Author Topic: Commando  (Read 15125 times)

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Offline RepleX-TA

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Re: Commando
« Reply #30 on: March 08, 2011, 11:21:04 AM »
 ::)

Offline Sesambrot

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Re: Commando
« Reply #31 on: March 08, 2011, 02:47:30 PM »
@Sesambrot: try logging out of imageshack and you'll see the toad. ;)
I'm never logged in, in fact I don't even have an account... :P
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You didn't find that here
(I know arms are different, but rest looks almost exactly the same... :P )
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Offline RepleX-TA

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Re: Commando
« Reply #32 on: March 08, 2011, 02:54:18 PM »
Yeah-yeah I know  ;D The model is basically from BrickCommander, I've just added some details to bring it closer to BTU and increase flexibility

Offline Leeko

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Re: Commando
« Reply #33 on: March 08, 2011, 09:35:07 PM »
Looking great! My favorite part is the detail on the legs, I think.

Just in case you want yet another reference, here's my very own (as-yet unpainted) Commando. :)

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Offline Alex2603

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Re: Commando
« Reply #34 on: March 14, 2011, 01:22:33 PM »
I did not had much time to model the Commando last days.
I'll maybe redo the head completely because it doesnt looks very good.

[attachment deleted by admin]

Offline Bill

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Re: Commando
« Reply #35 on: March 14, 2011, 02:25:12 PM »
It's starting to look really cool!


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Offline (TLL)Siilk

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Re: Commando
« Reply #36 on: March 14, 2011, 02:33:13 PM »
I did not had much time to model the Commando last days.
I'll maybe redo the head completely because it doesnt looks very good.

 Nah, head looks ok IMO. And BTW, I know, it's not canon but how about adding kneeguards of sort. Exposed joints feels so vulnerable...



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Offline «اك§» Trooper_Thorn

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Re: Commando
« Reply #37 on: March 14, 2011, 04:14:57 PM »
I did not had much time to model the Commando last days.
I'll maybe redo the head completely because it doesnt looks very good.

 Nah, head looks ok IMO. And BTW, I know, it's not canon but how about adding kneeguards of sort. Exposed joints feels so vulnerable...

I have to agree with Sillk, The Commando does look like it could be kneecapped really easily. Otherwise, it looks like it is coming along OK!
« Last Edit: March 14, 2011, 04:46:40 PM by «اك§» Trooper_Thorn »

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Offline Deathbane

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Re: Commando
« Reply #38 on: March 14, 2011, 04:44:07 PM »
Damn this is looking good. So far it looks like this could work in MWLL without looking embarassing.



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Offline Kelmola

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Re: Commando
« Reply #39 on: March 14, 2011, 07:21:16 PM »
Damn this is looking good. So far it looks like this could work in MWLL without looking embarassing.
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Offline Alex2603

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Re: Commando
« Reply #40 on: March 15, 2011, 12:11:50 PM »
Here's your kneeguards

[attachment deleted by admin]

Offline (TLL)Siilk

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Re: Commando
« Reply #41 on: March 15, 2011, 01:01:16 PM »
Looks fantastic!



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Offline «اك§» Trooper_Thorn

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Re: Commando
« Reply #42 on: March 15, 2011, 03:08:37 PM »
It also would act as a stop so the knees would not hyper-extend in the wrong direction.

[attachment deleted by admin]

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Offline Alex2603

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Re: Commando
« Reply #43 on: March 16, 2011, 03:00:07 AM »
So, any other suggestion to make it better or to correct something that you dont like?

A question: Will we need a custom SRM4 laucher for it? Because i don't think that the laucher that we have currently will fit on the arm, or it will look bad i think.

Offline AlfalphaCat

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Re: Commando
« Reply #44 on: March 16, 2011, 04:20:09 AM »
So, any other suggestion to make it better or to correct something that you dont like?

A question: Will we need a custom SRM4 laucher for it? Because i don't think that the laucher that we have currently will fit on the arm, or it will look bad i think.

Just drop one of the fists and put the SRM4 there.  I guess? :)

Looking good!!

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