With mech sim type games, it is nearly inevitable that wierdos like me

will want to use strange personalized control layouts to deal with the complex task of, for example, operating a mech. I think it might be productive to have a thread (maybe even pinned?

) to deal with the issue of control customization--list your odd control schemes, mention shortfalls in configurability in other sim titles, etc.
In particular, my ideal mech control scheme from Mechwarrior 4 used 2 joysticks (Dual-fisted FTW

) a-like so:
| Function | Mapping |
| Throttle | Left Stick Y Axis |
| Turn Mech | Left Stick X Axis |
| Tilt Torso+Viewpoint | Right Stick Y Axis |
| Twist Torso+Viewpoint | Right Stick X Axis |
| Fire Weapons | Right Stick Trigger & Thumb Buttons |
| Jump Jets | Left Stick Trigger |
| Targeting | Right Stick Hat |

Will there even be 'Targeting' a-la the MW games? I didn't even think of that...
In any case, this setup can create problems--many games do not support mapping multiple discrete joysticks. I have a program that can combine my two joysticks (MS Sidewinder and Saitek Cyborg 3D) into a single 8-axis, 16-button beast (thank you PPJoyJoy), but I haven't tried running that in Vista and it still requires the ability to select WHICH one joystick you will use. (grr

Crimson Skies) Better yet would be the ability to map any axis of any connected stick to any appropriate function like Descent3 did, but if it's not available or possible/easy to implement in CryEngine2, I understand.
Short version for the 'TLDR' people

--I use a 2 joystick control setup, and I'd like to know if it's reasonable to expect to be able to use a similar setup for piloting in MW:LL.