Author Topic: "Fezzik, tear his arms off."  (Read 3422 times)

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Offline =KoS= Tripod

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Re: "Fezzik, tear his arms off."
« Reply #105 on: April 08, 2011, 12:55:03 AM »
Quote
Ok…enlighten me then.  When exactly can you tell that somebody is an intentional legger?  Is that even what we were talking about anyway?  Your post that I replied to seemed to be focusing on when an intentional legger “crossed the line” into dishonorable conduct, not whether they were intentionally legging or not.  We already know that the person is intentionally legging, the question is when and with what frequency it’s okay to do so.

An intentional legger is easy to spot because you can see them firing at the feet of other opponents, in addition to seeing them fire low on you.  A player who scores a hit on the legs will generally ignore it, unless it was enough damage that they decide to finish it off.  It would appear they're intentionally legging until the next time you face them, and they focus solely on your core.  There isn't a magical number of when legging is acceptable.  Some people accidentally hit a leg every now and then, and they finish the job.  All the other times they're focusing on somebody's core.  A player has already crossed the line who's shown to completely ignore the core save for grazing shots, and focuses on legs time and time again.
This

Intentional leggers are super easy to spot
If the first thing they do when they see you is stare at your feet, that's a clue
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Offline Spooky

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Re: "Fezzik, tear his arms off."
« Reply #106 on: April 08, 2011, 10:28:21 AM »
You failed to read my original post in its entirety then, otherwise you would have seen that I said legging in MWLL is not as bad as in other MW games.

As I already posted, my main point is not that either "legging is fine" or "legging is OP".



I played MW3 a lot, so I got accustomed to the generally high level of sportsmanship many players displayed.  It was originally intended to prevent legging and other exploits from a balance perspective, but then grew into something larger.  Players would call eachother to duels while others stayed clear and didn't interfere.  We would congratulate eachother on nearly every kill, and so on.  It was a different generation of online gamers back then, but just because today's generation isn't the same doesn't mean we shouldn't promote the same values.  It makes the game more fun and interesting, and really brings out who the best players are.

Legging is just one of those things that irks people, regardless of the balance.  You can take a pilot out of commission faster by legging him than any other means, and while this is a team based game where you need to take mechs out quickly to accomplish your team's objectives, that doesn't mean legging all the time for time's sake is right on a sportsmanship level, otherwise the game will eventually just be everybody legging everybody, creating a very dull and frustrating online experience that MW was never intended to be.

You say "regardless of balance", but if you think that the game has the possibility to evolve into "everybody will just be legging everybody", without certain rules, then it is a balance issue. As already said, you need such rules for certain things in games that are obviously imbalanced (like in MW3), since it can't be changed anymore. But you do not necessarily need them for actively developed games. Otherwise, in theory at least, such rules applied on a large scale can hinder the development in a way.

If you think it is always more effective to leg someone, but you won't do it, because of sportsmanship, your code of honor, etc., it's fine of course. But wouldn't it be even better, if the mechanics where changes, so that it would not be a problem in the first place, even without any rules and code of honor?



The problem is we've already pushed the amount of armor legs can take in CBT, pushing them out of viable target status isn't really staying true to CBT, but that has to be balanced with the perfect (weapon) accuracy of MW.

A certain amount of damage done to the Head of a mech is redirected to the torso. My guess is this isn't really staying true to CBT either, but it's still in the game. Also in CBT you can't damage legs directly anyway (as far as I have read and remember?), so technically, any artificial change (like redirecting damage to the torso, like for the head) to the leg hitboxes and hit mechanics will still be staying "true" to CBT.

Offline ~SJ~ Blhurr

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Re: "Fezzik, tear his arms off."
« Reply #107 on: April 08, 2011, 03:08:16 PM »
It only becomes an issue when it becomes common practice.  It seems ridiculous to devote programming time to something that is ultimately a behavioral issue.  Granted, this is done all the time but this is a small community which can be easily educated and a small group of developers with a premium on time.
Furthermore, legs have enough armor on most mechs that one or two accidental shots won't cripple the machine.  Anything heavier than an owens or SCAT takes 'intent' to leg.  This is why we don't really have an issue.  The community sort of polices itself at this point.
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Offline Buzz_Litebeer

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Re: "Fezzik, tear his arms off."
« Reply #108 on: April 08, 2011, 06:17:28 PM »
It only becomes an issue when it becomes common practice.  It seems ridiculous to devote programming time to something that is ultimately a behavioral issue.  Granted, this is done all the time but this is a small community which can be easily educated and a small group of developers with a premium on time.
Furthermore, legs have enough armor on most mechs that one or two accidental shots won't cripple the machine.  Anything heavier than an owens or SCAT takes 'intent' to leg.  This is why we don't really have an issue.  The community sort of polices itself at this point.

If the game stays as unpopular as it currently is, I don't think legging will become an issue.
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