Author Topic: Huit strategies\preferences?  (Read 958 times)

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Offline zephoid

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Re: Huit strategies\preferences?
« Reply #15 on: March 28, 2011, 10:32:21 PM »
Huit can do more damage than the average medium mech even at close range. its no cookie either way. Even if the enemy has no aeros i will take it and make an average of 60k per life, with my current record at 235k in 1 life (never went back, had an APC to reload at since i used all my ammo).

To use it: its not a front line asset. Find a valley like one of the ones in mirage and sit in it and poke at long range. Between the 2 bases is my favorite. Stick only the back end of your asset out from behind a hill and fire so you can dodge missles. Know when to start pulling back. if you see only 1 or 2 mechs in front of you and they are under fire, pull back. it takes forever to get to the front and your a back line support asset (i will rarely get kills, but i do a LOT of damage).

Overall, its my favorite asset. i REALLY wish they would drop some of the overpriced arrow variants and the LPL one to add in ones that can actually fire once without damaging heatsinks. 2x LBL, 2x UAC5, 2x RACs 5 please at the 110k range. AA beast, med range destroyer.
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Offline Taemien

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Re: Huit strategies\preferences?
« Reply #16 on: March 28, 2011, 10:37:33 PM »
A typical strategy I see a lot is that people assume throwing more Huit's into the fray is always better than one. Sometimes I'll be the only person playing Aerospace in the game and I'll suddenly find myself flying against 2-4 Huit's which usually just makes it more fun for me avoiding their fire. On maps like Sandblasted and Mirage I can basically run circles around Huit's in a Sulla.

The best Huit drivers I've seen are those who use terrain in their favor and draw me into them. Seeing an AA tank on the field is like putting a cup cake out for a fat kid in the open for a pilot because that pilot wants to eat that cupcake since its the greatest threat to it.

When I get 4 or more Huits to my one Sulla, I'll sit around 1500-1600 meters above them attacking them just enough so they don't lose focus on me. A 10v10 in that situation turns into a 9v6, giving my team much better odds.

Offline Ishan

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Re: Huit strategies\preferences?
« Reply #17 on: March 28, 2011, 11:03:44 PM »
NARC's are so few and far between that I rarely bother with A4 carriers

As someone who does love to play Ravens with Narc... or generally Narcing people... i can tell you: Yes, they are few and far in between. First of all.. i need to know someone wants to have narcs. Second, a lot of people love to play variants with PPCs. PPCs removing Narcs, is a nice though, but it turns the whole job obsolet. Whats the point on loading 2-3 Tonns of Narcs, which only come at 4 shots per Tonn, when half of your team does disable said Narcs anyway.

And people give a damn anyway. Preaching "don't shoot with PPCs at Narced Targets" is a waste of breath. They do it anyway. They have their favorit variants and noone really does bind his arm to his back just to preserve the Narc of his teammate.

Long Story short... I love Narcing, but its just frustrating to stick your head out to get that narc landed, late in the game, you at times get quite the beating in a light mech (and other than that.. there is only the loki iirc, who does have Narc), just to have some of the bigboys just ppc it away again.

Its just unrewarding. But when you have people on your team who know about the whole narc stuff, most of the team playing missile boats, then going out narcing is fun. Seeing how those Missile Swarms coming flying from afar... is just a georgeous sight, when you know you just called that down on the enemy.

The best Huit drivers I've seen are those who use terrain in their favor and draw me into them. Seeing an AA tank on the field is like putting a cup cake out for a fat kid in the open for a pilot because that pilot wants to eat that cupcake since its the greatest threat to it.

Always makes me smile when the Flyboy suddenly starts to waste his attention on me. More so since there were lately a couple Flyboy Threads in which most of you guys confirmed that most AA is no threat to you guys and how you would drop your load anyway.

But seeing how said flyboy just wasted his attention on me, sometimes needing as much as 2-3 Attackruns on me, just because they perceive me as biggest threat to them... just makes me smile. Each of those attackrun they just wasted on someone who wouldn't pose as much threat (not insignificantly enough to be ignored and its so great to peel off enemy assaults and heavy limps at max distance) as opposed to drop their weaponload on the frontline, where their weapons would do real damage. Taking someone out who is just focusing on them... well... it doesn't make as much differance to the team, except.. the flyboy just wasted his time.

The onlything annoying about that (i don't mind jumping infront of teammates i consider a more valuable asset to the team).... that damn huit is so slow.... it really hurts to get him out and lug him about.

Appart from the UAC variant... i love the steelrain one. Is the only time i bother with Arrow system. I really love it for the ATM Rain (Though lately i like to play alot Missile boats).

To use it: its not a front line asset. Find a valley like one of the ones in mirage and sit in it and poke at long range. [...] it takes forever to get to the front and your a back line support asset (i will rarely get kills, but i do a LOT of damage).

I can attest to that. Its no killer, but you can peel of the armor of enemy assets in spades. I usually get one out when i see the opposite team is starting to bring out Novacats or LRM Boats... then its time to roll out in a huit. They are usually camping somewhere, meaning you do not have to "chase" them down.. and you outrange them, if you deploy your huit smart, with ease. Sending half the enemy team back to base to repair, does help your team in the long run. I actually started to go for arms and Pods when i am in the huit. They are usually less armored and it really pisses people off (well it annyos me more than dying), when they do not only need to have their paintjob refreshed but need to sell the Asset to replace some weapons.

A Novacat just loosing one of her arms, will be likely be forced to retreat and it lost a lot of is weapon load. Much more effective than just gunning for their CT. Unless they are not paying attention, you won't really get them past orange that way. They usually notice it before it gets anywhere near critical. But chewing through arms is much faster and seeing a limb fall off is priceless.

