to always leg you they're good enough to always core you, and stop drowning the forum - and matches - in tears because people use an intended, designed and planned on mechanic because you only want people to play "your way."

Thank you.

Legging, a hot button issue.  Let me start by making 2 points that I think most of us can agree upon.

Legging is not and should not be a hot button issue.  It is the MechWarrior equivalent of an RTS player demanding the other guy not attack him for 10 minutes then crying, raging and saying how "cheap" it is to get rushed rather than trying to find a way to deal with it.  Just because there are a lot of whiners and a lot of really bad players out there doesn't make this even remotely overpowered, they're just a vocal minority.  You see this crap in other games too, like hilarious "No (50% of the guns in the game), no Jumping!" or "No X, Y, Z characters!!!!" servers in FPS and fighting games because bad players have a "If I can't counter this, it MUST be overpowered!!!!" mindset.

Seriously.  I'm not insulting when I am telling every single person who wants to address this problem to learn to play, I'm being literal.  Learn to protect your legs and move around and your problem will go away.

PS:  These hilarious vendettas against leggers where teams will try to leg X person just hurt themselves further.  Yeah, they'll eventually leg the guy, but they could have killed him in half the time so they're just making clowns of themselves.  Not that I want them to stop, it's far, far too hilarious to watch.

It makes me want to compile my own L.O.S list. >:( :( :o  Lucky for some, I suck at it, and hardly ever think to do it. :P

There's a reason the L.O.S. list people also are some of the worst players in the game.  Legging just is not efficient at all unless you happen to miss and hit a leg, already damaging it.
« Last Edit: January 27, 2011, 03:55:17 AM by VictorMorson »
I will personally hunt you down and poptart your leg while your back is turned and you're in your base.

Offline AlfalphaCat

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Re: A different approach to cut back on legging.
« Reply #7 on: January 27, 2011, 03:52:38 AM »
It makes me want to compile my own L.O.S list. >:( :( :o  Lucky for some, I suck at it, and hardly ever think to do it. :P

You are beating a dead horse!!!!! 
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Offline General_Armchair

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Re: A different approach to cut back on legging.
« Reply #8 on: January 27, 2011, 03:57:13 AM »
Wow, victor, someone doesn't know how to take part in a discussion.

They key difference between my idea, and Vordermark's is that Vordermark wanted to remove the ability to leg people, and just have their speed lowered slightly as legs took damage.

I totally agree that legging is a 100% valid tactic.  But it is underhanded, and some people will prioritize legging a target over any other section.  You try to dismiss legging as a not being a problem, but the mere existence of so many "legging" threads is proof that it is indeed an issue.

Like Crush_libs pointed out in his example.  There are times when legging is the most logical course of action to take.

 and to quote wolf, "legging isn't the problem.  The problem is the people who go out of their way to leg people."


My "solution" doesn't remove legging.  It doesn't even make it harder to leg people.  You just get less reward for legging, which 9 times out of 10 won't be an issue.  I'm gonna go out on a limb and assume that Crush_libs was content neutralizing an assault class threat with his puma.  I'd also guess that if my idea were put into action, his teammates would have cared less that the atlas was now worth 1/3 the cbills and instead be thankful that the atlas wasn't punching their faces in.

In fact, the only major consequence from my idea is that it would severely cripple chronic legger's ability to rank up.  From your vehemence, I have to ask, are you a chronic legger victor?

Offline VictorMorson

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Re: A different approach to cut back on legging.
« Reply #9 on: January 27, 2011, 04:08:58 AM »
Wow, victor, someone doesn't know how to take part in a discussion.

There shouldn't even be a discussion on this anymore.  The mechanic isn't changing and the fact it's even brought up so much is ludicrous.

They key difference between my idea, and Vordermark's is that Vordermark wanted to remove the ability to leg people, and just have their speed lowered slightly as legs took damage.

I could be in favor of having mechs slow down as they take damage to the legs, but you do realize this would just make it far, far easier to leg a target that is moving slower?  I don't get how this would help anything but people who think legging should be easier, which I'm not in the camp of.  It's fine as-is barring individual mech armor changes.

I totally agree that legging is a 100% valid tactic.  But it is underhanded, and some people will prioritize legging a target over any other section.  You try to dismiss legging as a not being a problem, but the mere existence of so many "legging" threads is proof that it is indeed an issue.

It's not underhanded in the slightest.  How is targeting a heavily armored, fast moving section of a target rather than a broad-target CT or other vital area underhanded?  The only reason there's so many threads is people get legged and then frustrated because they have to eject and sit in their mech and die, not because it's imbalanced.  In short it's not even about the mechanics, it's about the fact they get wounded pride and then immediately want to have it "fixed."

As I, and others, have said repeatedly it's more difficult to leg someone than to destroy their CT.  People who leg on sight are actually less effective than people who try to kill you through other means on sight.  There is nothing wrong with that.  If someone wants to shoot your legs on sight realize they are less of a threat than they are otherwise.  If they successfully leg you all the time, they could have just as easily successfully killed you.

Like Crush_libs pointed out in his example.  There are times when legging is the most logical course of action to take.

 and to quote wolf, "legging isn't the problem.  The problem is the people who go out of their way to leg people."

If anything those people only do it to get a laugh out of how hilarious it is to watch people freak out because they got legged, which causes them to react with such anger it's like they personally exploited and crashed their game or something - sometimes worse.  They're not doing it because it's easy, or cheap, but because total noobies perceive it as easy and cheap.

