most of the league style matches I've been in have had legging as an option and here's my findings.
That as in explicitly allowed, or not explicitly forbidden?
Asking because I believe it might be a distinct possibility some may just assume they are not to shoot at legs due to earlier league season rules and/or personal convictions. For the matches I was involved in against you people I can say that the only thought on aiming in regards to legs was to keep it well high to avoid it.
As for the topic on arming: Situational I say. 2 things need to be true in order for arming to be the tactical sound decision.
1) You need to have weapons suitable for the job,
2) Opponent need to be vulnerable to arming.
As for item 1 on the list, this should be fairly obvious. If you are packing missiles or PPCs arming is not going to be viable (Yes yes, you CAN do it, and yes if you are just outside a bushwackers torso twist range trailing him at 4 or 5 o clock you can arm him with any weapon you may have that can hit, but I am speaking in general terms). UACs are good at arming only when you can charge a side and unload enough damage in the first assault to take that arm off. Once it starts twisting and stuff at least I tend to spread the UAC rounds a bit too much for arming to good in general (unless there are giant arms like Shadowcat C gauss or something).
As for item 2 on the list, well anything with the majority of firepower in one place is a good candidate for arming. Firepower is not the only thing though, ease to hit is another. A nova cat for instance it takes less damage to core it then taking off both arms. The thing is, the nova cat pilot might not be a retard and as such might start twisting around. But those arms are giant, so get to the side (preferably right outside their torso twist range) then you can hammer that arm all day long. When in teams there is also often quite common in a brawl that you and your mate can not fire on the same location. But if both of you have weapons that are suitable for taking arms, then get on either side and take one arm each. Shadowcat C of course should always loose its gauss arm first. Removes half its firepower and almost all the side torso armour. That big thing you can also fit from almost any angle.
The key as I see it is to remove incoming damage as fast as possible. How that is done is situational. Sometimes it is faster to outright core something. Other cases it is faster to strip an arm of.
/Merf - Thinking it would take quite a while to compile a flowchart covering every situation where you have to decide on arming or not arming.