Author Topic: [suggestion] VTOLs configurations  (Read 1368 times)

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Offline Evgen

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[suggestion] VTOLs configurations
« on: January 27, 2011, 03:12:31 PM »
1.
Weapons: ERPPC
Electronics: BAP
Armour: low
No free tons
Solid but slow long ranged PPC for the cost of armour. Could be good replacement for LtGauss variant with limited ammo.

2.
Weapons: 4 SRM4 (or 3 SRM6 ?)
Electronics: GECM
Armour: high (like RAC variant has)
No free tons
Numerous SRM for chain of short punch of cockpit shaker. Can be good in ground supportive roles. All free tonnage goes to additional armour to increase survavibility for close combat role.

3.
Weapons: 2 MG, NARC
Electronics: BHP, C3
Armour: low
1 free ton
NARC and good reconing electronics for the cost of armour and firepower. Nomination in the best team's pet.

4.
Weapons: 2 UAC2, TAG
Electronics: GECM, BAP
Armour: low
2 free tons
Pointer for stealthy-dirty work.   

5.
Weapons: some XPulse lasers variants
Electronics: depends on lasers range but GECM would be nice
Armour: the same, depends on laser range (the bigger range the lower armour and vice versa)
No free tons


« Last Edit: January 27, 2011, 04:38:33 PM by Evgen »

Offline Evgen

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Re: [suggestion] VTOLs configurations
« Reply #1 on: February 21, 2011, 03:42:45 PM »
Bumped for Toth.

Why to introduce another missile boat ballooner instead of any mentioned above configurations?  ???

Offline (TLL)Siilk

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Re: [suggestion] VTOLs configurations
« Reply #2 on: February 21, 2011, 05:08:13 PM »
 Of all this, only ER PPC and XLPL variants are interesting, all others are aither seriously undergunned(3, 4) or too risky to use (2) IMO.



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Offline Taemien

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Re: [suggestion] VTOLs configurations
« Reply #3 on: February 21, 2011, 05:21:43 PM »
Hawkmoth with two RL10s and GECM.

Basically a RL10 does the same damage as a Tbolt10 but divided by 10 and each missile does that much damage (like I said in the sparrowhawk thread). And has to be reloaded after each shot. Give it 2 tons for ammo.

Offline 7.[WD]Ragor

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Re: [suggestion] VTOLs configurations
« Reply #4 on: February 21, 2011, 05:34:42 PM »
Of all this, only ER PPC and XLPL variants are interesting, all others are aither seriously undergunned(3, 4) or too risky to use (2) IMO.

No energy weapons for Hawkmoth.  ;)

Offline HAARP

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Re: [suggestion] VTOLs configurations
« Reply #5 on: February 21, 2011, 06:23:31 PM »
Of all this, only ER PPC and XLPL variants are interesting, all others are aither seriously undergunned(3, 4) or too risky to use (2) IMO.

No energy weapons for Hawkmoth.  ;)
I concur. It just feels wrong.

Offline (TLL)Siilk

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Re: [suggestion] VTOLs configurations
« Reply #6 on: February 21, 2011, 06:27:38 PM »
 Actually I remember ERPPC hawkmoth in 0.1 or something. But I'm not sure about it's current pod state so you guys may be right. With that said, having 2xXLPL Hawkmoth could be interesting, IMO it's the only air asset that could work nicely with lasers, aeros are just too fast for something like that.



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Offline Aposiopesis

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Re: [suggestion] VTOLs configurations
« Reply #7 on: February 21, 2011, 07:29:31 PM »
Of all this, only ER PPC and XLPL variants are interesting, all others are aither seriously undergunned(3, 4) or too risky to use (2) IMO.

No energy weapons for Hawkmoth.  ;)

Why not? There are a metric asston of canon energy weapon VTOLs and it's easier to make more Hmoth variants than more chassis...

Offline Aposiopesis

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Re: [suggestion] VTOLs configurations
« Reply #8 on: February 21, 2011, 07:57:03 PM »
Anyhow, here's what I'd honestly like to see:

Prime: Enhanced Optics, plain gauss rifle, no spare ammo -- Might actually do useful damage

A: This one is good as it is, imo

B: Beautiful. Just remove the MGs and give another ton of RAC ammo or something. They're pretty much useless on a VTOL

C: Too many variants trying to do the same thing, and VTOLs aren't an ideal LBX delivery platform Replace this one altogether with an energy platform:  1x LL, 2x MPL (or 1x ERLL, 2x ERML)  -- Based off ideas found in the Nightshade and Cyrano

E: Cute. Utterly useless once any AMS is around. Replace with: 2x SSRM6

F: Functional ground support ability with TAG and all around support with the dual AC5s. Its functional.

