Try years, and they have made great progress. [...]
No doubts, but does it mean it has to take some more years just to get simple things like better cockpit graphics on the Sulla in the mod?
@Siege, in what way does it add? comeone one more image!
Here's your sign:

Once again, this is NOT a closed team of paid developers. We are CONSTANTLY accepting applications and recruiting new team members who can demonstrate they have the necessary skills to work on a project of this scale while maintaining the minimum quality standards that we have set.
Once again, if someone has the skills, they should be applying for the team. What we're NOT going to do is let some 12 year-old who plays with daddy's copy of PainShopPro start committing texture assets to the game - especially off in a vacuum - which would be akin to allowing some random joe public teenager permission to repaint the White House or the Eiffel Tower. Just no. You want better cockpit graphics? Get skills, get sense, and apply to join the team. Note: I also do not have the time or inclination to spend cleaning up half-assed community-submitted art assets after the fact, either: if I did, I might as well just do the work right the first time, myself.
This project is not the breeding ground for the febrile imagination of the unskilled and prepubescent (you want that, go ask the kiddies at "
Mech Hanger"{sic} mod if they have room for you on their team), it's a game for gamers to play. The sulla doesn't have a cockpit because there are... *gasp* more important things for us to concentrate the resources we
do have on, you know, things that have a more immediate effect on making the game better and more fun to play. This is not some rinky-dink fly-by-night project with no quality standards, no following, and a team consisting of 6 teenagers and apparently I must repeat for the thousandth time that people not on the team and people who have never worked on a MAJOR game project have no clue about or understanding of the development process, no clue what effort is involved in every seemingly tiny little step (tell me, do you know how to change a file name? Within the game? Seriously? Describe to me right now how to change a file name for an object in the game. No I don't mean right click on the file and rename. Tell me, how do you change the name of an object file and not break it? What steps are involved? How many other changes must be made in what areas for the object to work with its new name? Yeah? You don't know the answer? I didn't think so.) Nor do any of you have any clue what discussions we've had or decisions we've come to and why, nor apparently grasp all the excellent reasons why we don't bother explaining ourselves to the non-dev community before we do things or why we do them. None-the-less, chances are we had the ideas or thoughts in question months or years before anyone on these forums,
because we've already dedicated months and years of our lives to a project that
you play as a
game. For us it's something different, and enough of a passion that we devote our time for free to
WORK on it; plain and simple, if you had the level of commitment necessary, you'd already have useful skills and would be on the team.
Why don't we take your suggestions seriously? Many reasons, least of which is your language and sense of entitlement, as if you somehow own the project we have worked so hard on. Following that is the complete absence of common sense, a repeatedly demonstrated complete lack of understanding of the development process for this game or any other, and an obviously complete lack of any understanding about game design in general. With perhaps the exception of suggestions on what Battlemech you individually might like to see in the game, or weapons loadouts, etc., you've shown us that you lack the reason and logic and experience to comment thoughtfully and rationally on the game or what needs done, and finally, you completely lack the
very critical inside information to even possess enough of the proper insight about what is currently going on to make useful suggestions about the present, much less the future of the game. Hell, we have active community members who are not only former FASA employees, but have even worked on the original MechWarrior games - i.e. they've been involved in the development of not just games, but actual MW games - and THEY have enough sense to recognize what the don't know, what a complex process development is, and you know what? They leave us alone. The people most qualified to comment largely keep their traps shut because they recognize we know what we're about and that they don't have enough information about what goes on behind closed doors to be sticking their foot in thinking they know better.
One of the many rules of netiquette is that prior to joining any large community, it is recommended that a new user lurk around for a while, learn the major personalities in the community in question - especially the moderators, admins, and in this community, the developers - and only then begin to join in discussions full-force. You apparently haven't done that at all, or if you did, you took your cues from certain members of our community who are far from its shining paragons (i.e. those who learned how to behave online from 4chan). In fact I'm not even fully convinced you're not one of our other members trolling from a fake account, because your behavior and attitude are just about consistent. Do you find yourself insulted by this? If so, maybe you need to look to your own behavior and think about
why I might come to such a conclusion before you get all raged about the implication.
You find a broken mechanic? A bug? An exploit? Report it, we'll address it as best as we can (even if that only means telling you no, most of the time we'll tell you why, if you'll pay attention long enough), as fast as we can. Have a suggestion or idea, post it, but post is
as such. Insistent
demands couched in language that implies that we don't know what we're doing, are short-sighted or somehow otherwise incompetent are never going to be well received. We all have things to do, and don't have the time or inclination to explain to you why we do or do not do what we do - we'd never have time to get the game made, if that were the case. We spend most of every Sunday in meetings regarding the mod's progress and current tasks, etc., and many hours during the week besides in collaboration on the project: rather than continually speaking about that which you do not understand and is clearly out of your depth, why take the advice given and go enjoy the game? In the meantime, grow up a little, get some better writing skills so people will actually take you seriously (if you communicate like a moron, you're going to be treated like one), and if you want that badly to contribute to this project, than go get some skills. If your attitude, maturity and skill levels all meet our standards, then we may have a place for you.
Otherwise, these aren't Lego's we're playing with here, and there's no kindergarten teacher yelling at us to play nice and share. If you would rather have your own lego blocks to play with instead of taking the worlds we have created with ours and letting your imagination run free in the environment we've given you, go get your own box of lego's and make your own little world. After you've been at that for at least 2 years, come back and let us know how it's going for you, then tell us we're in the wrong and don't know what we're doing. After all, it's not as if we're a 4+ year old successful project with a large, devoted team and multiple community awards to our name, right? So how could we possibly know what we're doing? The people who have never done more than
play a bunch of games must know more about it than us, right? You think you can do a better job of game development? Put your money where your mouth is, prove us wrong, and either go make your own or demonstrate talent worthy of a place on this project - you certainly won't get a better offer from a AAA studio. Besides the last bit, that was the same challenge issued to us by MS, and we took them up on it: you can see the results by double-clicking the MWLL shortcut on your desktop. It's also the exact same challenge we've issued many times to our community, so far no one has taken us up on it. Why? Because the people who aren't full of crap and actually CAN do the work know where it gets done, and that's as a member of this very development team.
Oh, and DO stop making threads like this one that serve no purpose except to stir up trouble. There was no point to this entire thread except for you to act like a spoiled child and get your say in about how the devs didn't give you what you want. Creating whole new threads after one has been locked just to complain about the locked one is sophomoric at best: other words that come to mind are immature, inane and puerile. It will not earn you any respect or favors, and will in fact do nothing more than draw ire, resentment, and possibly result in your account and IP's being forbidden from posting new threads on these forums as a childish troublemaker who just wants to whine that they didn't get their way: grow up. If you felt the need to complain about this, you should have taken it directly to an admin, moderator, or one of the other devs in a private message.
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