Author Topic: ASF > Mech ... it's faithful to the fiction  (Read 1074 times)

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Offline dCK-Ad_Hominem

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Re: ASF > Mech ... it's faithful to the fiction
« Reply #30 on: January 30, 2011, 06:15:13 PM »
ASFs were nerfed more than enough in the last release. The Shiva is almost impossible to use right now since it steers like a boat and still doesn't carry that much armor (an adder D destroys it in 2 alphas). Also are ASFs very expensive and leg dependant. If it weren't for fbombs they would also fail to give efficient support against heavies and assaults. Of course it can be a pain in the ass to have one asf terrorize an entire team, but then get aa. RPS is a system that I support to the fullest and there is no OP asset in the game right now.

Offline Frostiken

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Re: ASF > Mech ... it's faithful to the fiction
« Reply #31 on: January 30, 2011, 07:07:57 PM »
RPS is a crutch for bad design and/or lack of imagination.

Also, this old rant:

Quote
If it weren't for fbombs they would also fail to give efficient support against heavies and assaults.

FBombs aren't giving any kind of support. They're there to get the pilot opportunistic kills whenever he wants. Number of times I've seen a pilot ask for where support was needed? Zero. No exaggeration. They may as well disconnect their keyboards because I've never seen one even attempt basic communication with their team once they're behind the stick. The average pubber on the ground doesn't talk much either, but even support like sticking together in a group is more than anything a pub ASF player does.

I'm absolutely dead serious about this. Never have I seen a pilot providing air support where it's needed - rather he provides 'air support' where it's easiest.

Offline Virt

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Re: ASF > Mech ... it's faithful to the fiction
« Reply #32 on: January 30, 2011, 07:26:50 PM »
Never have I seen a pilot providing air support where it's needed - rather he provides 'air support' where it's easiest.
Who said we pilots have to provide you with "air support"?

How about you provide us pilots with some "ground support"...?
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Offline LordHack

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Re: ASF > Mech ... it's faithful to the fiction
« Reply #33 on: January 30, 2011, 08:08:44 PM »
That doesn't matter when you can only be shot at during that same small window (if even that)

MCF - you can't be saved from your misconceptions, so I'll just note your comment is a gross exaggeration, we agree to disagree, and save everyone from 20 posts.

Frosty - If I'm in ASF, I spend my entire game in ASF doing one of two things:  1. anti-air and CAS ASF (LBX or ATM), or 2. TBolt/FBomb/LBX hitting where my team is fighting, base-taking, or where they are taking fire from.  I can't speak for everyone that flies, but there is a good reason I'm usually below 600m rather than above it.  All, of course, with varying degrees of success depending on the opps, map, and the situation.  I don't need to type anything to see where the action is or have situational awareness (like killing BA with LBX or AC or missile strafe on or around friendly mechs, for instance, which I do all the time).


Offline dCK-Ad_Hominem

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Re: ASF > Mech ... it's faithful to the fiction
« Reply #34 on: January 30, 2011, 09:33:10 PM »
snip

TBH, you have never seen me, Quiet or Apriori in action then. When I am on the ground and run into heavy opposition I can rely on having heavy air support that will crack this opposition open for me. And it pays of greatly. Now I know you're holding a grudge against asf, but, as a clan player, believe me that there is little more awesome than a coordinated air strike.

Offline [SgP]Kymlaar

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Re: ASF > Mech ... it's faithful to the fiction
« Reply #35 on: January 30, 2011, 09:58:05 PM »
FBombs aren't giving any kind of support. They're there to get the pilot opportunistic kills whenever he wants. Number of times I've seen a pilot ask for where support was needed? Zero. No exaggeration. They may as well disconnect their keyboards because I've never seen one even attempt basic communication with their team once they're behind the stick. The average pubber on the ground doesn't talk much either, but even support like sticking together in a group is more than anything a pub ASF player does.

I, and one other that I know of, joined the teamspeak for a clan server we were on recently.  As I'm not part of the clan, nor was this person, we could still be considered pubbers and we were both asking where support was needed.  As well, I've seen several, though not the majority of, ASF pilots ask where targets needed to be softened up.

I think that might have to do with the fact that I almost always play on Terrain Control only servers.  I don't really care for TSA, as often one team will get pushed back toward, or refuses to leave, their base and then ASF becomes far less effective for the winning side as the base defenses rip you out of the sky if you're not trying to bomb from over 1k.

Just my two cents.

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Offline =KoS= Tripod

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Re: ASF > Mech ... it's faithful to the fiction
« Reply #36 on: January 30, 2011, 11:50:31 PM »
That doesn't matter when you can only be shot at during that same small window (if even that)
MCF - you can't be saved from your misconceptions, so I'll just note your comment is a gross exaggeration, we agree to disagree, and save everyone from 20 posts.
say what you will, although I do agree with the last part of your post (have had that happen so many times that it just gets annoying responding constantly)
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Offline Valaska

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Re: ASF > Mech ... it's faithful to the fiction
« Reply #37 on: January 31, 2011, 12:10:12 AM »
 ASF and Battle Mech's refuel for the same reasons, Coolant. Battlemechs generate less heat than Aerospace craft and need to have it replaced less.

 And there are advanced anti aircraft Battle Mechs, Rifle Man being the most famous of them especially with the giant hat radar suite on it haha. These things RIP air assets out of the sky, same with the AA tanks.. AA installations, Battle Tech has a lot of -extremely- advanced anti air fire so they are further limited be battlemechs, which can use terrain in their advantage against aircraft even.. A lot of these planets have very prominent landscape features, battle mechs need only pick the right place to hide and it only gives fighter bombers one flight path in order to attack the enemy... Because nose dives typically do bad things to aircraft.

 So as with everything they can be countered and are expensive as heck.
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