G: New EW version. NARC, 1t spare ammo, C3, BHP, 2x XMPL. -- Based off the Delta version of this http://www.sarna.net/wiki/Black_Cobra_(Omni-VTOL)
« Last Edit: February 21, 2011, 08:09:27 PM by Aposiopesis »

Offline Sesambrot

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Re: [suggestion] VTOLs configurations
« Reply #9 on: February 21, 2011, 08:40:58 PM »
Actually I remember ERPPC hawkmoth in 0.1 or something. But I'm not sure about it's current pod state so you guys may be right. With that said, having 2xXLPL Hawkmoth could be interesting, IMO it's the only air asset that could work nicely with lasers, aeros are just too fast for something like that.
I think the decision to remove the PPC variant, was made because the Hawkmoth only has an internal combustion engine (ICE), and in fact couldn't power weapons such as the PPC, or other energy weapons...
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Offline Aposiopesis

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Re: [suggestion] VTOLs configurations
« Reply #10 on: February 21, 2011, 08:47:53 PM »
Actually I remember ERPPC hawkmoth in 0.1 or something. But I'm not sure about it's current pod state so you guys may be right. With that said, having 2xXLPL Hawkmoth could be interesting, IMO it's the only air asset that could work nicely with lasers, aeros are just too fast for something like that.
I think the decision to remove the PPC variant, was made because the Hawkmoth only has an internal combustion engine (ICE), and in fact couldn't power weapons such as the PPC, or other energy weapons...

Treat it like it has an XL engine like pretty much every other asset in the game so we can get more VTOL variety from Hawkmoth variants instead of waiting for 1 new VTOL chassis every 2 years. Judging by the amount of available chassis, it's the most boring asset in the game for which to develop, so instead of pidgeonholing it and giving it greatly limited design flexibility by treating it like it has the most limiting engine in the game, instead treat it like an XL to increase config variety until such a time when we have enough VTOL chassis to start treating them like canon.

Offline =KoS= Saber15

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Re: [suggestion] VTOLs configurations
« Reply #11 on: February 21, 2011, 09:09:12 PM »
ERPPC, 2 DHS, BAP, GECM

LBX/10, 1 ton free, GECM

ERLBL, 2xLRM-5s, BHP


No energy weapons for Hawkmoth.  ;)
Why? Just treat it as an omni-heavy slot or omni-medium. IMHO, an asset shouldn't be limited until we get more chassis to work with.

I think the decision to remove the PPC variant, was made because the Hawkmoth only has an internal combustion engine (ICE), and in fact couldn't power weapons such as the PPC, or other energy weapons...
None of the ground assets have ICEs. It was explicitly stated that all the ground assets have XL engines; why not the VTOLs? They're already very limited (35 tons, mediocre weapon capacity, not as fast as an aero).

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Offline EagleFire

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Re: [suggestion] VTOLs configurations
« Reply #12 on: February 21, 2011, 11:44:49 PM »
Hawkmoth with two RL10s and GECM.

Basically a RL10 does the same damage as a Tbolt10 but divided by 10 and each missile does that much damage (like I said in the sparrowhawk thread). And has to be reloaded after each shot. Give it 2 tons for ammo.

You could easily fit more than 2 RL10's on it with plenty of tonnage to spare. I'd say 2 RL20's, 1 UAC5, 1 ton extra for ammo.

Offline LordHack

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Re: [suggestion] VTOLs configurations
« Reply #13 on: February 22, 2011, 12:55:31 AM »
Of all this, only ER PPC and XLPL variants are interesting, all others are aither seriously undergunned(3, 4) or too risky to use (2) IMO.

There is NO VTOL loadout too undergunned or risky for Evgen.  One of the few people I sometimes won't shoot because it's fun to watch him fly VTOL the way god intended :)


Offline Evgen

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Re: [suggestion] VTOLs configurations
« Reply #14 on: February 22, 2011, 10:56:51 AM »
E: Cute. Utterly useless once any AMS is around. Replace with: 2x SSRM6
No, please! Only not guided or semi-guided weapons. We already tried useless MRM variant which was hard to lead on medium range and was complete fail at close range due to this damn semiguidence and slow reload rate of MRMs.
Why not guided? Couse passive radar boosts your survavibility a lot in close combat.

We need another close-ranged variant like RAC one which will be more usefull versus ground targets and less versus air. Again I think that GEMC, 4 SRM4 or 3 SRM6 will work very nice.