Author Topic: MechWarrior: Living Legends Debugging Results - Memory Allocation Issues  (Read 7953 times)

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Offline Ingrater

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Re: MechWarrior: Living Legends Debugging Results - Memory Allocation Issues
« Reply #120 on: April 15, 2011, 12:58:38 PM »
Crysis does it's own memory magement, meaning it does always allocate big blocks of memory and then manages them on its own. Thats why you always get the same size in the error message.
There comes a point where the talking must stop, and people have to do actual work.