Author Topic: Trees Killing BA?  (Read 1480 times)

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Offline Dragonwell

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Trees Killing BA?
« on: February 21, 2011, 06:36:15 PM »
Greets

A couple weeks ago at the start of my MWLL career I played Clearcut and I noticed that quite often when running through the trees I'd hit one and just up and die. I've seen mention of trees damaging vehicles (it's happened to me, for that matter), but I'm assuming this is a glitch. Anyone else encountered this? Interestingly I don't remember this happening on Kagoshima, but then again I was probably just more careful. This problem does hurt on Clearcut, where the treelines are among the small amount of cover BA has.

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Offline (Wilson)

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Re: Trees Killing BA?
« Reply #1 on: February 21, 2011, 06:51:19 PM »
Yes, clearcut is an older map and was put together at a much earlier stage than our current maps with destructible trees on them.. This means that some of the settings for the destructibles on that map are slightly different than on our newer maps, specifically, the collision damage multiplier.
 
You will see trees doing more damage from collisions(1 shotting BA, damaging mech legs etc) on Clearcut than other maps with destructibles - we specifically tuned the destructibles on our newer maps to reduce that kind of damage.
 
This is an issue with Clearcut that we are aware of and will get fixed up in a future release :)
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Offline GB-72AT Talon

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Re: Trees Killing BA?
« Reply #2 on: March 06, 2011, 10:38:47 PM »
So as not to start another thread, this is similar to the grass on Marshes.  It is indestructible.  If you are a BA and standing in the grass and fire your mPPC the grass will laugh and reflect that PPC shot right in your face, killing you. 



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Offline More_Dakka

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Re: Trees Killing BA?
« Reply #3 on: March 09, 2011, 06:23:41 PM »
Firing the mpPPC at anything point blank will kill you, that's a result of something called splash damage.

Offline Stahlseele

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Re: Trees Killing BA?
« Reply #4 on: March 09, 2011, 06:51:34 PM »
Yah, it's just the problem with the indestructable grass stopping your line of fire instead of 500m in front of you more like 500mm in front of you . . same goes with AC's from tanks by the way <.<
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Offline Sesambrot

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Re: Trees Killing BA?
« Reply #5 on: March 09, 2011, 06:59:11 PM »
So as not to start another thread, this is similar to the grass on Marshes.  It is indestructible.  If you are a BA and standing in the grass and fire your mPPC the grass will laugh and reflect that PPC shot right in your face, killing you.
Some of the modells for grass and bushes are meant to move when shots go through them, or when a player thouches them, therefor they need a hitbox.
In fact if anything (MPPCshot for example) hits those bushes it "explodes" even lasers get blocked by it I think, in case of SRMs or MPPC you'll be killed by the blast if you are to close when fireing.
From a Mapper standpoint I'm not sure what could be done about that, the collisions for those specific vegetation objects would need to be disabled, but I don't know if that's even possible within the editor.
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Offline -SM-SUCKER

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Re: Trees Killing BA?
« Reply #6 on: March 09, 2011, 10:35:51 PM »
So a BA could also hide behind those bushes, and a LaserCat could not kill him? That is interesting.

Offline Sesambrot

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Re: Trees Killing BA?
« Reply #7 on: March 09, 2011, 11:34:25 PM »
still extremly vulnerable to splashdamage...
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Offline (Wilson)

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Re: Trees Killing BA?
« Reply #8 on: March 10, 2011, 01:30:16 AM »
The bushes are whats known in the engine as "Soft Cover".. they basically have collision for weapons but not anything else. The grass vegetation on the map is a crytek model, so we have no access to the source to change it. I belive the actual material itself, which is a custom one made by the MWLL team, may be part of the problem too..
 
These issues are both something we will look at though, as we get more of our own environmental assets created to replace Crytek's.
 
Here is a screenshot attached of the editor with TC_Marshes open, displaying the "Soft Cover" hitboxes on the Grass and bushes in a small area(which are completely different than a collision hitbox btw, you can see both in this image)...
 

[attachment deleted by admin]
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Offline shadowkiller

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Re: Trees Killing BA?
« Reply #9 on: March 11, 2011, 04:20:33 AM »
Actually the whole reason why bullets are stopped by bushes is because no one has properly set up the pierceability for each surface type and ammo type. There is a xml that has all the params for the diff surface types in the engine (grass,sand,rock etc) and one param is called pierceablity, there is also a pierceability param for each ammo type. If the pierceability on the ammo type is higher then that of the surface type (grass,bushes etc) then the bullet will go through it. If not then its stopped by whatever it hit. (in this case the bushes) It really should be set up properly, but it will be a LONG and BORING task that no one wants to do. :P


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Offline Stahlseele

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Re: Trees Killing BA?
« Reply #10 on: March 11, 2011, 07:45:11 AM »
is there no way to automate this?
like maybe something as simple as doing search for the line and replacing it with the same line with a lower pierceability?
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline Taemien

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Re: Trees Killing BA?
« Reply #11 on: March 12, 2011, 06:21:43 AM »
If its as simple as editing an xml file, I'll do it  :P

Or at least try to tackle it.

Offline Sesambrot

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Re: Trees Killing BA?
« Reply #12 on: March 13, 2011, 12:41:52 AM »
I fear that might end in a huge trail and error process, because you wouldn't want your changes to affect other stuff than those certain objects, and some stuff might share settings for surface types.
So while trying to "fix" it you might actually other stuff...
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Offline GB-72AT Talon

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Re: Trees Killing BA?
« Reply #13 on: March 14, 2011, 06:54:43 PM »
Firing the mpPPC at anything point blank will kill you, that's a result of something called splash damage.
splash damage yes, when fired at a solid permanent surface like a rock face or mech leg, yes.  But are you really trying to tell us you think it perfectly reasonable to receive splash damage when you fired your PPC at a blade of grass?  No.......



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Offline AlfalphaCat

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Re: Trees Killing BA?
« Reply #14 on: March 15, 2011, 02:15:43 AM »
Firing the mpPPC at anything point blank will kill you, that's a result of something called splash damage.
splash damage yes, when fired at a solid permanent surface like a rock face or mech leg, yes.  But are you really trying to tell us you think it perfectly reasonable to receive splash damage when you fired your PPC at a blade of grass?  No.......

It would be awesome if the PPC burned a swathe through the grass. ;D

Having to hop to fire through your cover is a no-no...

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