Author Topic: Variants in help  (Read 1072 times)

0 Members and 1 Guest are viewing this topic.

Offline ~SJ~ Wolf

  • Penalty bench
  • Star Colonel
  • *****
  • Posts: 1342
  • Karma: 147
  • The HNIC of Toast is too baller for avatars.
Variants in help
« on: February 01, 2011, 07:03:32 PM »
Currently the pricing structure is a bit off. I think we could really use a long hard look at this.

Case in point the Warhammer (D) I think it is.

Armament 2 Large X-Pulse
1 Gauss

This is the most expensive of the Warhammers (clocking in at over 90K).

In a test against itself with a 90%+ hit rate, the mech was out of coolant by the time it finished it's mirror off.

Another Warhammer variant that needs help is the AC10 variant

In a  test against itself 90%+ hit rate there were 3 shots remaining out of 4 tons of AC10 ammo, with no MRM ammo remaining when the mirror was destroyed.

What other variants out there do you think need help?

Offline xInVicTuSx

  • Alphatester
  • Living Legend
  • *
  • Posts: 2875
  • Karma: 128
  • Knight of the Inner Sphere
Re: Variants in help
« Reply #1 on: February 01, 2011, 07:46:00 PM »
I would class those two as having weapons that need help, not so much the variants. >.>

Atlas Prime could use a little buff having an LRM10 and SRM4 or 6 rather than x2 LRM5. (start small ;))

The Hgauss Thanny really doesn't give you anything more than the Holly gives you other than JJ's and it has a much larger profile, price, and less tons of ammo.
Would like to see some sort of small missile armament on the other arm rather than just a MBL.
The Laserboat Thors are a bit boring, would rather see the return of the Gauss/LPL one.
Would like to see more fighting Ravens.
Is light variants as a whole are pretty rotten and/or boring, which I think is a bad thing given how many people are stuck in lights for a good chunk of the game.
Still not feeling the Loki with the Gauss/Narc, but I guess it is a larger mech with narc.

I'm not a fan of either of the new Atlai, MRMs and PPCs are fine and all, but can I get a ballistic weapon to go along with them? Do i really need 3PPCs on an atlas? Despite the Prime seeming to be a bit underweight (LRM5s and barely any HS), the design philosophy is one I would like to see followed more, yay mixed weapons!

Other than that, we either need more variants or the weapons that are highly featured on some less useful variants should be looked at.
Variants themselves have improved lately.
« Last Edit: February 01, 2011, 08:49:50 PM by xInVicTuSx »

-Invictus ne Vindicetur-

KNIGHTS GRAND 5V5 TOURNAMENT THIS MARCH! More info below.
http://forum.mechlivinglegends.net/index.php/topic,16841.msg287300.html#msg287300

Offline ~SJ~ Wolf

  • Penalty bench
  • Star Colonel
  • *****
  • Posts: 1342
  • Karma: 147
  • The HNIC of Toast is too baller for avatars.
Re: Variants in help
« Reply #2 on: February 01, 2011, 07:53:59 PM »

Still not feeling the Loki with the Gauss/Narc, but I guess it is a larger mech with narc.

I'm not a fan of either of the new Atlai, MRMs and PPCs are fine and all, but can I get a ballistic weapon to go along with them? Do i really need 3PPCs on an atlas? Despite the Prime seeming to be a bit underweight (LRM5s and barely any HS), the design philosophy is one I would like to see followed more, yay mixed weapons!

Other than that, we either need more variants or the weapons that are highly featured on some less useful variants should be looked at.
Variants themselves have improved lately.

I forgot about that Loki the load out of weapons is just too cumbersome to use effectively.

My point with the primes needing help is a bundle issue, weapons costing too much, with either not enough damage, or not enough ammo, or not enough heat sinks or a combination of these factors. In that regard the variants we have mentioned, need help, while you

Offline Nitro_R

  • Lance Captain
  • ***
  • Posts: 625
  • Karma: 22
Re: Variants in help
« Reply #3 on: February 01, 2011, 08:47:50 PM »
I agree with Wolf on those Warhammers.
For their price, they can't do a lot of damage.

As for the HGauss, I think it's not bad.  But it just has no battlefield longevity with its limited ammo.

Offline =KoS= Eldragon

  • Living Legend
  • *******
  • Posts: 2319
  • Karma: 83
Re: Variants in help
« Reply #4 on: February 01, 2011, 09:16:30 PM »
From a strict pricing point of view (As opposed to calling out lemons in general) I direct the jury to the 2xPPC Catapult: 85k C-bills, 2 PPCs, and 4 lasers. It has the heat sinks to jump snipe with both those PPCs. Thats nice. It looks great on paper, but at 85k, I can buy so many other rides that are going to perform quite a bit better.

Offline Squibby

  • Star Captain
  • ***
  • Posts: 861
  • Karma: 39
  • Hanger to core breach in 30 seconds...
Re: Variants in help
« Reply #5 on: February 02, 2011, 02:46:18 AM »
I'll call out another lemon...

The LXPL raven.. what exactly justifies this mechs pricing?,
It's got a whopping 1x LXPL, and some heatsinks, I don't count the TAG since it's a broken piece of equipment at this stage.

It's got all the bells and whistes as the other ravens, but is massively undergunned.


