Author Topic: MechWarrior: Living Legends Debugging Results - Memory Allocation Issues  (Read 7953 times)

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Offline KingLeerUK

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This thread is for discussion of the News Release "MechWarrior: Living Legends Debugging Results - Memory Allocation Issues"
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Offline SquareSphere }12thVR{

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Re: MechWarrior: Living Legends Debugging Results - Memory Allocation Issues
« Reply #1 on: February 17, 2011, 08:40:32 PM »
hmm that could be why i've almost never crash when i'm running 64 bit mode. 
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Offline xDeityx

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Re: MechWarrior: Living Legends Debugging Results - Memory Allocation Issues
« Reply #2 on: February 17, 2011, 08:58:24 PM »
I'd run 64-bit mode, but in the stickied debug thread I believe the devs requested that we run 32-bit mode if possible because it gives superior crash reports.  Is this still the case?
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Offline Seraph

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Re: MechWarrior: Living Legends Debugging Results - Memory Allocation Issues
« Reply #3 on: February 17, 2011, 09:03:09 PM »
I'd run 64-bit mode, but in the stickied debug thread I believe the devs requested that we run 32-bit mode if possible because it gives superior crash reports.  Is this still the case?

No, you can now run both debugging DLLs and they give us the same results. This was not mentioned in the changelog, sorry.
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Offline ~SJ~ Blhurr

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Re: MechWarrior: Living Legends Debugging Results - Memory Allocation Issues
« Reply #4 on: February 17, 2011, 09:19:42 PM »
Read another way, only 20% of the user base has pcs that can robustly handle mwll.
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Offline (TLL)Frosted

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Re: MechWarrior: Living Legends Debugging Results - Memory Allocation Issues
« Reply #5 on: February 17, 2011, 09:22:21 PM »
I already close all process play at low and at 720p can't really do more.

What could I upgrade for less than 200$?

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vista 32bit

Offline KingLeerUK

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Re: MechWarrior: Living Legends Debugging Results - Memory Allocation Issues
« Reply #6 on: February 17, 2011, 09:25:23 PM »
Read another way, only 20% of the user base has pcs that can robustly handle mwll.

Or read another way, it's time to take that Pentium 4 you've been playing MechWarrior:4 on for almost a decade out behind the barn put it out of its misery.
 
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Offline Ingrater

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Re: MechWarrior: Living Legends Debugging Results - Memory Allocation Issues
« Reply #7 on: February 17, 2011, 09:43:51 PM »
I already close all process play at low and at 720p can't really do more.

What could I upgrade for less than 200$?

e8500
gtx 275
4gb of rams
vista 32bit

Get Windows 7 64 bit. You are still using a 32 bit OS. That means you NEVER use more the 3 gigs because a 32 bit system can't handle more then 3 gigs of ram. So your 4th gig of ram is just wasted.
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Offline Bad guy

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Re: MechWarrior: Living Legends Debugging Results - Memory Allocation Issues
« Reply #8 on: February 17, 2011, 10:15:10 PM »
Lowering texture quality affects system memory?
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Offline Ingrater

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Re: MechWarrior: Living Legends Debugging Results - Memory Allocation Issues
« Reply #9 on: February 17, 2011, 10:17:06 PM »
Yes, the graphics driver or the application itself has to keep all textures in system memory to reupload them to the graphics card if they get invalid. (For example if you tab out and into a 3d application). If you lower the texture quality, the textures get resized to a smaller size before they get stored, and thus use less memory.
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Offline Raven Seldon

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Re: MechWarrior: Living Legends Debugging Results - Memory Allocation Issues
« Reply #10 on: February 17, 2011, 10:20:51 PM »
Get Windows 7 64 bit. You are still using a 32 bit OS. That means you NEVER use more the 3 gigs because a 32 bit system can't handle more then 3 gigs of ram. So your 4th gig of ram is just wasted.

You definitely need to upgrade to a 64bit OS. It's not that expensive these days and you could probably even find a copy down in Juarez, Mexico if you know what I mean.
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Offline (TLL)Frosted

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Re: MechWarrior: Living Legends Debugging Results - Memory Allocation Issues
« Reply #11 on: February 17, 2011, 10:25:19 PM »
Well im not gona pirate windows. But I found windows 7 64bit oem for 99$ canadian is that a good price?

Offline Raven Seldon

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Re: MechWarrior: Living Legends Debugging Results - Memory Allocation Issues
« Reply #12 on: February 17, 2011, 10:27:37 PM »
Sounds about right. I think I picked up my copy of Windows 7 Professional, pre-ordered, for about that from Newegg.
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Offline sgnl05

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Re: MechWarrior: Living Legends Debugging Results - Memory Allocation Issues
« Reply #13 on: February 17, 2011, 10:41:02 PM »
Is there a way for us to know if a crash was caused by us running out of memory? Something in the crash logger perhaps? If there isn't that'd be a cool feature so we'd know if we needed to turn our settings down or buy more RAM.


By the way, I have 6 gigs of RAM and I still crash sometimes. Dunno if the crashes are memory related but if they are then  :o
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Offline KorJax

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Re: MechWarrior: Living Legends Debugging Results - Memory Allocation Issues
« Reply #14 on: February 17, 2011, 10:45:39 PM »
Well im not gona pirate windows. But I found windows 7 64bit oem for 99$ canadian is that a good price?

Should be. Read weather or not it's upgrade version or not.

You can't upgrade from a 32bit OS to a 64 bit - you have to get a full clean install when doing that.

The good news is, it's worth it. I went from 32bit XP to Windows 7 64bit and it really is much much better, plus I get much better performance in-general thanks to it being 64bit (I have and had 4GB of RAM as well).