Author Topic: VTOLs in v0.4.4  (Read 738 times)

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Offline KorJax

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Re: VTOLs in v0.4.4
« Reply #15 on: January 27, 2011, 06:04:20 PM »
MRM C3 variant is an interesting mix and seems pretty solid for round starts.

Great for capping early points and spotting enemy movements.

But why not RAC at start? It has more firepower (even if devs will fix MRM) more armour and the most important it can be used both as AA and AG firesupport. What RAC does not have is C3 but I fly passive 80% of time to boost survavibility. So what is the point in MRM when RAC is a way better?

Quote from: Toth
There is no difference in manuverability if you get used to it, but a huge bonus to aiming.
Do you mean this new possibility to set X yaw on mouse/joystick or something has been done to make turns smoother?
As to me it looks like turns became faster or may be it is just smoother now due to my low FPS?

RAC varient can't carry ammo (and it runs out quick), and the MGUN's are useless against anything except other aircraft.

MRM varient can carry ammo on the other hand, and has slightly better range.

Also the new vtol controls are amazing. As a M+K user, suddenly I can actually aim my weapons and be much more manuverable. Great!
« Last Edit: January 29, 2011, 04:43:21 AM by KorJax »

Offline Toth

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Re: VTOLs in v0.4.4
« Reply #16 on: January 27, 2011, 08:33:35 PM »
I have always been able to bind yaw since the action map is out I don't see what new control you mean

For most people it was inverted and could not fix it.

Offline sleet01

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Re: VTOLs in v0.4.4
« Reply #17 on: January 28, 2011, 11:17:53 PM »
With mouse yaw now a workable option, I've found the LtGauss Hawkmoth to be a far more useful platform.  In fact, I took down an LRM VTOL over the skies of tsa_Sandstorm *in* a Hawkmoth Prime, while dodging Partisan AAA fire.  A terrific and incredibly beneficial upgrade; thanks so much to the devs!