Offline ~SJ~ Wolf

  • Penalty bench
  • Star Colonel
  • *****
  • Posts: 1342
  • Karma: 147
  • The HNIC of Toast is too baller for avatars.
Re: Variants in help
« Reply #6 on: February 02, 2011, 03:11:50 AM »
I'll call out another lemon...

The LXPL raven.. what exactly justifies this mechs pricing?,
It's got a whopping 1x LXPL, and some heatsinks, I don't count the TAG since it's a broken piece of equipment at this stage.

It's got all the bells and whistes as the other ravens, but is massively undergunned.

I think the situation with X-pulse is that  a price drop or dmg up with no heat change would accommodate the current laser hierarchy

Offline Benji

  • Bondsman
  • *
  • Posts: 18
  • Karma: 2
  • Livin' in a van, down by the river.
Re: Variants in help
« Reply #7 on: February 02, 2011, 07:27:25 AM »
Timber wolf D is a lemon. Two lbx10s and flamers, for like 90k+. Is that a joke?

Offline CHHš Aurailius

  • Technical Designer
  • MWLL Developer
  • MechWarrior
  • *
  • Posts: 338
  • Karma: 32
Re: Variants in help
« Reply #8 on: February 02, 2011, 07:40:12 AM »
I'll call out another lemon...

The LXPL raven.. what exactly justifies this mechs pricing?,
It's got a whopping 1x LXPL, and some heatsinks, I don't count the TAG since it's a broken piece of equipment at this stage.

It's got all the bells and whistes as the other ravens, but is massively undergunned.



I'm well aware that X-pulse themselves need some change, we're working on it.  Once their frame-dependancy is removed, i'm going to have a field day balancing them up to be as scary as they should be.

Offline Deathbane

  • MWLL Developer
  • Star Colonel
  • *
  • Posts: 1912
  • Karma: 117
  • =CJW KHAN= 'Passion in my pants for dead girls'
Re: Variants in help
« Reply #9 on: February 02, 2011, 09:12:38 AM »
Timber wolf D is a lemon. Two lbx10s and flamers, for like 90k+. Is that a joke?

No because its still horribly rape. I used it to maximum effect, its still as deadly as it has ever been, as long as your on a server that can still handle SSRMs.


"Arguing about battlemechs off the field of battle is like arguing as a spheroid, even if you win, you're still a freebirth!"

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?

Offline MerfMerf

  • Apprentice Dev
  • Star Colonel
  • *
  • Posts: 1532
  • Karma: 71
  • Clan Smoke Jaguar, 331st Feral Fangs
Re: Variants in help
« Reply #10 on: February 02, 2011, 09:35:14 AM »
Timber wolf D is a lemon. Two lbx10s and flamers, for like 90k+. Is that a joke?
No because its still horribly rape. I used it to maximum effect, its still as deadly as it has ever been, as long as your on a server that can still handle SSRMs.

+1
For that price it is good I think. 2 lbx10 = 1 lbx20 with one-section accuracy out to like 500m. The SSRMs shall definitely not be ignored. The thing also have LAMS, giving it a considerable amount of survivability at just over 90k. The dual lbx10 setup also makes for great support AA. like Wolf pointed out in some other thread earlier the flamers do no longer really help in its optimal engagement range, but I sort of like this. It gives them more of a situational use. Have to do the right thing for the situation so to speak. Before the Timberwolf C (I am thinking you mean the C and not the D unless last patch changed variant letter code) always wanted to close to real close range. Always. Now you want to stay more in mid range, near max range of the SSRMs, in general but for some assets you want to close distance to bring those flamers on them. All around a fun variant.

/Merf - Thinking that variant needs no further help at its price-level

Offline [IPA] Thalamus

  • Lance Sergeant
  • **
  • Posts: 455
  • Karma: 27
Re: Variants in help
« Reply #11 on: February 03, 2011, 11:08:54 PM »
I don't think it's the right way to give overpriced assets more arms, it would be better to lower their prices. We have enough rapemechs on the battlefield already, and a lot of players experience only a small portion of assets due to slow leveling up. So, just make the less powerful variants affordable for more players.
The Independent Pubbers' Association

Offline shyrkonflex

  • MechWarrior
  • **
  • Posts: 284
  • Karma: 7
Re: Variants in help
« Reply #12 on: February 13, 2011, 02:03:55 PM »
^+1

Seriously, way to go.

Offline (TLL)Siilk

  • Techpriest software engineer
  • Apprentice Dev
  • Living Legend
  • *
  • Posts: 3024
  • Karma: 124
  • A single trueborn is an army by himself
    • My facebook profile
Re: Variants in help
« Reply #13 on: February 13, 2011, 03:12:39 PM »
 All variants' prices are calculated automatically, as a sum of chassis price and installed weapons and equipment prices. No manual adjustment on per-variant basis would be conducted; this mechanics would help us balance prices of chassis and components for use in mechlab.



"This Clan posses intelligence, the burning passion of true hunters, and a spirit that serves as a beacon to the rest. I mingle my blood with the Wolves."
- ilKhan Nicholas Kerensky, Strana Mechty, 2815

Offline shyrkonflex

  • MechWarrior
  • **
  • Posts: 284
  • Karma: 7
Re: Variants in help
« Reply #14 on: February 13, 2011, 03:28:12 PM »
Yeah thats obvious, The main weapons of these loadouts would have to be priced down a bit, but I guess theres also a factor in the veins of "general chassis price" which could be dropped for those assets.