Offline =KoS= Eldragon

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Re: Huit strategies\preferences?
« Reply #18 on: March 28, 2011, 11:07:18 PM »
A typical strategy I see a lot is that people assume throwing more Huit's into the fray is always better than one. Sometimes I'll be the only person playing Aerospace in the game and I'll suddenly find myself flying against 2-4 Huit's

In that case you have accomplished your mission. The best thing an Aero does for a team is to force the opposing team to waste player slots on AA duty.


Offline xDeityx

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Re: Huit strategies\preferences?
« Reply #19 on: March 28, 2011, 11:42:37 PM »

In that case you have accomplished your mission. The best thing an Aero does for a team is to force the opposing team to waste player slots on AA duty.


And the worst thing it does for a team is waste player slots on Aero.  This forces the other players on the team to pick up the slack from having one less unit on the ground.  I've noticed a trend where people get beaten in the first skirmish on the ground, and then they all get into sullas or a hawkmoths.  Their team loses, but at least they don't get shot at anymore ;).
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Offline Ice30

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Re: Huit strategies\preferences?
« Reply #20 on: March 29, 2011, 05:32:23 AM »
NARC's are so few and far between that I rarely bother with A4 carriers

As someone who does love to play Ravens with Narc... or generally Narcing people... i can tell you: Yes, they are few and far in between. First of all.. i need to know someone wants to have narcs. Second, a lot of people love to play variants with PPCs. PPCs removing Narcs, is a nice though, but it turns the whole job obsolet. Whats the point on loading 2-3 Tonns of Narcs, which only come at 4 shots per Tonn, when half of your team does disable said Narcs anyway

Yeah true that, I think making NARC ammo lighter would be a welcome change. I would also like to see NARCs on more aeros, because theyre supposed to be good at recon.  How much does a NARC launcher weigh anyway?

Offline LordHack

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Re: Huit strategies\preferences?
« Reply #21 on: March 29, 2011, 06:54:07 AM »

In that case you have accomplished your mission. The best thing an Aero does for a team is to force the opposing team to waste player slots on AA duty.


And the worst thing it does for a team is waste player slots on Aero.  This forces the other players on the team to pick up the slack from having one less unit on the ground.  I've noticed a trend where people get beaten in the first skirmish on the ground, and then they all get into sullas or a hawkmoths.  Their team loses, but at least they don't get shot at anymore ;).

Well, more so for TC, yes.  This is symptomatic of the bigger problem of how many people just do not get or do not care how TC works, period, no matter what asset they are in.  As a -defensive/support- asset, though, and after you have the territory to defend/support it, I'll defend taking a highly mobile beatstick, with more ammo, over fielding a mech, in proper proportion (until they change it....).  But, the essence of what you are saying is very true in TC.

Offline xInVicTuSx

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Re: Huit strategies\preferences?
« Reply #22 on: March 29, 2011, 08:41:58 AM »
My tank usage has bottomed out with TC for some reason.

I'm starting to use them more in TSA maps along with dedicated BA though.

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Offline =KoS= Eldragon

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Re: Huit strategies\preferences?
« Reply #23 on: March 29, 2011, 03:00:36 PM »

In that case you have accomplished your mission. The best thing an Aero does for a team is to force the opposing team to waste player slots on AA duty.


And the worst thing it does for a team is waste player slots on Aero.  This forces the other players on the team to pick up the slack from having one less unit on the ground.  I've noticed a trend where people get beaten in the first skirmish on the ground, and then they all get into sullas or a hawkmoths.  Their team loses, but at least they don't get shot at anymore ;).

Yes, I've seen it many times where a team has way too many aero around, and the team gets stomped. Although If I had to pick between being on the team with 6 players in Sullas, or 6 players in partisans, I'll pick the team with Sullas.  Simply because an AA tank defending an empty sector of sky helps the team less than an Aero.

Which gets into the problem with defending in general, its a crappy job that's hard to get anyone to do it. It would be nice if there was a "Base Defense" huit that can tangle with both Aero and clan heavies. (Some kind of mix of ATMs, SSRMs, and LBX cannons)

Having said that, a Huit Prime does a pretty good job at base defense simply because it can mow down BA, Light mechs, and Aero. But once a heavy shows up its in serious trouble.

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Re: Huit strategies\preferences?
« Reply #24 on: March 29, 2011, 03:07:28 PM »
I have pissed other people off so bad in a huit they try and send a beatstick or another MK II to find and take me out that does not always work, I also have had aeros so pissed off they try kamakazi runs, 95% of the time all they get is "Nice try, No cigar, better luck next time LOL."  ;D

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Offline Ice30

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Re: Huit strategies\preferences?
« Reply #25 on: March 29, 2011, 03:53:44 PM »
so nobody really uses the arrowiv varients?

Offline Come and See

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Re: Huit strategies\preferences?
« Reply #26 on: March 29, 2011, 04:35:14 PM »
so nobody really uses the arrowiv varients?

They're expensive and are only good on certain maps so they're underused. You're more likely to see Arrow Catapult's because they cost a little less than half as much.

Offline =KoS= Eldragon

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Re: Huit strategies\preferences?
« Reply #27 on: March 29, 2011, 04:37:25 PM »
I use  the Arrow Variants rarely. Since the Huit is so slow you need to be sitting right next to an APC or a base with a mechbay if you want ammo.

The ArrowIV huits suffer from trying to be too many things. If you need ArrowIV missiles, use a catapult. If you want direct fire, use a mech.

Further, they are very expensive and very slow. I would rather spend 110K+ on a mech so I can get out of a hot zone quickly rather than find myself surrounded by enemies and lose a very expensive asset.

Now if you are close to an ammo supply, have someone Narcing, and have support from other nearby mechs, the A4 Huits work out great.