Did you ever play any fighting games?  Basically people who complain about leggers are the guys who outlaw half the characters, and half the special attacks, because they're "cheap" and then get really really angry if someone uses said attacks on them.  They want to drag everyone to their level by complaining how bad it is, rather than elevating themselves to counter it.  9 out of 10 players who gets mad about legging in my experience likes to stop their mech at a choke point and just trade shots with almost no movement at all - so of course they're going to get legged, they're not moving!

My "solution" doesn't remove legging.  It doesn't even make it harder to leg people.  You just get less reward for legging, which 9 times out of 10 won't be an issue.  I'm gonna go out on a limb and assume that Crush_libs was content neutralizing an assault class threat with his puma.  I'd also guess that if my idea were put into action, his teammates would have cared less that the atlas was now worth 1/3 the cbills and instead be thankful that the atlas wasn't punching their faces in.

In fact, the only major consequence from my idea is that it would severely cripple chronic legger's ability to rank up.  From your vehemence, I have to ask, are you a chronic legger victor?

No, because as I've stated, it's simply not efficient unless I've already missed a shot and hit a leg with something heavy.  It's the least effective area you can target.  The lone exception is if someone complains about being legged, then I realize I have easy prey and a completely hilarious result from doing it.  In fact, I can honestly say that's how it is across the board:  The more you complain about being legged and rant about "honor" the more everyone is encouraged to leg you.  Every time.
« Last Edit: January 27, 2011, 05:52:21 AM by VictorMorson »
I will personally hunt you down and poptart your leg while your back is turned and you're in your base.

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Re: A different approach to cut back on legging.
« Reply #10 on: January 27, 2011, 04:18:54 AM »
Karma for that

Legging is the hard way. If anything, coring is MORE underhanded
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Offline Snyp3r

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Re: A different approach to cut back on legging.
« Reply #11 on: January 27, 2011, 05:26:11 AM »
In fact, the only major consequence from my idea is that it would severely cripple chronic legger's ability to rank up.  From your vehemence, I have to ask, are you a chronic legger victor?
But it's already pretty hard to rank up as a dedicated legger? VictorMorson already quoted my post from the other thread, but I'll sum it up again here.

I'm probably what you'd call a chronic legger. I'll spend almost entire games legging sometimes because I get a kick out of watching people get angry about it. I only do it if I managed to get tons of money from donations, or tons of rank, because legging to rank up is just stupid. Like I said before, legs have a fair bit of armor, and every shot spent on a leg is a shot that's not directly contributing to total destruction of the target. You can potentially finish it off, but legging sometimes leaves a target still quite combat effective, and in the best case, it's time/ammo being thrown at a "dead" mech rather than living ones.

If it was really that easy, I'd leg from start to finish in games, but it's just not practical. Investing 100% in leg shots makes you rank up and earn money far slower than your teammates, so I usually play like everybody else until I have enough money to buy my legger of choice and go to town. At that point, I already have all the money I need, so getting less points/money wouldn't discourage me from doing it at all.

Offline (TLL)TheLastSnowman

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Re: A different approach to cut back on legging.
« Reply #12 on: January 27, 2011, 09:56:57 AM »
Guys the bitching about legging is a carry over from the 2.0 days where the hgauss holly could one to two shot leg most mechs and the partisan prime could quickly leg mechs from across the map. AT THAT TIME ONLY was in an exploit/underhanded/whatever. I mean seriously guys its a freaking non-issue now. I cant remember the last time I was intentionally legged in a pub and the time that does come to mind, a couple of us TLL members were just screwing around and having fun. Seriously guys they have a point. I by no means claim to be a great mech pilot. I would consider myself average and really guys legging is not hard to beat. I actually like it when I'm in the middle of a fight and get legged because I turn into a turret that everyone tends to ignore but that can still do a good amount of damage ;)

Offline -SM-SUCKER

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Re: A different approach to cut back on legging.
« Reply #13 on: January 27, 2011, 09:57:38 AM »

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Re: A different approach to cut back on legging.
« Reply #14 on: January 27, 2011, 10:30:47 AM »
In fact, the only major consequence from my idea is that it would severely cripple chronic legger's ability to rank up.  From your vehemence, I have to ask, are you a chronic legger victor?
But it's already pretty hard to rank up as a dedicated legger? VictorMorson already quoted my post from the other thread, but I'll sum it up again here.

I'm probably what you'd call a chronic legger. I'll spend almost entire games legging sometimes because I get a kick out of watching people get angry about it. I only do it if I managed to get tons of money from donations, or tons of rank, because legging to rank up is just stupid. Like I said before, legs have a fair bit of armor, and every shot spent on a leg is a shot that's not directly contributing to total destruction of the target. You can potentially finish it off, but legging sometimes leaves a target still quite combat effective, and in the best case, it's time/ammo being thrown at a "dead" mech rather than living ones.

If it was really that easy, I'd leg from start to finish in games, but it's just not practical. Investing 100% in leg shots makes you rank up and earn money far slower than your teammates, so I usually play like everybody else until I have enough money to buy my legger of choice and go to town. At that point, I already have all the money I need, so getting less points/money wouldn't discourage me from doing it at all.

yeah the 100% right way to get new players in the game !!! great work! [/ironie]